For me, one of the most memorable parts of E3 2010 was getting the invite to the upper-deck of the massive Sony exhibit to get a personal tour of Gran Turismo 5. Car and game enthusiasts alike have waited for this game for what seemed like an eternity. I was lucky to get the opportunity to be among the first to try it out thanks to my friend and former co-worker Chris Hinojosa-Miranda as well as my new buddy SCEA Executive Producer Kyle Shubel (‘sup Kyle!).
After our days working together at C16 Magazine Chris moved on to SCEA in Santa Monica to become an Associate Producer for Gran Turismo PSP and Gran Turismo 5, thus solidly securing his place as the object of my envy! Jealousy aside, it is pretty sweet to know someone on the “inside” and almost every year at E3 since he landed there I would catch up with him to get a little more insight about GT5. However, the one thing I could never get out of Chris was a release date, until now! In what is easily the biggest story of E3 to anyone who loves cars is that Gran Turismo 5’s release date was finally announced as November 2nd 2010!
Fast forward to a few moments later and I am making my way upstairs to the media demo level of the Sony compound to play Gran Turismo 5 with Chris and Kyle. When I finally got to play I had two major surprises literally dropped in my lap: The first surprise came when Kyle told me that Gran Turismo 5 will be playable in 3D! A racing game in 3D is something that has never been done before and whatever you’re imagining the experience as in this moment I can assure you it is even better in action! As soon as Kyle showed me how to activate the glasses I was instantly taken back by what I saw. Gran Turismo 5 in 3D is easily one of the greatest gaming experiences I’ve ever had period. I realize the gravity of that statement and that’s still only the first surprise I got!
The second was another way that the developers discovered to bring the player even deeper into the game. Combined with the Playstation EYE peripheral Gran Turismo 5 employs head-tracking when in cockpit view. This means if you turn your head the game’s perspective will turn along with it. Want to check your side mirrors to see who is on your tail? Simply turn your head and look in the mirror! The idea is so simple but when its actually executed it will blow your mind!
After spending some time with the game I got Chris in front of my camera to get down to some of the meat and potatos of Gran Turismo 5 like the number of tracks, number of cars, online play, and the big question “what took so long?” You can see all of that, as well as the official E3 2010 trailer below.
Interview with Associate Producer Chris Hinojosa-Miranda:
Gran Turismo E3 2010 Trailer: