Codemasters F1 2015 is coming out soon and we are definitely excited for it. We had a taste of it at E3 2015 last month and while it was just a short experience we enjoyed it. Now, it is obviously still possible that once the full game comes out there may be a pile of things we hate about it. But, that seems unlikely at this point. Today, just before the British Grand Prix weekend Codemasters has released a new trailer which lists off some of F1 2015’s game modes and features as well as demonstrates the kind of imagery their new game engine can muster. They also released some in-game Silverstone screen shots as well. Check out the trailer and the screen shot gallery below!
What? More E3 stuff? Yep! Although admittedly we are reaching the end of our E3 content so if you’re sick of it then take heart because its almost over! If you’re loving it then unfortunately we’re nearing the end! Anyhow, lets get down to business. There was no way we were going to leave E3 this year without playing the new Need For Speed game which is making its re-booted return after a two year “hiatus”. I use the word “hiatus” lightly because its not like Ghost Games (the development team behind Need For Speed) were taking a break. Need For Speed’s publisher, Electronic Arts decided to take their marquee racing title off its yearly release schedule to give their dev team more time to work on each title.
The newest Need For Speed is the first game to come from this new dev cycle and it definitely sets itself a part from previous titles. First, lets address the elephant in the room. The reason why this Need For Speed is simply Need For Speed with no subtitle is because this is a complete reboot of the series and it contains elements from many other previous Need For Speed games. You’ll find flavors of Underground, Rivals, Hot Pursuit and more all wrapped up into this new title. Second, lets get to the important stuff such as gameplay, looks, and experience. Luckily, I have all that wrapped up in a video below. I also had a chance to interview one of the producers from Ghost Games and pick her (Yes HER. Girl power mofos) brain about some of the creative and design choices the team made on this new title. Enjoy it all below!
Sebastian Loeb Rally Evo was one of the first racing games I played once I arrived at E3. I was lucky enough to get an appointment to test out an early build of the game and even speak with the devs. Since I didn’t know much about this game I took the opportunity to get some questions answered and dig up some more info about the game in the form of an interview below. If you also want to know what my first impressions are based on my short gameplay time you can check that out below as well. If you can’t be bothered to watch either video here are the cliff notes:
-8 different environments
-Cars from several eras of rally racing; from vintage to modern.
-Tracks were painstainkingly re-created from real counter parts using camera cars
-Rallycross will be featured in the game including the Staples Center Los Angeles course from the X Games
Ok that’s enough notes. If you want more then you have to watch the videos!
When we showed up to the Forza Motorsport 6 preview we knew there would be news but we weren’t prepared for just how much news was waiting for us. See, besides the reveal of the game and all its delicious tidbits of information, we also learned that there would be not one but two new steering wheels for Xbox One and one of them was in the building just waiting for us to get our hands on it!
We also caught a close up look at three very special Xbox One controllers with designs based on historic LeMans winning Ford racers like the Shelby Daytona Coupe and GT40. Below you will find videos of my impression of the new Logitech G920 Driving Force Wheel as well as a “gloves on no glass” look at the extremely limited (and extremely expensive) LeMans edition Xbox One controllers! After you watch the video let us know which one of the three controllers is your favorite! Tell us in the comments below or tweet to us at @MotorworldHype.
A few days ago we were lucky enough to be invited to a special preview of Forza Motorsport 6 before it will be revealed at E3. While we were there we ran into our friend and Creative Director of Turn 10 Studios, Dan Greenawalt. We thought that would be a good time to corner him and force him to answer not just our questions about Forza Motorsport 6 but also the questions of fans from Forza Motorsport’s official forums.
We managed to get him talking to us for almost 20 minutes before he creative a diversion and then ninja flipped away. Afterward, I jumped into a Playseat rig and tried out the game myself. For my interview with Dan and my first gameplay impression with gameplay footage, check out the videos below!
