A while back at E3 2015 I gave you my first gameplay impressions of Forza Motorsport 6. Well in a few days you’ll get a chance to come to your own gameplay impressions because Microsoft just announced that the demo for Forza Motorsport 6 will drop on Xbox Live September 1st! For those who pre-ordered the digital download of the game will get early access to the full game in about two weeks from now before its released to the world a week later.
While there hasn’t been many specific details about what the demo will include, Microsoft did mention that rain racing will be a part of it. If I’m guessing I think the demo will likely be almost exactly like the E3 demo that I played but with a few more cars. I guess we’ll find out for sure in a few days!
A few more cars have been announced as well. Its all in the press release below!
The latest mile marker on the road to Forza Motorsport 6’s launch has arrived: We’ve gone gold! In two weeks, Forza Motorsport 6 will be available to play via early access for owners of the Ultimate Edition.
Five days later, Forza 6 will be unleashed to everyone! Before the full game launches, however, fans will have the chance to experience the thrills of Forza Motorsport 6 in the official free demo for the game, which launches on September 1.
The Forza Motorsport 6 demo will let players experience the most beautiful and comprehensive racing game of this generation, named “Best Racing Game” and “Best Simulation Game” of gamescom 2015. The demo features a selection of the 460 Forzavista cars available in the full version, all with working cockpits and full damage. You’ll experience highlights from the game’s 26 world-famous locales, including wet weather and night racing, all at a stunning 1080p resolution and 60 frames per second.
Everyone who plays the Forza Motorsport 6 demo will automatically get the new Ford GT delivered to their garage in Forza Motorsport 6 for no additional cost. In addition, the demo will include additional features that allow fans to get even deeper into the Forza Motorsport 6 experience. Look for more details on that when the demo launches on September 1!
We’re celebrating all of this Forza news with some new details on the game, including the announcement of a number of previously unannounced cars in Forza Motorsport 6, as well as full details on all the tracks in the game.
See below for more details on the cars released this week, and the full post on ForzaMotorsport.net for new screenshots and details on the tracks that will include night and wet racing options.
Brand New Cars Led by the awesome power of the 2015 Mercedes-AMG GT S, these ten newly-announced cars bring the total car count to Forza Motorsport 6 to 460 cars, the largest number of cars ever seen at the launch of a Forza game!
The rest of the cars we’re revealing today include:
2015 Mercedes-AMG GT S
1979 BMW #6 BMW Motorsport M1 Procar
2015 Volvo S60 Polestar
2014 Audi #45 Flying Lizard Motorsports R8 LMS ultra
2014 BMW #5 Ebay Motors 125i M Sport
2014 Chevrolet #3 Corvette Racing Corvette C7.R
2015 Jaguar XKR-S GT
1976 Lotus #5 Team Lotus 77
1969 Lola #10 Simoniz Special T163
2014 Ferrari California T
The full 460 car list including all previously announced vehicles is available on Forzamotorsport.net.
Here in southern California the car culture “industry” circle is somewhat small. What that really means is eventually, certain people will stand out and they’ll be that person that everyone knows in one way or another. Antonio Alvendia is one of those people. Ever since I started attending events in a professional capacity I could almost count on seeing Antonio there with his camera (or cameras) chatting it up with everyone (especially the models *wink*) and making friends.
The guy has pretty much been a staple of the industry and the culture around here for a while and his career demonstrates it. However, if there is one defining characteristic about Antonio its his love for the AE86 Toyota Corolla/Trueno/Levin/Sprinter/Hachi-Roku, whatever you want to call it, its his obsession. The man owns five of them for god’s sake!
In the latest episode of Petrolicious Antonio explains his love for the AE86 and how the car is possibly responsible for his entire career. He speaks a little about some of the land marks in his career history like helping to start a certain website owned by EA games, to the formation of his current site MotorMavens.com, to the birth of 86 Fest. Its a great episode and worth checking out if you want a little background on one of the most well known AE86 lovers in the country. Check out the episode below.
