In the last GRID2 video viewers were introduced to “World Series Racing”, the fictional series in which GRID2 is based. In the latest video we get to see a few of the places around the world that players will visit in their quest for the championship. The video also introduces a few of GRID2′s game modes like elimination, time attack, and touring car racing.
Speaking of touring car, the video gives a reveal of a few real life BTCS cars that will make their way into the game such as the Volvo S60, the Gomez Competition, and Chevy Cruze. It also looks like players can expect a healthy amount of GT cars such as the McLaren F1 GT and Mercedes Benz SLS AMG GT3.
Players will have the opportunity to race the aforementioned cars at famous European locations and race tracks like Brands Hatch, the streets of Paris, Algarve International Circuit in Portugal, and Barcelona.
To see it all for yourself check out the video below and catch anything I may have missed in the official press release.
Los Angeles, Calif. – March 28, 2013* – Today *Codemasters*® announced a host of new cars, locations and racing clubs set to feature in *GRID 2*™ when it launches on May 28. In addition to revealing high performance European vehicles, including those from the game’s Super Touring Car class, Codemasters also released a gameplay video showcasing highlights of *GRID 2*’s European races; the video is now playing at http://www.youtube.com/watch?v=Pui_NH03i0w
The “*GRID 2*: European Expansion” video focuses on the European cars, clubs and locations. In *Road Races* on the *Côte d’Azur*, players speed through tunnels cut into sheer rock and tackle the climbs, plunges and hairpins set amongst some of the most stunning scenery in the world.
The *Street Racing* category is showcased in central *Paris*, which comes alive to the sound of roaring engines as cars blast down its magnificent boulevards, sling-shot around the Arc de Triomphe and speed past the Eiffel Tower. *Track Racing* is represented at the *Algarve International Circuit* in Portugal which makes its console debut in *GRID 2*. Commonly known as Portimao Circuit, this state of the art, $250M track was opened in 2008 and has quickly gained a reputation as one of the most exciting circuits in motorsport, with constantly undulating asphalt and wide areas built for overtaking. Additional European locations set to star in *GRID 2* include Brands Hatch (Track Racing), Barcelona (Street Racing) and the Red Bull Ring (Track Racing).
The “*GRID 2*: European Expansion” video also reveals two of the four Touring Cars in competition. In the Super Touring Cars class, the Volvo S60 BTCS – one of the premiere performers in the BTCS and Volvo’s flagship racer – goes wheel-to-wheel with the Gomez Competition, a motorsport thoroughbred custom developed by GC Automotive in Herault in the South of France, with performance that rivals cars from global manufacturers.
Additional Touring Cars in the game include the BMW Motorsport 320 TC – the latest evolution of the car that Andy Priaulx drove to two championships –and the Chevrolet Cruze Touring car, which secured wins in both the WTCC and British Touring Car Championship in 2010, proving this American marque could compete with the best in the world.
*GRID 2*’s car list draws models from the finest manufacturers from three continents. Prime examples of European cars set to star in *GRID 2* that give a flavor of the car roster include;
BMW E30 M3 Sport Evolution (Evo3)
BMW Motorsport 320 TC
Caterham-Lola SP300R
Ford Focus ST 2013
Gomez Competition GC 10.1
McLaren F1 GT
Mercedes Benz 190E 2.5 Evo 2
Mercedes Benz SLS GT3
Pagani Huayra
Volvo S60 BTCS
Further cars to star in the game are to be announced.
The individual character of every car is brought to life through *GRID 2*’s groundbreaking TrueFeel™ handling system. Drawing on expertise from professional motorsports drivers and Codemasters’ 15 year heritage in creating award-winning racing games, TrueFeel™ handling lets players feel what it’s like to drive some of the most exciting cars in existence.
*GRID 2*, the long-awaited sequel to the BAFTA-award winning, critically acclaimed *GRID™*, will race into retail on May 28 for the Xbox 360® video game and entertainment system from Microsoft, PLAYSTATION®3 computer entertainment system and Windows® PC and is available for pre-order now.
In the latest trailer for Codemasters’ GRID2 the audience gets to meet Patrick Callahan, the founder of the World Series Racing, sanctioning body of all the race events that take place in GRID2. In the trailer, Patrick details his vision for the WSR and some of the racing teams he has in mind as participants in his grand scheme. This trailer is actually the first in a multi-part series which by the end should give viewers some big clues on what the story of GRID2 will be. So far, things are looking pretty interesting! To see the new trailer for yourself just scroll down.