It looks like its all been made official today as Turn 10 Studios and Playground Games have announced that the Porsche expansion pack for Forza Horizon 2 is real and is available now! For 10 bucks some of the best Porsches from three different decades can be made available for hoonage within the open world of Forza Horizon 2. Also since this is not merely just a DLC pack, there is more beyond the cars. The expansion pack also grants buyers 10 new Porsche themed “bucket list” events, 10 Porsche themed Rivals events, and 15 new achievements that are worth a total of 500 “Gamerscore” points on Xbox Live.
How was all this awesomeness possible? Well just as we hoped they would, the guys from Turn 10 Studios went to the bargaining table with EA Games (who holds the rights to Porsche in video games), and Porsche directly to work out a deal so that Forza can bring the iconic brand back to their series. Which brings me to the next bit of news. This agreement isn’t just for Forza Horizon 2; it expands to Forza Motorsport 6 as well! Yes, Porsche will definitely have a part in the next Forza Motorsport game! We will likely learn more about that during the E3 event next week so stay tuned!
In the meantime check out the official car list of the Porsche Expansion, video trailer, and press release below!
Porsche Returns to Forza with “Forza Horizon 2” Porsche Expansion
Racing fans rejoice – Porsche is coming to “Forza Horizon 2!” Arriving on June 9 for Xbox One, the “Forza Horizon 2” Porsche Expansion will bring ten amazing Porsche models for the first time to an Xbox One Forza game. With Porsche models like the 1989 944 Turbo, the 2003 Carrera GT, and, perhaps the most exciting Porsche in recent memory, the 2014 Porsche 918 Spyder, the Porsche Expansion Pack will give fans the chance to explore southern Europe in some of the legendary German manufacturer’s most beloved cars.
In addition to an amazing lineup of cars, the “Forza Horizon 2” Porsche Expansion will include 10 new Porsche-themed Bucket List events in “Forza Horizon 2,” 10 exclusive Porsche Rivals events, and 15 achievements worth a total of 500 Gamerscore points on Xbox Live.
Bringing Porsche to “Forza Horizon 2” is fantastic news for Xbox fans and, even better, it’s just the start! We’re excited to share that we are working together with Porsche and EA to deliver the Porsche experience to Forza Motorsport 6 players in 2016. We’ll have more details to share in the future on the integration.
The “Forza Horizon 2” Porsche Expansion now available on Xbox One for $10 in the Xbox Store or through the Forza Hub app for Xbox One. Check out the trailer and here’s the list of cars included in the expansion:
2003 Porsche Carrera GT
Unveiled at the 2003 Geneva Auto Show, the 2003 Carrera GT was Porsche’s first concept car since the last 959 rolled off the line in 1988. With the Carrera GT, Porsche has taken the use of lightweight materials to a new level with its carbon-fiber monocoque chassis, magnesium wheels and titanium pushrods. The result is a motor with almost zero rotational inertia, and a chassis that has nearly zero flex. And yes, it’s light. The 5.7-liter V10 creates 605 horsepower and throttle response likened to an F1 racing car. The Carrera GT will hit 124 miles per hour in less than 10 seconds and has a top speed of 205 mph. This is a driver’s supercar that is superbly engineered and puts the responsibility of reaching its performance potential firmly with the pilot. Unlike faster cars in its class, handling in corners was not compromised for top speed potential. These factors spell one thing – Porsche!
1989 Porsche 944 Turbo
The 1989 Porsche 944 Turbo represents the highest level of performance the 944 model line ever reached. For 1989, the 944 Turbo retained all the features of the 944 Turbo S, except the “S.” This includes 30 more horsepower, larger brakes, larger sway bars, a limited-slip differential and ABS. Many will attest to the 944 Turbo’s performance being that of a supercar, but at a sports car’s price. Delivering almost 250 horsepower from its four-cylinder 8-valve 2.5-liter engine, it will do a quarter mile in about 14 seconds, 0-60 in 5.5 seconds, and reach a top speed of 162 mph. Even though quite affordable today and readily available, the experience you get in “Forza Horizon 2” will give you a taste, without having to sign any paperwork.