This past weekend, it was hot in California. Like…seriously hot… I’m talking triple digits here. Do you know what Californians do when temperatures hit triple digits? They stay their asses at home, that’s what! They move as little as possible unless it involves getting into a cool body of water. However, for some there are exceptions. There are instances in which a person can listen to their local weather person plead with them to stay inside and yet still decide to leave the house. For people like me, one of those exceptions is the annual Nisei Week Showoff.
If you’re truly an import car enthusiast and you live anywhere in the vicinity of Southern California then you know that the Nisei Showoff is easily one of the top car shows of the year. In the last few years Mainstream Production’s Showoff has increased even further in quality due to their partnering up with StanceNation. As such, I (and hundreds of others) braved the relentless heat to make the trip out to Little Tokyo in Los Angeles for this year’s StanceNation x Nisei Showoff.
As per usual, the quality of cars on hand did not disappoint! The show was stacked as always and what was even more delightful is that there were plenty of cars there that I haven’t already seen at other shows that took place earlier this year. There was a small issue though; and this issue is totally on me and not the show production.
See, Ken Miyoshi (the godfather of Import Showoff) is a smart guy; and smart guys have foresight. Typically, Nisei Showoff is held in an out door parking lot in the middle of Little Tokyo. Ken, (again using foresight) figured that with a record heat wave attacking the city; that spot may not be the best place for the show this year. So, he moved the venue to an (mostly) underground parking garage. The first level was still in the daylight but the further you went into the show the farther away you got from that giant nuclear reactor in the sky we call the sun. It was a brilliant idea and likely saved many a back from sunburn. However, due to the constant fluctuation in lighting conditions it made taking pictures a bit tricky. As a result my gallery is a bit lighter (in number) than usual. However, this is not me saying that having the show at this location was a bad idea. Quite the contrary. This was a damn smart move. I just wasn’t quite prepared for it as I should have been so for that I apologize. Despite that though I still feel that I did a pretty good job of capturing the best cars there.
With that said, feel free to scroll down and check out the 100 image gallery below. Also, if you’ve never been I would highly recommend going to Nisei Showoff next year! Yes, it will probably be hot but I promise you that if you like import cars and the like as much as I do then it is totally worth it! Thanks to Ken Miyoshi, Mainstream Productions, and StanceNation for inviting me out once again. Ok now stop reading and check out the pics below!
In some controversial news, EA Games has announced that the upcoming Need For Speed reboot featuring car culture celebrities like Ken Block, Akira Nakai, and Magnus Walker will require an internet connection to work. Commonly referred to by gamers as “always online” this means if the game does not have an active connection to the interwebs it simply won’t boot up to gameplay. This isn’t just for muli-player mode either. Since Need For Speed will be based in an active open world environment even the “single player” mode will require a connection.
Now, some of you may be thinking that such a thing isn’t a big deal since these days high-speed internet is pretty much ubiquitous. Most of our game consoles are connected anyway so why does it matter if this game needs an internet connection to work? Well opponents of “always online” will mention that high speed internet isn’t quite as common as most of us like to think and not everyone has a reliable connection. They will also note that this would mean if the game’s own servers go down, an occurrence which is happening more frequently as of late, then the game may still not work despite the player themselves having a solid connection. Another con to “always online” is the possibility that if the game requires an internet connection it may also require a premium console-based internet service, for example Xbox Live Gold or PlayStation Plus. These services generally cost about $50 a year. So, if for example someone has an Xbox One console but does not have Xbox Live Gold their cost to entry just went up as they would have to purchase the game which will likely be about $60usd plus the additional $50 for Xbox Live, bringing the total investment for one game to $110.
Taking all that into account it is understandable why some fans of Need For Speed are upset that the new game will be going the always online route. In fact, some fans are so upset that an online petition has been started in hopes to convince EA Games to reverse their decision. As of the writing of this post the petition has 2,065 signatures of their 2,500 signature goal. While that may not be a lot of people in the grand scheme of things, its definitely enough to be noticed. Despite that it is unlikely that EA will have a change of heart on this issue.
Recently the Executive Producer of Need For Speed 2015 Marcus Nilsson spoke to the Official Xbox Magazine in an interview and explained the choice to go always online. According to Nilsson, the main reason why the new Need For Speed will require an internet connection is due to the re-working of Autolog. For those who don’t know, Autolog is a suite of online-based features used in Need For Speed games which tracks player stats and also connects players to each other within the game’s open world environment. “We’ve been pretty big with Autolog throughout the years and, as we know, its a pretty big feature,” said Nilsson. “This time around it we’re going to give it more of a human voice. It will treat your friend’s play as if it were part of the narrative experience.”
Marcus goes on to mention some of the new social features that will make their way into Need For Speed: “We also have a new snapshot system as well; Which is taking pictures of lots of different moments – [they go] out to the Need For Speed network where people can ‘like’ them, and those likes are being pushed back into the game as currency. So you get progression from sharing your photos. The Xbox One has really good built-in systems to make videos and stream them, which we are also going to use.”
Those features actually sound pretty cool and I got a small taste of them when I had a chance to demo Need For Speed at E3 this year. In the demo presentation it was mentioned that attempting to get “likes” and attention from other players and characters would play a big part in the gameplay. It even has something of a Twitter-like built in social network which is used to send and receive messages in-game. So for some, despite the possible pitfalls of an always online game, it may be worth it if it means adding innovative, cool features like Autolog.
We won’t really know how big of a factor that Autolog and always online will be until the final version of Need For Speed is released. Hopefully I’ll have a chance to review the final version and give you my take on it before it launches.
For now, we want to know what you think? Are you upset that the new Need For Speed will require an internet connection? Or are you ok with it because of the features it will bring to the game? Let us know your thoughts in the comments or tweet to us at @MotorworldHype.
Adding boost to a car that wasn’t born with it can be a tricky task. One has to consider re-mapping the engine’s ECU, routing pipes, an intercooler, etc. Beyond that there is the issue of legality. Smog laws are strict; especially in California so unless you “know a guy” its best to try and find a street legal way of adding forced induction. One can quickly see how the quest for boost can easily turn into a hellish labyrinth. That’s why its awesome when a company makes things easy by not only making a boost kit that is bolt on but also one that is street legal.
KraftWerks (a subsidiary of Skunk2) has done just that for the Subaru BRZ, Scion FR-S, and Toyota GT86 crowd. Their new supercharger kit is bolt on (no welding, cutting, or drilling), and can be installed in approximately 8 hours. It is also 50 state CARB legal! No more worrying about smog referees! The kit is based around a Rotrex C30-94 supercharger and comes with everything needed for a complete boost solution.
Kraftwerks claims that this kit will add an additional 90HP to the wheels on 91 octane with a stock exhaust and headers. Bolt on the Skunk2 exhaust and headers, then fill your tank with E85 and suddenly this supercharger kit can add an additional 125HP to the wheels. Not bad at all! Oh, this kit is also compatible with manual and automatic transmissions so that is one less thing to worry about.
The Kraftwerks BRZ/FR-S/FT86 CARB legal supercharger kit will set you back $4,795 (plus shipping). While that is certainly a significant chunk of change; consider that this kit is pretty much an all in one worry-free solution and that price suddenly becomes extremely reasonable.
If you’re looking to order one just hit the source link below and then let us know how it works out!
Ever since the new Need For Speed reboot was announced, EA games has teased that players will interact with certain “Icons” that represent different aspects of the car culture represented in the game. EA has been tight-lipped as to the identity of these icons, however they pretty clearly teased them in game art featuring the silhouettes of these individuals as well as featuring particular brands in the customization mode of the game. Based on that we speculated that Ken Block of Hoonigan, Akira Nakai of RAUH-Welt Begriff (RWB), famous Porsche collector and driver Magnus Walker are more than likely in the game. However, there were a few figures we didn’t quite recognize.
Well today EA is finally officially revealed the identities of the Icons featured in the game. And guess what? Its Ken Block, Akira Nakai, and Magnus Walker. How ’bout that? By now you’re probably asking “What about the other figures you guys didn’t recognize?” Well, it turns out that Chicago-based drifting club Risky Devil and infamous Japanese street racer (and rumored Yakuza member) Morohoshi-san round out the group.
These Icons will motivate the player as they take on the different areas of the car culture: Speed, Style, Build, Crew, and Outlaw. Players looking to make a name for themselves with speed will need to impress Magnus Walker. Those looking to build the most unique cars will look to Nakai-san for approval. Ken Block serves as the authority on Style while Risky Devil and Morohoshi serve as the icons of clubs and outlaw driving respectively.
It really looks like EA is taking the extra step to infuse Need For Speed with authentic car culture (thanks to our friends at SpeedHunters.com) and I am interested to see how it all pays off. I have already had a chance to play the new Need For Speed at E3 about a month ago. For my gameplay impressions scroll below. You can also check out a brand new Need For Speed trailer!
What do you think about Need For Speed’s “Icons”? Does including these personalities make you more excited for Need For Speed, or are you not impressed? Let us know in the comments or tweet to us at @MotorworldHype.
New Need For Speed trailer:
E3 2015 game play impressions:
Official press release:
CARVE YOUR OWN PATH THROUGH NEED FOR SPEED ON YOUR JOURNEY TO BECOME THE ULTIMATE ICON
An Immersive Narrative Inspired by the Heroes of Today’s Car Culture Brings an Emotional and Authentic Experience to Need for Speed
GOTHENBURG, Sweden – August 5, 2015 – Ghost Games™, an Electronic Arts Inc. (NASDAQ: EA) studio, announced today the car culture icons who have inspired the narrative behind the reboot of Need for Speed™, and revealed how technology is blurring the lines between live action film and in-game.
Play as yourself in Need for Speed and witness the action from your own point of view as your entourage of friends and the icons entice you into the Five Ways to Play. Make choices that will determine your path through Ventura Bay as you build your reputation through the different styles of driving and progress on your journey to become the ultimate icon.
The real world automotive icons are the stars of today’s urban car culture and have inspired the stories behind the gameplay by how they express themselves on the streets every day.
Speed Icon – Magnus Walker collects and restores classic Porsche 911s. He is known for his high speed driving and will push you to enhance your reputation through adrenaline-fuelled driving.
Style Icon – Ken Block is notorious for his style of aggressive driving, as he showcases in his phenomenal YouTube GYMKHANA series. Earn his recognition by mastering the art of precision sliding and jumping through corners and on the streets.
Build Icon – Nakai-san is the founder of RAUH-Welt BEGRIFF (RWB), a world renowned tuning and customizing company. Focus on creating that perfect customized ride as you look to impress him.
Crew Icon – Risky Devil are an infamous drift crew. These guys are the kings of close proximity driving and control. Ride in packs, inches away from wiping each other out as you get to grips with precise control and wild drift trains.
Outlaw Icon – Morohoshi-san doesn’t care how people categorize him, he just does what he wants. He’s often seen on the night streets rolling around in his customized ride. Risk it all as you mess with and escape from the cops to grab his attention.
“We’re honored to be working with these icons – they live and breathe the lifestyle we’re looking to recreate and have been such an inspiration to the team as we return Need for Speed back to greatness,” said Marcus Nilsson, Executive Producer at Ghost Games. “We wanted to create a powerful story that’s emotional but also pushes the boundaries of technology by adding real-time compositing to the power of Frostbite. This allows us, for the first time ever, to blend live action film seamlessly with your in-game car and garage.”
