5 New Gran Turismo 7 PS5 Features Revealed

We are a little more than a month away from the release of the PlayStation 5 (PS5) and gamers are thirsty for any fresh pieces of information that Sony will provide. Personally, I have a specific focus on Gran Turismo 7 (GT7).

While GT7 gameplay was shown a few months ago and there was a decent amount of information that could be gleaned from that reveal, there is still a lot that is unknown.

There was talk sparked by an interview with Kazunori Yamauchi that Gran Turismo 7 may run as high as 120 frames-per-second (fps) on the PS5. Though that was hardly considered an “official confirmation”. It was more an instance of Yamauchi-san theorizing on what could be possible.

However, there has been an update to the PlayStation 5 website that confirms a few new details; Specifically about how Gran Turismo 7 will take advantage of the PS5’s power and super fast solid-state-drive (SSD) storage. Here are 5 new features Sony revealed.

1. Gran Turismo 7 PS5 Visuals

Gran Turismo 7 BAC Mono screenshot

First, it looks like Gran Turismo 7 will target 4K resolution at 60fps. Obviously 60fps is not 120 but notice the word “target” was used. In gaming, the “target” is generally the same as saying “default”.

This could mean that GT7 might have a “performance mode” that lowers the resolution to 1080p or 1440p but boosts the frame rate to 120. That hasn’t been confirmed but I certainly would not rule it out.

It looks like we can also expect GT7 to utilize ray tracing render tech, which helps surfaces, materials, and environments look much more realistic. HDR was mentioned as well but let’s be honest, any major game that doesn’t take advantage of HDR these days is behind the times.

2. Load cars, tracks, and events quickly

Gran Turismo 7 Trial Mountain Screenshot

While the PS5’s included SSD may not have as much storage as the one found in the Xbox Series X, it will supposedly be twice as fast. Because of its speed, developers can design their games to run with nearly no load time at all.

Gran Turismo 7’s case that means loading in game events and browsing through all the cars will have “no load times” at all according to the website. That is a pretty bold claim, especially for a game that is very likely to have hundreds of cars.

If GT7 can come through on that promise I think it will go a long way in streamlining gameplay experience.

3. Adaptive triggers

PlayStation 5 DualSense Controller

The PlayStation 5 will have a new controller called the DualSense. By now I’m sure you’ve seen all the memes about how it looks very much like other controllers on the market. However, the headline feature of the DualSense are its adaptive triggers.

Sony claims the adaptive triggers go beyond just having triggers that vibrate. Apparently adaptive triggers can give resistance and vary the level of that resistance on the fly.

In Gran Turismo 7 these triggers will allow players to “feel the contrast in brake pedal weight, vibrations from ABS, and variations on throttle pedal weight on different types of cars”.

If this is pulled off correctly, it can really help players be much more precise when playing with a control pad. Let’s face it not everyone can afford a simulator rig, or even has room for one.

So, the ability to make cars feel more realistic without having to buy that extra gear would be welcomed.

4. Haptic Feedback

PlayStation 5 DualSense Controller Haptic Feedback

This one kind of jumps off the last detail with the adaptive triggers. While changing the resistance of each trigger is definitely the feature that everyone will be talking about, if Sony can improve the trigger vibration to be even more subtle and nuanced, it will provide much more immersion.

Furthermore, it will also help players adapt their racing lines if the haptic feedback can communicate where the gripper parts of a track surface are.

5. Tempest 3D AudioTech

PlayStation 5 Wireless Headset

This feature is going to be more about immersion than gameplay mechanics. The Tempest 3D Audio technology will be akin to something like Dolby surround sound but on steroids. According to Sony this tech will allow players to “sense the position of the cars around them through sound”

It is unclear if a gaming headset would be required to get the best out of this feature or if it would work just as well with a high end home audio set up. I am assuming it will translate to either situation but I could be wrong.

I think where Tempest 3D AudioTech could really shine is in VR. For now, it’s unknown if Gran Turismo 7 will work with the current PS VR unit. However there have been rumors that Sony is working on a “PS VR 2” for the PS5.

Considering that Gran Turismo Sport utilizes VR on the PS4, I don’t think its crazy to think that GT7 may follow suit. Kazunori may just be waiting for the new PS VR to be released before unlocking that feature.

Does any of this stand out?

Gran Turismo 7 Mazda RX Vision screenshot

Alright, so now that this new information is out there, the question is: does any of it change your anticipation for GT7? I was hyped for this game either way but I have to admit I am very curious to see how the adaptive triggers work during gameplay.

If it works as well as I imagine it could, then could really be a game changer (no pun intended) for racing games. Also, while I am fairly certain that Gran Turismo 7 will have some type of 120fps “performance mode” I am curious to know when (or if) that feature will be confirmed.

Most of all I want to know what you think. Let me know your thoughts in the comments below or tweet to me at @MotorworldHype.

[Source: PlayStation.com]

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