GRID2 Is almost here! Are you excited yet GRID fans? Well get ready to wet yourselves because Codemasters just dropped an official gameplay trailer! Go grab a fresh pair of pants and watch the video below!
If you have been waiting impatiently for GRID2 from Codemasters then today I have a fix for you that may ease your nervous itching. A slew of new information on Codemasters’ latest has hit my inbox today and it is all good stuff! Firstly, GRID2 has finally been given a release date! Expect the game to hit store shelves on May 28th this year. I know at first that seems like really long time from now but consider this, you can pre-order your copy today at Game Stop, Best Buy, or Amazon (more on that in a bit). They also dropped a few new screen shots which you can see at the bottom of the post. Finally, we also get to see the official box art (pictured above). Now, about that pre-order business. GRID fans will be happen to know that depending on which retail outlet they order from, they will be guaranteed a few DLC goodies! Here is how it breaks down:
If pre-ordered at Game Stop players can choose the GRID2 ”Turbo-Charged Edition“
The Turbo charged edition comes with the McLaren Racing pack which includes a special edition McLaren MP4-12C GT3 race car which will be available to play in single and multi-player modes as well as a special online event. This pack also includes two new routes around the Brands Hatch GP circuit. In addition to the McLaren Racing Pack the Turbo-Charged edition also comes with the GT-R Racing pack which includes a Nissan GT-R SpecV road car which will be available to use in both single and multiplayer. The GT-R racing pack also gives you access to an exclusive online event and all 5 course configurations of Yas Marina Circuit.
If pre-ordered at Best Buy players can choose the GRID2 ”Indy Car Edition“
The Indy Car edition comes with a special edition Dallara chassis Indy Car and an exclusive Indy Car Series pace car, both of which can be used in single and multiplayer. This edition also has access to a special online event and two extra course configurations on the Indianapolis Motor Speedway.
Finally, if pre-ordered from Amazon.com players can choose the GRID2 ”Head Start Edition”
The Head Start Edition includes the Mercedes Benz SLR McLaren 722 GT race car which is available to use in single and multiplayer modes. This edition also gives players instant discounts on car-upgrades in online game modes as well as a Codemasters RaceNet bonus.
That all sounds pretty good huh? It seems like you get the most when you pre-order from Game Stop and then it ramps down from there. I predict Game Stop getting the lion’s share of the pre-orders. Although the idea of driving an Indy Car in GRID sounds pretty awesome to me! Anyhow, if you want to see a crop of new visuals then click the thumbnails below for HD resolution screenshots.
Los Angeles, Calif. – Jan. 31, 2013 – Codemasters® today announced that GRID® 2™, the long-awaited sequel to the BAFTA-award winning, critically acclaimed GRID™, will ship to stores on May 28, 2013* for the Xbox 360® video game and entertainment system from Microsoft, PLAYSTATION®3 computer entertainment system and Windows PC.
Codemasters has also announced a range of pre-order Special Editions for GRID 2 with extra content, redeemable via download on PlayStation Network, Xbox LIVE® for Xbox 360 and Windows PC, illustrated in screenshots also released today.
Gamers who pre-order at GameStop can choose the GRID 2: Turbo-Charged Edition, which includes two additional packs:
McLaren Racing Pack
Receive the exclusive McLaren MP4-12C GT3 Special Edition car to race in single-player, multiplayer and a special online event; plus expand the game with two new routes around the Brands Hatch GP circuit.
GTR Racing Pack
Receive the exclusive Nissan GT-R SpecV road car to race in single-player, multiplayer and an exclusive online event; plus experience all five routes around the Yas Marina circuit by day.
Gamers who pre-order at Best Buy can choose the GRID 2: IndyCar Edition, which includes:
IndyCar Pack
Receive the exclusive Dallara IndyCar and the IndyCar Pace car to race in single-player, multiplayer and an exclusive online event; plus expand the game with two new routes around the Indianapolis Motor Speedway Oval Circuit.
Gamers who pre-order at Amazon can choose the GRID 2: Head Start Edition which includes:
Head Start Pack
Receive the exclusive Mercedes-Benz SLR McLaren 722 GT car to race in single-player, multiplayer and enjoy discounts in the Car Upgrades Store in online game modes and a unique RaceNet bonus.
GRID 2 will challenge players to be fast, be first and be famous. Going behind the wheel of a handpicked selection of automotive icons spanning four decades, gamers will race their way to the top of a new, evolving world of motorsport. From Paris to Abu Dhabi, Chicago to the sun-kissed California coast and beyond, beautifully created city streets, licensed circuits and edge-of-control mountain roads will become home to the most visceral and exhilarating racing yet.
GRID 2 will also set new standards for a racing multiplayer experience with an entirely distinct and extensive gameplay component and unique progression system. Deep customization options and integration with RaceNet – the online community portal for Codemasters Racing games which tracks player’s races, rewards and rivals – will offer further immersion and connectivity in GRID 2’s new world of motorsport.
For a while now an argument has persisted among driving enthusiasts: do realistic racing games help improve real racing technique? This question has been tested many times and for the most part the results have been mixed. The latest person to test the theory is Chris “HarrisMonkey” Harris whom, in the video below attempts to take on McLaren Test Driver Mat Jackson around the famous Brand’s Hatch circuit in the UK. To help him in his quest he uses the team at Codemasters and the upcoming GRID2 game to analyze his driving technique and get to know the track by driving its virtual doppelganger. Does it work? Will Harris Monkey best McLaren’s top gun? Scroll down to find out!
Today the Forza Horizon demo was officially released on Xbox Live so that the world can get a taste of whats to come on October 23rd 2012. Today was also the day I got a package in the mail. Watch the video below to see what was inside!
F1 2012 has been out for less than tw0 weeks and Codemasters is already on to the next one. Today they released the first gameplay footage of GRID2, the racing game that started it all for the UK developer. In the two gameplay videos we get to see two different environments that will be a part of the final product. The first is a one on one race through a beautiful “California Coast” setting. There are giant trees on your left and a vast infinite ocean on your right. The second video features a multi car race on the streets of Chicago, with all of the city’s towering buildings surrounding you and small details like flocks of birds flying between the skyscrapers in the distance. You might also notice a ton of Fatlace, Hellaflush, and NOS Energy Drink signage. Codemasters is making no secret of its partnership with brands that are well known to their audience.
You may also notice that the opponent cars in the Chicago race are all muscle cars. It looks like the Mustang BOSS 302, Camaro SS, and Corvette Z06 are all confirmed to be in the game. However, I doubt GRID2 will be a strictly domestic affair. I would say we should look forward to more car announcements in the future.
A new feature you will not see in the video is the use of a new physics system called “TrueFeel” which uses real physics to create realistic handling capabilities while still making the driving “accessible” for novice players. Obviously I am not sure how well the new system works out but I am sure I will get a chance to play it before the Summer 2013 release date and when I do I will be sure to tell you all about it! In the meantime check out the two gameplay videos below.
Los Angeles, Calif. – Sept. 27, 2012– Codemasters® today launched the first two gameplay videos for GRID® 2™, the long-awaited sequel to the BAFTA-award winning, critically acclaimed GRID™. Revealing races at two of the game’s new locations, Chicago and California Coast, the GRID 2gameplay videos are captured from pre-alpha, work-in-progress code and are now showing at www.youtube.com/gridgame.
The Chicago video features a Street Racing stage where muscle cars, including the Camaro SS, Z06 Corvette and Boss Mustang, charge through skyscraper-lined streets and chase through tunnels. The California Coast video follows a head-to-head, point-to-point duel between a contemporary Boss Mustang and a classic Mustang Mach 1 on a tight and twisting sprint for the line.
GRID 2will make its consumer debut at this week’s Eurogamer Expo (www.eurogamerexpo.com) at London’s Earls Court (September 27-30), where gamers can experience the return of the race themselves. Players can take to the streets of Chicago or hit the California Coast’s spectacular roads, each offering a different racing challenge, yet sharing the game’s core relentless, high-impact, aggressive competition.
GRID 2will challenge players to be fast, be first and be famous as they enter a stunning new world of competitive motorsport. Following the success of GRID, which set new standards for damage, AI, visuals and introduced the Flashback time rewind feature – now adopted by many racing games – GRID 2will again raise the gameplay and technological bar for motorsport gaming and remain true to the series’ core value – it’s all about the race. GRID 2 will also introduce the new TrueFeel™ Handling System, which uses real physics to hit a sweet spot between accessibility and simulation to deliver handling that is approachable yet challenging to master.
Going behind the wheel of a handpicked selection of automotive icons spanning four decades and three continents – North America, Europe and Asia – players will race their way to the top of GRID 2’s new, evolving world of motorsport. From Paris to Dubai, Miami to the sun-kissed California coast and beyond, beautifully created city streets, licensed circuits and twisting mountain roads will become home to the most visceral and exhilarating races in games.
GRID 2will also set new standards for a racing multiplayer experience with an entirely distinct and extensive gameplay component and unique progression system. Deep customization options and integration with RaceNet* – the online community portal for Codemasters Racing games which tracks player’s races, rewards and rivals – will offer further immersion and connectivity to extend each player’s GRID 2 experience.
GRID 2 is in production at Codemasters Racing Studiosand is available to pre-order ahead of its summer 2013 release for the Xbox 360® video game and entertainment system from Microsoft, PLAYSTATION®3 computer entertainment system and Windows PC. Fans can keep up with all the latest updates straight from the studio by speeding over to www.gridgame.com and www.facebook.com/gridgame or follow the team at www.twitter.com/gridgame.
Today Codemasters is known for their racing games. In fact, they have changed their entire corporate strategy and focus their energy strictly on racing games now. However, things were not always that way. Even though they had a few years of Colin McRae rally games under their belt, it was not until the release of “GRID” that Codemasters solidified themselves as a racing game developer worthy of mention among the big boys like Turn 10 Studios and Polyphony Digital. Today Codemasters officially announced that GRID2 is coming.
GRID2 will bring semi official street racing back to the masses and this time they are taking players around the world in various iconc licensed cars. To improve realism and handling physics, GRID2 is being developed on the newest version of Codemasters’ “EGO” game engine which should provide “total race day immersion” according to Clive Moody, the Executive Producer of the game. From the looks of the trailer I might be inclined to agree with the man. See for yourself, along with the first screen shots below.
THE RACE RETURNS IN 2013 – GET READY FOR TOTAL RACE DAY IMMERSION AS CODEMASTERS® UNVEILS GRID®2™
Be Fast, Be First, Be Famous – GRID 2 Trailer Makes Stunning Debut at www.GRIDGAME.com
Los Angeles, Calif. – August 8, 2012 – Codemasters® today announced that GRID® 2™, the long-awaited sequel to the BAFTA-award winning, critically acclaimed GRID™, is in production at Codemasters Racing Studios and set for a 2013 launch for the Xbox 360® video game and entertainment system from Microsoft, PLAYSTATION®3 computer entertainment system and PC.
Revealing the first of the game’s new locations, including Chicago and Paris, the debut GRID 2 trailer video is now showing at www.gridgame.com and captures a snapshot of the relentless, high-impact aggressive thrills that lie at the core of GRID 2’s cinematic race experience.
GRID 2 will challenge players to be fast, be first and be famous as they enter a stunning new world of competitive motorsport. In pre-production for two years, GRID 2 is now in full development on the latest evolution of the award-winning EGO Game Technology Platform. Following the success of GRID, which set new standards for damage, AI, visuals and introduced the Flashback time rewind feature – now adopted by many racing games – GRID 2 will again raise the gameplay and technological bar for motorsport gaming and remain true to the series’ core values – it’s all about the race.
“GRID’s back and we’re going to make street, track and road racing exciting again,” said Clive Moody, Executive Producer. “The core design philosophy for GRID 2 is that we treat the race as a character, not a consequence of simply putting cars on tracks. Everything that goes into the game impacts on that second-to-second, in the moment, blockbuster drama – the feel and personality of the race.”
“We’re pushing boundaries once again with what can be accomplished in the genre via new tools, technology and innovations. In single-player, split-screen and online, the next-generation of the EGO Game Technology Platform will power graphics, AI, handling and damage advancements that will immerse players in the racing experience like never before. Like its predecessor, GRID 2 will put the sheer thrill and adrenaline rush of the race at the heart of the experience. It’s what we call Total Race Day Immersion.”
In an expansive career mode, players will experience aggressive wheel-to-wheel racing against advanced AI where each spectacular race unfolds with cinematic immersion. Building on the handling model from GRID, the new TrueFeel Handling System will use real physics to hit a sweetspot between accessibility and simulation and deliver handling that is approachable yet challenging to master.
Going behind the wheel of a handpicked selection of automotive icons spanning four decades and three continents – North America, Europe and Asia – players will race their way to the top of a new, evolving world of motorsport. From Paris to Abu Dhabi, Miami to the sun-kissed California coast and beyond, beautifully created city streets, licensed circuits and edge-of-control mountain roads will become home to the most visceral and exhilarating races in gaming.
GRID 2 will also set new standards for a racing multiplayer experience with an entirely distinct and extensive gameplay component and unique progression system. Deep customisation options and integration with RaceNet* – the online community portal for Codemasters Racing games which tracks player’s races, rewards and rivals – will offer further immersion and connectivity in GRID 2’s new world of motorsport.