Taking inspiration from the film industry, the addition of real time compositing has allowed Need for Speed to offer a unique narrative for every player. Your customized car will feature in the live action sequences, showcasing personal choice within the game and blurring the lines between live action and in-game.
See the Need for Speed Gamescom trailer by visiting www.needforspeed.com for more information on the game and the icons. Need for Speed launches November 3 in North America, and November 5 worldwide on Origin™ for PC , PlayStation®4 computer entertainment system and Xbox One, the all-in-one games and entertainment system from Microsoft. Join the Need for Speed conversation on Facebook, YouTube and Twitter®. Press assets for Need for Speed are available at http://info.ea.com.
This title is rated PEGI PROVISIONAL 12. For more information please see www.pegi.info.
Up until launch, the team behind Forza Motorsport 6 will be announcing their car list in big chunks. Today, a tasty chunk of said car list was released but in addition to that, it was also announced that Lime Rock Park will be in Forza Motorsport 6! Lime Rock park is a New England landmark and is a favorite track to racing enthusiasts all over the world so its awesome that we’ll see it in Forza Motorsport 6 once it releases this September. There will be 26 different tracks total when it is all said and done and I am looking forward to what’s announced next. I am also crossing my fingers that Long Beach will return! For the official Forza 6 Lime Rock Park press release and the list of cars announced today, scroll below.
1981 Ford #2 Zakspeed Racing Capri Turbo
1969 Ford Boss 302
1978 Ford Mustang II King Cobra
1966 Ford Country Squire
1985 Ford RS200 Evolution
1966 Ford GT40 Mk II
1966 Ford Lotus Cortina
1973 Ford Capri RS3100
1981 Ford Fiesta XR2
2007 Ford Shelby GT500
2000 Ford SVT Cobra R
1992 Ford Escort RS Cosworth
1993 Ford SVT Cobra R
1987 Ford Sierra Cosworth RS500
1965 Ford Mustang GT Coupe
1940 Ford De Luxe Coupe
2003 Ford Focus RS
1956 Ford F-100
1975 Ford Bronco
2011 Ford F-150 SVT Raptor
2011 Ford Transit SuperSportVan
1997 Mazda RX-7
1955 Mercedes-Benz 300 SLR
2008 Mitsubishi Lancer Evolution X GSR
1997 Honda Civic Type R
1997 Nissan Skyline GT-R V-Spec
2002 Lotus Esprit V8
2011 Peugeot 308 GTI
2004 Maserati MC12
1981 Volkswagen Scirocco S
2014 Alfa Romeo 4C
2011 Radical SR8 RX
2008 Lamborghini Reventon
2013 Donkervoort D8 GTO
2013 Vauxhall Astra 1.6 Tech Line Top Gear Edition
2014 Chevrolet Super Sport
2013 Dodge Ram Runner
1968 Oldsmobile Hurst/Olds 442
2011 BMW X5 M
1969 Ferrari Dino 246 GT
1995 Mitsubishi Eclipse GSX
Face the Rolling Hills of Lime Rock Park with Ford’s Finest in the Forza Garage
Before we get into week four of the Forza Garage – what we are calling “Ford Week” since we are announcing a long list of incredible rides from one of America’s most exciting and prestigious automakers – let’s talk about our latest track announcement for “Forza Motorsport 6.”
At E3, we announced a number of new environments that are part of the 26 locales you’ll be able to race in Forza 6 – Rio de Janeiro, Daytona International Speedway, Watkins Glen and Brands Hatch. Today, we bring you Lime Rock Park.