1987 Porsche 959
Porsche’s deep pockets and never-ending desire to explore possibilities drove the near-endless list of innovations that make up the Porsche 959. Some call the 959 Porsche’s supercar. Technologically speaking, the car is worlds away from any car of the era and, with only 230 built, the term “exotic” is fitting. The estimated build cost of each 959 was more than $500,000 but the cars sold for $225,000 at the time. Porsche called it an investment, hoping components could be used in future models. However, the only technology ever used was the four-wheel drive system that was part of the Carrera 4. The 959 derives its power from the 962 Group C racecar and puts out 450 horsepower, the highest on record at the time for a road car. The car uses a sequential twin-turbo which aids responsiveness and efficiency in power delivery. The 959’s race history is both on and off-road; it even won its class in the Paris-Dakar Rally.
1982 Porsche 911 Turbo 3.3
The early 1980s were a challenging time for performance cars in the U.S. due to ever-increasing EPA regulations. Things were so challenging, in fact, that the 911 Turbo – known as the 930 in America – was withheld from U.S. and Japanese markets until 1986. The flared wheel arches and whale-tail are definitive characteristics of the 911 Turbo. Despite its evident turbo-lag, the 296 horsepower, air-cooled, flat-six delivers aggressive performance and strong acceleration. Power was delivered through a four-speed, though a five-speed was available in the non-turbo Carrera. While 911’s have always been blessed with oversteer, when coupled with the turbo-lag, the car can be more than a handful when accelerating through a corner. It’s hard to believe that at the time, some at Porsche considered letting the 928 replace the 911. Thanks to Peter W. Schultz, then CEO of Porsche, the 911’s future was ensured and thus the continued success of the iconic 911 line and the company maintained.
1970 Porsche 914/6
Conceived in collaboration with Volkswagen, the 914 was to be an economical sports car replacing the VW Karman Ghia and giving Porsche something to call entry-level. Most were produced with VW flat-four-cylinder motors and, in Europe, these were VW badged as well. The 2.0-liter flat-six makes significantly more horsepower than the largest VW flat-four available in the other models of its era. All had a five-speed transaxle. Porsche entered a 914/6 GT in the 1970 24 Hours of Le Mans endurance race and it took its class and sixth overall – not too shabby for an entry-level sports car. The 914’s mid-engine, rear-wheel drive and near perfect weight balance make it a confidence-inspiring driver through corners. It’s also an endearing starting point for those wishing to own a Porsche, with a combination of fine performance and elegant aesthetics.
2015 Porsche Cayman GTS
There is nothing entry-level about the Cayman GTS. Performance numbers put the Cayman GTS right alongside a base 911 Carrera. When you look at it from the perspective of what car you are getting for your money, it really just comes down to where you want the engine. The Cayman is, of course, a mid-engine design that eliminates the back seat while providing improved weight balance. In car that is meant to take the twist out of every turn, who needs a back seat anyway?
2012 Porsche 911 GT3 RS 4.0 (997)
The 911 GT3 RS 4.0 takes the 997 out with a bang. It was so late in the coming that Porsche had to restart production on the model. The result was something special. All 600 RS 4.0 models sold like hot cakes thanks to the car’s amazing performance. The fact is, most GT3 owners take their rides to the track regularly, and the RS 4.0 is the king of GT3s. The 4.0 in the moniker stands for the displacement, which is 0.2 liters larger than the GT3. That displacement comes from a longer stroke and, coupled with enhanced air-flow, titanium connecting rods, and a single-mass flywheel, the RS 4.0 brings 50 more horsepower to the track. The roar of the flat-six is more than enough to encourage hitting the 8,500 rpm redline, but this race-bred brute just loves to scream throughout the powerband. Sure you can drive the GT3 RS 4.0 on the road, but just make sure that road leads to the nearest race circuit just in case.
2014 Porsche 911 Turbo S
If you have a problem accepting progress, or if technology frustrates you, the 2014 911 Turbo S is here to help. The car’s amazing healing powers come in the form of 560 horsepower emanating from the 3.8-liter twin-turbo flat-six. Those compressors offer further therapeutic benefits from variable vane technology that helps them spin up even faster. To keep the tires from spinning, the Turbo S is all-wheel-drive. Thanks to a new liquid-cooled Haldex hydraulic device, the front wheels can handle even more torque. When you put this kind of uncanny acceleration together with world-class top speeds, the 911 Turbo S could be considered a supercar in touring car clothing. New four-wheel steering technology enables tighter and more stable turns at slow or high speed, ensuring that any questions about the value of progress are completely validated.
2014 Porsche 918 Spyder
The 918 Spyder is the starting point of a new era of performance and has raised the bar of what can be expected of a hypercar. With nearly 900 combined horsepower from its 4.6-liter naturally-aspirated flat crank V8 and its hybrid electrical system, and built almost completely of carbon fiber, the 918 is a technological marvel. Consider its accomplishments: the 918 Spyder already set a production car lap record at Mazda Raceway Laguna Seca and shattered the production car record at the Nürburgring by 14 seconds. It is also visually stunning in all regards and distinctly Porsche, despite looking like nothing else the company has ever produced. In short, with the 918, convention was left by the wayside and innovation can be found at every angle. The result is nothing less than the spark of a new generation of the highest performing vehicles the world has ever seen.
2015 Porsche Macan Turbo
When Porsche entered the SUV market years ago with the Cayenne, some were skeptical. What should have come as no surprise is that Porsche created something amazing. Like the tiger from which it gets its name, the Macan is at once beautiful and powerful. It barrels its way to highway speed, delivers its occupants to their destination in stately comfort, and has looks that draw the eye. With the Macan, Porsche has created one of the most exciting vehicles in a class where excitement isn’t usually the rule of law. But, then again, it’s Porsche – shouldn’t we have expected this?
We were a bit late on this one but it appears that Microsoft may have accidently spilled the beans on an upcoming Forza Horizon 2 announcement. Last week the official trailer for the Duracell Car Pack was released, but if a few images are to be believed, the Duracell Car Pack trailer was accidently uploaded with the title and description for a Porsche Expansion. According to the screenshotallegedly captured by users who noticed the mistake the Porsche Expansion will give players 500 gamer points, new events, and several Porsches including the 918 Spyder.
If this is true it would make Forza Horizon 2 the first current console racing game to include LaFerrari, the McLaren P1, and Porsche 918 Spyder AKA “the trifecta of hypercars”. According to the rumors this YouTube mistake was quickly fixed and this expansion will be announced in a more official manner at E3 coming up in less than 10 days.
Could this rumor be true? The evidence does look legit but at the same time amazing things can be done in Photoshop these days. If this rumor is true are you excited to see Porsche come to Forza Horizon 2? If you were a hold out on Forza Horizon 2 because of the lack of Porsche, would this change your mind about trying the game out? Let us know in the comments or tweet to us at @MotorworldHype!
The other day a tease was released but today we get to see SRT’s Tomahawk Vision Gran Turismo in all of its futuristic glory! In addition to removing the virtual curtain, SRT dropped a ton of new details on their entry into the Vision Gran Turismo project. The Tomahawk is SRT’s way of looking at race cars 20 years into the future and their take on the kind of tech that will be at play in top tier racing series.
To start off with the SRT Tomahawk is a hybrid. While hybrid race cars may not exactly be a new concept, the Tomahawk does it in a completely new way. Rather than the traditional hybrid system of an electric motor and a gasoline motor, the Tomahawk combines its 7.0 liter wide angle V10 engine with a pneumatic propulsion system that drives the front wheel to the tune of up to 400HP using nothing but compressed air. Yes, air! Using one of several methods, special composite tanks are charged with air and can be released in bursts to provide power to the front wheels. The tanks can also deliver air to the cabin to help inflate the driver’s G-suit… Oh yeah, did we mention that the driver of this car would have to wear a G-suit?