If you were starting to feel like your Forza experience was starting to get a bit stale the guys at Turn 10 Studios hit us all with a new DLC pack for August. The awesome part is that the new Playseat DLC pack includes my new favorite coupe the Scion FR-S! For a while I thought maybe the FR-S would be exclusive to Gran Turismo 5 since they worked closely with Toyota for the concept’s debut. Luckily I was wrong and now we can all play with the FR-S in Forza land! The DLC pack also includes the new Camaro ZL1 and the 2003 Aston Martin DB7 Zagato. For the full list of cars and the official trailer scroll below. The Playseat August DLC pack can be yours on August 7th for 560 Microsoft Points AKA 7 bucks.
A few months ago Turn 10 studios released an incredibly vague trailer for a game they called “Forza Horizon“. The trailer was comprised of a few glamour shots of high end cars on a road that seemed to be in the middle of no where, traveling to some type of event. After that teaser trailer was released it left most with way more questions than answers. What is Forza Horizon? When is it coming out? Is this Forza 5? What’s with the party scenes? What if God was one of us? Ok maybe no one asked that last one but all the others queries were being thrown around forums all over the internet.
Well today I can officially give you some real answers to many of those questions. Yesterday I was invited to a very low key and very exclusive pre-E3 Forza Horizon event at the Ritz Carlton hotel in Los Angeles. At this event a handful of journalist including myself got a primer to what Forza Horizon is all about and more importantly we got to play an early build of the game before it will be exposed to the rest of the world on the E3 showfloor tomorrow so in this post I will give you some of the answers you may have been looking for, my impressions of the game, and some new screenshots! In a day or so we will have more content and an exclusive interview with the developers behind Forza Horizon. For now seek your answers below!
What is Forza Horizon?
The number one question after the super-vague teaser for Horizon was released was “What is Forza Horizon going to be?” The short answer is that Forza Horizon is going to be an open world “action-racing” game. Instead of sanctioned events happening at race tracks all around the world as in previous Forza games, in Horizon players will explore a somewhat imagined area of the Colorado Desert in a free open-world way. When I say open-world I mean that players are not restricted to race tracks or even the road. You will be given a large area and you can drive where ever you want, when ever you want to along highways and by ways of this magical area of Colorado. While on these roads you will encounter other AI controlled cars that may want to race you or are just part of normal traffic.
There will be something of a central hub called the “Horizon Festival.” The Horizon festival is the focus of the game and why you are out in the Colorado desert in the first place. In the context of the game’s story think of the Horizon Festival as a cross between the Goodwood Festival and the Coachella music festival with a dash of Gumball 3000 thrown in for additional flavor. It is where speed, music, and hoonage come together. From a functional standpoint the Horizon Festival is where all the different game modes live. Whenever you decide you want to end your drive around Colorado, you return to the Horizon Festival and from there you can enter car shows, join street races, or multi-player events like racing or some of the other “playground” modes that are popular in other Forza games like “cat & mouse” and much more.
Why did Turn 10 decide to make this game?
The overall mission statement of the Forza Motorsport franchise and the ultimate goal of the team at Turn 10 Studios is to, and I quote “Turn car-lovers into gamers and turn gamers into car lovers”. This mission as been at the core of everything that has been put into each Forza game to date. However, Dan Greenawalt (creative director) felt that perhaps maybe the simulator-based Forza games to date are not as “kid-friendly” as he would have liked them to be. For teenagers and older people all Forza games have been awesome but due to their hardcore, simulator nature may have been a bit daunting to the younger audience.
It was this thinking that inspired Forza Horizon. Turn 10 wanted to create something that had all the refinement that enthusiasts would expect from a Forza game but in a package that can be easy to pick up and play for just about anyone and still be a lot of fun. When I say “fun” I mean being rewarded for doing things that would otherwise get you thrown in jail or at the very least cause you to lose a race. In Forza Horizon smashing through road signs and picnic tables is encouraged. Drifting around a canyon road will earn you points, and just barely threading your way between two cars on a busy street is not frowned upon. Although just like any other racing game, crossing the line (when there is a line) first is always the ultimate goal. Now, the idea of an open world racing game like this is not new. It has been tried before by EA Games and their “Need For Speed” franchise and also by Atari with their “Test Drive” games but none of them have really pulled it off without having the problem of repetitiveness or a feel that was too “arcade-y” with unrealistic physics and over the top presentations.