Lime Rock Park
Nestled in the hills of New England, this gloriously serene setting has been a home to motorsport since 1957. While its rolling hills and dales may appear simplistic, mastering their complex camber and radii is something great drivers from every racing discipline have struggled to achieve for decades. The 1.5 miles of racing surface at Lime Rock was engineered with the help of Cornell Aeronautical Labs using scientific and highway-safety principles. The track’s six right-hand corners and single left-hand turn are deceptively fast, and its track width is utterly unforgiving. Heading uphill, you enter turn five blindly, so it will take time to master your turn in and braking. Nearly all the racing greats have tread here, from Paul Newman to Stirling Moss. Everything with wheels from stock cars to Formula 5000 have fought for victory or suffered in defeat on this American treasure. Now you can experience its challenge and majesty in “Forza Motorsport 6.”
This week, we also introduce a bevy of Fords to the lineup you will have the chance to experience on Sept. 15. Racing’s influence on Ford’s iconic cars is only matched by the automaker’s impact upon racing itself.
1981 Ford #2 Zakspeed Racing Capri Turbo
Raw, brutal and beautiful define the beast that is the #2 Zakspeed Racing Capri Turbo. This Deutsche Rennsport Meisterschaft-era silhouette racer kept Ford in the racing headlines following its besting of Ferrari at Le Mans in the 1960s and Formula One triumphs in the 1970s. Every element of the #2 Capri is dramatic – from its mammoth wheel arches that house bespoke cooling to its massive aero package from nose to tail. While the overall form of the Zakspeed Racing Capri resembles its road-going counterpart, that shape is where the similarities end. The #2 Capri’s overall height barely reaches the production car’s door sill and underneath the Kevlar-reinforced plastic body panels is an aluminum spaceframe. It’s powered by a fire-breathing monster of an engine that’s capable of reaching more than 9000 rpm. The engine suffered massive turbo lag – indicative of the era – but repaid its pilot with spectacular force under full boost. This icon of racing is not for the faint of heart, waiting to either bite your backside or blow your mind. Tread with caution, but enjoy every minute of the ride.
1969 Ford Boss 302
The 1969 Boss 302 is a legend of Trans-Am racing, built by Ford to compete against the scourge of GM victories. It was driven by the likes of Parnelli Jones and temporarily turned the tables in Ford’s favor in the 1970 season. This free-breathing old school V8 was capable of much more than controlled terror in a corner – in fact, it was downright sporting. Car & Driver Magazine called it “the best handling Ford to ever come out of Dearborn.” It may have been rated at 290 horsepower, but everyone knew upon driving it there were much closer to 400 ponies under the hood. With less than 2,000 built in 1969, the Boss 302 is the perfect competitor in any race of American steel.
Stay tuned to ForzaMotorsport.net for full details on our weekly car and track reveals leading up to launch this September.
If you’re into cars then you are probably a fan of Knight Rider and I mean the real Knight Rider not that reboot crap from a few years ago! If you’re a fan of Knight Rider you know that one of the best things about the show was K.I.T.T., the Pontiac Trans-Am with a sentient artificial-intelligence. K.I.T.T. was characterized by a small interface in the interior of the car with three light bars that pulsated as K.I.T.T. spoke. It was freakin’ awesome!
Now, thanks to Think Geek you can have K.I.T.T. in your car as well in the form of a USB charger that plugs into your 12V outlet. While not 100% faithful to the K.I.T.T. from the show it looks darn well good enough to evoke some awesome 80s memories. The best part about it is that it actually talks! And the lights pulsate to go along with the audio! Pretty sweet right?!
This K.I.T.T. charger can be yours for a mere $29 (plus shipping) on ThinkGeek.com. That is a steal compared to the $100,000 it cost to build the original K.I.T.T. All you need is one of these units, a Pontiac Trans-Am and a sweet David Hasselhoff 80’s afro and you’re equipped to fight crime (not really)! I definitely need this in my life. Like, now…
Forza Motorsport 6 is coming and each week the team at Turn 10 is building anticipation with weekly announcements of chunks of the 450 cars that will be in the final game. Today we find out that not one but two vintage McLaren race cars will be included in the roster. The first of which is the 1969 McLaren M8B CanAm race car. This #4 car was driven by Bruce McLaren himself in the ’69 CanAm series. Bruce and his Teammate Denny Hulme actually ended up winning every race that year. This car also provides a hint as to where the famous McLaren orange comes from.