See, the Tomahawk actually comes in three trims: The S which is the road going version of the car and has 695hp from its V10 and 215 from its pneumatic motor, the GTS-R which is the race trim version and packs an 1,137HP V10 and 313HP pneumatics, and finally the X which stands for “experimental performance” which makes a total of 2,590HP from its combined engines and is capable of a 404mph top speed. Hence the need for a G-suit…
Of course all of this is imaginary and theoretical but hey, what better place to play with the theoretical than in one of the best driving simulators available? Soon owners of Gran Turismo 6 on PlayStation will be able to test pilot the SRT Tomahawk for themselves. Rumor has it that in X trim the Tomahawk can lap Mazda Raceway Laguna Seca in 45 seconds. Think you can beat that?
For more on the SRT Tomahawk just click the thumbnails for large HD resolution pictures (even more pics on our Facebook page at Facebook.com/MotorworldHype), to learn more about all the engineering techniques, design choices, and materials used for the SRT Tomahawk check out the official press release and reveal video below.
FCA US LLC Looks 20 Years Into the Future With SRT Tomahawk Vision Gran Turismo
Single-Seat Hybrid Powertrain Concept Vehicle to be Released Exclusively in Gran Turismo®6
Engineered by the SRT (Street and Racing Technology) engineering team, the SRT Tomahawk Vision Gran Turismo is the latest vehicle to be released in Gran Turismo 6 as part of Polyphony Digital Inc.’s Vision Gran Turismo collaboration with leading automotive manufacturers, design houses and other leading global brands
Single-seat SRT Tomahawk based on a 20-year forward vision of existing and future potential technologies
Aggressive, functional exterior design selected from sketch competition open to entire FCA US design community
Three powerful versions – S, GTS-R and X – offering increasing levels of performance and technology
Futuristic hybrid powertrain combines wide-angle V-10 with pneumatically driven front wheels
Range-topping SRT Tomahawk Vision Gran Turismo X boasts 2,590 hp combined
June 2, 2015 , Auburn Hills, Mich. – Making its debut today, FCA US LLC’s latest concept car, the SRT Tomahawk Vision Gran Turismo, is a single-seat concept that pulls from existing and potential technologies to test the limits of performance. Gran Turismo®6 (GT6™) fans can stretch those limits on the virtual track this summer when then the V-10, 2,590 combined horsepower SRT Tomahawk Vision Gran Turismo X launches exclusively in GT6 for the PlayStation®3 console.
The SRT Tomahawk Vision Gran Turismo is the latest addition to the Vision Gran Turismo project where automakers, design houses and leading brands around the globe showcase special concept vehicles exclusively in Gran Turismo®, one of the most popular video game franchises in history. Beginning summer 2015, players can access three powerful versions of the SRT Tomahawk Vision Gran Turismo by successfully completing online challenges of varying degrees of difficulty in GT6.
After completing the challenges, players will find the entry level SRT Tomahawk Vision Gran Turismo S, the racing version GTS-R and the experimental technology ultimate version X concept vehicles in the game’s SRT garage.
“I’m truly happy that FCA and its performance division, SRT, have captured the spirit of the Vision Gran Turismo with the SRT Tomahawk Vision Gran Turismo,” said Kazunori Yamauchi, creator of Gran Turismo and president of Polyphony Digital, Inc. “FCA designers took part in a design competition and the concept that was chosen is extreme in every way with its striking form, aerodynamic proportions, internal mechanisms and advanced driver’s suit. Due to the radical design of the vehicle, our physics team had to develop new physics for Gran Turismo in order to represent the car properly in the game. We thank everyone at FCA who enjoyed the Vision Gran Turismo project and I am looking forward to the day when we can share the vision of SRT with Gran Turismo players.”
Internal Design Competition Brings Multitude of Ideas
The extreme exterior look of the SRT Tomahawk Vision Gran Turismo was born from an internal design competition that sought a futuristic (2035) interpretation of a high-performance Dodge. But this single-seat car is more than just digital design fantasy.
“It doesn’t take much to bring out the competitive spirit of the FCA US design team,” said Ralph Gilles, Head of Design, Fiat Chrysler Automobiles N.V. “We have plenty of Gran Turismo fans in the room and every one of them has the same goal – win the race. Everything we’ve done with the SRT Tomahawk Vision Gran Turismo aims for that goal.”