Forza Horizon is how Turn 10 plans to succeed in this area where others have failed.
However, the guys at Turn 10 knew that to take on such a project would be too much with everything else they have going on so they brought in a new studio based in the UK called Playground Games to develop Forza Horizon.
Who or what is “Playground Games”?
As I mentioned, Playground Games is a small development studio based out of the UK. What is special about Playground Games is that they are a small team comprised of individuals to bring you some of the best racing games from across the pond like the Collin McRae series, DiRT, GRiD and more. As you may have guessed many of the Playground Games team came from Codemasters, the studio behind DiRT and the new crop of F1 games. Playground Games is headed by Ralph Fulton who was formerly a manager at Codemasters and significantly contributed to DiRT2 and F1 2010.
What cars will be in the game?
It is very likely that Forza Horizon will not have the same vast library of cars that Forza Motorsport 4 has, but Playground Games went to painstaking efforts to go through that same library to pick the cars they felt are the most unique and would be the most fun within the context of what Forza Horizon is going to be. An official car list has not been released but from the demo and the screenshots it seems confirmed that the new Dodge Viper will be in the game as well as the R34 Nissan Skyline, Nissan 370Z, and Ford GT will be in the game. It should also be noted that while Playground Games picked cars from the Forza library, each car in the game was still re-created from scratch specifically for Horizon but each car still has the same stunning detail that we come to expect from Forza games.
Is Forza Horizon “Forza Motorsport 5″? Should I be worried about the direction Turn 10 is going?
The answer to both of those questions is “No”. Forza Horizon is definitely not “Forza 5″ In fact, I can very safely assume that part of the reason why Turn 10 Studios put the project in the hands of Playground Games is so their core team can continue to work on the next Forza Motorsport game. That said, there is no reason to fear that the Forza experience that we have all come to know and love has suddenly turned into something completely different or that it will go away. Furthermore, fans of previous Forza games should not shy away from Horizon due to its premise. While the idea may sound like some of the games you’ve hated before, Forza Horizon is still a “Forza” game. I will explain what I mean by that.
Game Impressions
As I mentioned earlier, I had a chance to get my hands on an early build of Forza Horizon. Like many of you out there, I feared that I may not like where Forza was heading with this title. After a few moments of playing the game myself I can say that I am a serious believer. When playing the demo I got to pilot the new Dodge Viper around the Horizon area of Colorado and it was awesome! I was racking up points for drafting, drifting, and smashing through things but at no time did I ever feel like I was playing a wonky arcade racer. The physics felt exactly like Forza. The controls are tight and responsive. There was no “floaty-ness” or delayed handling. All the precision and accuracy is still there. This is due in thanks because Playground Games had vast access to Turn 10 Studios physics engine including the same Pirelli tire physics data used in Forza Motorsport 4. All of that in an open world, “action racing” package and it all worked together beautifully. Even when I tried the demo with driving assists off the realism of the car’s physics and the wacky goals of the game still worked together perfectly. Also, players will finally get to drive at night in a Forza game. Since Horizon is an open world environment the time of day will gradually change from day to night as the players hang out and race in the virtual space. There will also be instances where players are encouraged to race off road on dirt, gravel, various other surfaces.
Another feature that I found fascinating but did not get to try was the kinect functionality. With the Xbox Kinect players of Forza Horizon will have a voice activated GPS system. Lets say you are out on the open road trying to find a specific location but got turned around. Simply say something like “GPS, Horizon Festival”. The green line that usually would normally show us the fastest way around a turn will now show up to guide players to their spoken destination. While it was not mentioned, we imagine that the Kinect will also have the same functionality that it does in Forza Motorsport 4 as well in regards to controlling cars with just your hands and no controller.
When is it coming out?
As of now Forza Horizon is set to release on October 23rd 2012 in the Americas and Asia. Europe will see Horizon released on October 26th 2012.
Conclusion
Well it is difficult to come to a solid conclusion based on my limited time with the game and other information that will still remain a mystery for at least another few months but what I can say based on my experience and what I have heard from both Turn 10 Studios and Playground games is that I think Forza Horizon will convert a lot of “hardcore” gamers who think they are too good for this type of thing as well as bring in that younger audience that Turn 10 is longing for. I will get some more time with the game on the E3 show floor and once I do I will give some more feedback on my experience.
Also stay tuned for an exclusive interview with Dan Greenawalt of Turn 10 Studios and Ralph Fulton of Playground games to get even more insight into Forza Horizon.