The second car is the 1966 McLaren M2B Formula 1 race car. This car represents McLaren’s first shot at Formula 1 racing. It didn’t do very well in its first race but its what gave McLaren the F1 bug and started the legend that we know them as today.
While I obviously haven’t played the full version of Forza Motorsport 6 yet I have to admit that the inclusion of vintage race cars like these is really increasing my anticipation of the game. I can’t wait to review it! Oh, one more thing. In addition to announcing these two cars Turn 10 also has another long list of cars they are announcing this week as well. See it below.
This week’s Forza Motorsport 6 Car list:
1997 Volvo 850 R
1995 Ferrari F50
1976 McLaren #11 Marlboro Team McLaren M23
1976 Ferrari #1 Scuderia Ferrari 312T2
2013 Mercedes-Benz G 65 AMG
1966 Chaparral #66 Chaparral Cars 2E
2014 Rolls Royce Wraith
1985 Mazda RX-7 GSL-SE
1967 Ferrari 330 P4
2014 Honda Civic Si
1986 BMW M635CSi
2005 Lotus Elise 111S
1969 Chevrolet Camaro SS Coupe
1984 Ferrari GTO
1971 Plymouth Cuda 426 HEMI
1998 Toyota Supra RZ
1993 Renault Clio Williams
1969 Toyota 2000GT
1988 Volkswagen Scirocco 16v
2001 Audi RS 4 Avant
1988 Chevrolet Monte Carlo Super Sport
1965 Alfa Romeo Giulia Sprint GTA Stradale
1999 Dodge Viper GTS ACR
1988 Lamborghini Countach LP5000 QV
1986 Alfa Romeo Spider Quadrifoglio Verde
1970 Chevrolet Chevelle SS-454
1977 Pontiac Firebird Trans Am
2008 Subaru Impreza WRX STi
1990 Chevrolet Camaro IROC-Z
1992 Nissan Silvia CLUB K’s
1971 AMC Javelin AMX
1998 Volkswagen GTI VR6 Mk3
2014 Land Rover Range Rover Supercharged
1992 Bugatti EB110 SS
1968 Abarth 595 esseesse
2004 Saleen S7
1998 Eagle Talon TSi Turbo
2009 Pontiac Solstice GXP
One of my favorite things is when this car hobby that we’re all a part of does something good and makes the world better for people despite if they share our interests or not. I am happy to report that Mazda and their “Drive For Good” program has donated a 2016 Mazda MX-5 “launch edition” to St Jude Children’s Hospital so that they can raise funds by auctioning off the car this weekend (Saturday July 11th). If you wanted to get your hands on the very limited (only 1,000 examples were made) launch edition MX-5’s but couldn’t get on the list then this is your chance.
The live auction will take place at the St Jude “Hope In The Hamptons” event however you do not have to be there to bid. If you want a shot at this MX-5 you can bid online live via Proxbid. The auction starts on Saturday, July 11th at 8:30pm eastern time. For more info check out the auction link and official press release below. Happy bidding!
Mazda Drive for Good Donates MX-5 Launch Edition to St. Jude Children’s Research Hospital®
Mazda North American Operations, through its Mazda Drive for Good program, donated a 2016 MX-5 Miata Launch Edition, one of only 1,000 made for the U.S. market, to St. Jude Children’s Research Hospital® to be auctioned at its inaugural Hope for the Hamptons event on July 11, 2015. The all-new MX-5 Launch Edition will be available for Proxibid online auction benefiting St. Jude Children’s Research Hospital as part of St. Jude Hope in the Hamptons. Prebidding for this car is available until July 11 at 8:30pm Eastern. Or, bid live online on Proxibid during the auction, beginning Saturday, July 11 at approximately, 8:30 pm Eastern. www.proxibid.com/stjude