The popularity of video games among the members of the FCA US design studios meant that giving the GT6 assignment to one person or one studio was not an option. Everyone, from interns to seasoned designers, was invited to submit a sketch. As a result, designers worked on their sketches in their spare time, weekends and after hours producing a flood of proposals.
At the conclusion of the judging process, Paul Hoste was selected as the winner. Hoste, a young designer and new to FCA, grew up playing Gran Turismo. He was inspired by concept art and gravitated toward a design that had amped up, voluptuous curves that paid homage to iconic Dodge performance vehicles.
The overall shape of the SRT Tomahawk Vision Gran Turismo imparts a sense of movement and flow. The front view conveys an aggressive, almost menacing character, while the rear view takes on a bolder and powerful aesthetic with angular graphics and asymmetric look to the fenders.
All of the transparent elements, including the cockpit and engine cover, are made from ultra-light graphene skins. The driver views the SRT Tomahawk Vision Gran Turismo’s instruments and communication system on a clear digital overlay on the graphene windshield.
A large air intake for engine cooling is mounted on the hood. Active panels mounted above the front and rear fenders are constantly moving, via pneumatic assist, to create the optimal amount of aerodynamic downforce for braking assist and traction under acceleration.
An overhead view of the SRT Tomahawk Vision Gran Turismo is marked by a “pinched-waist” silhouette. An exposed aluminum spine channels air to help cool the V-10 engine.
Curved, voluptuous surfacing was used to create a timeless design that is accented by functional NACA style air intakes on the front and large air intakes for engine and brake cooling on the side.
The rear of the SRT Tomahawk Vision Gran Turismo has been thoughtfully designed for high impact – as this is the primary view for the gamer (and his or her competitors) during play. A bold, carbon fiber graphic detail is prominent. Thin LED lights and five large exhaust ports are integrated in the rear diffuser to create an intimidating and planted look.
Hoste worked closely with SRT engineering to optimize the hard points and performance numbers of his design for function and aerodynamics.
A Virtual Car Engineered for the Real World
With a full set of engineering and performance specifications developed by the SRT engineering team at FCA US, the capabilities of the SRT Tomahawk Vision Gran Turismo are rooted in an effort to push performance just beyond the limits of known science.
The entire vehicle design, from the driver position to the nearly flat layout of the V-10 engine, is intended to achieve the lowest possible center of gravity. The SRT Tomahawk Vision Gran Turismo was engineered and developed to the same uncompromising standards as any SRT vehicle on the road today. SRT engineers also worked in their spare time and on weekends to create three extremely fast cars that test the limits of human physiology.
“We had fun stretching our minds to create the SRT Tomahawk Vision Gran Turismo for GT6. The game places a high emphasis on capturing reality in a virtual environment; our goal was to respect that philosophy by focusing on plausible future technologies that could achieve our vision of extreme performance,” said Mike Shinedling, Manager – Advanced Concepts, SRT Engineering, FCA US LLC. “Everyone can appreciate an exquisite design and something that is beautifully engineered; when those two things are brought together in a fusion of cooperation, there is nothing more exciting.”
Key engineering features of the SRT Tomahawk Vision Gran Turismo include:
Ultra-lightweight materials used in the chassis and body work result in a car that weighs just 1,658 pounds in its ultimate performance configuration – just slightly heavier than a current day Formula One race car.
Rear wheels are powered by a wide-angle (144 degrees) V-10 engine that delivers up to 2,168 horsepower.
Front wheels are pneumatically driven independently. Combined with the V-10 powertrain, the SRT Tomahawk Vision Gran Turismo boasts up to 2,590 hp. Maximum performance version the SRT Tomahawk Vision Gran Turismo rolls with 1.56 hp per pound.
In addition to the front wheel power unit, pressurized air drives fast-actuating aerodynamic body panels for enhanced braking/traction performance, and activates driver’s G-suit during extreme maneuvers. Pressurized air is stored in tanks integrated into SRT Tomahawk Vision Gran Turismo’s chassis to negate any weight penalty.
Three Performance Levels
The SRT Tomahawk Vision Gran Turismo comes in three variations:
Entry-level S: Game players must first master the base version of the SRT Tomahawk Vision Gran Turismo. The 7.0-liter wide-angle V-10 is tuned to deliver 792 hp (compared with 645 hp for the 8.4-liter V-10 in the 2015 Dodge Viper). The pneumatically driven front wheels add 215 hp, for total system output of 1,007 hp. With a curb weight of 2,026 pounds, this version of the SRT Tomahawk Vision Gran Turismo is the heaviest, yet it has a top speed in excess of 250 mph.
Racing version GTS-R: Race tuning pushes output of the V-10 to 1,137 hp, while the air-driven front wheels add 313 hp for total system output of 1,450 hp. Aggressive weight-cutting techniques whittle the curb weight of the Tomahawk Vision Gran Turismo GTS-R to 1,459 pounds (the lightest of any version) and the top speed in excess of 300 mph.
Experimental technology ultimate version X: This is the ultimate Tomahawk Vision Gran Turismo. With a redline set at 14,500 rpm, the V-10 engine pumps out 2,168 hp (nearly three times the output from the base Tomahawk Vision Gran Turismo S) The front wheel drivetrain contributes an additional 422 hp at peak, for total output of 2,590 hp. That gives the Tomahawk Vision Gran Turismo X a top speed of 404 mph. Due to the extreme performance of the X version, the driver is required to wear a G-suit for protection.
The single-seat, mid-engine, all-wheel-drive SRT Tomahawk Vision Gran Turismo uses a purpose-built composite chassis. The chassis uses emerging and advanced materials, including hollow carbon nanofibers and graphene micro-lattice structures. Filament-wound pneumatic cylinders are integral structural elements laminated into the chassis.
To assist in cooling the carbon brake disks, the pneumatic front power unit builds up a “chill-sink” with expanding air during power delivery. This chill-sink is used to deliver required brake cooling with a minimal amount of air flow, thus greatly reducing aerodynamic drag.
In order to withstand the massive cornering and down force loads, next-generation compounds and construction were used to create the tires. The on-board pneumatic system continuously monitors and adjusts tire pressures according to the vehicle demands.
Charge, Recover, Release
While the V-10 engine drives the rear wheels, the SRT Tomahawk Vision Gran Turismo’s front wheels are linked to a variable-fin quad-stage pneumatic power unit that can quickly store and release energy. When the Tomahawk Vision Gran Turismo’s brakes are activated, or the V-10 engine is not at max power, the pneumatic power unit compresses air into the long, composite tanks that are structural members of the chassis. The compressed air is released to drive the front wheels, power the Tomahawk Vision Gran Turismo active aero panels and pressurize the driver’s G-suit in the Tomahawk Vision Gran Turismo X.
Pneumatic energy is generated in three ways:
Pre-race full charge
Braking re-generation charge via independent power units at each front wheel
Engine charge during braking and as part of the stability control system. During hard corner-exit and launch acceleration, when wheel spin is detected, excess available power is pulled from the engine via a third power unit
Pneumatic energy is released in five primary ways:
Fast actuation of aerodynamic panels
Charging the variable spring rate suspension system
Wake modification for low drag, high speed runs on long straights (Nordschleife Dottinger-Hohe, Mulsanne Straight, Bonneville Salt Flats/LSR)
Pressurization of driver G-suit
SRT engineers called for an aggressive aerodynamic strategy to manage airflow at extreme speeds. The Tomahawk Vision Gran Turismo’s aerodynamic system reacts to inputs from a forward scanning laser system that detects surface changes. The computer controls anticipate changes in vehicle ride height, pitch and yaw and adjust the splitter accordingly.
The SRT Tomahawk Vision Gran Turismo not only generates a tremendous amount of downforce, it also generates yaw force, normally seen in aircraft. There are nine active aerodynamic panels and two front splitters that actively steer the car through the air and help the vehicle corner at extreme speeds. These aerodynamic features are constantly adjusting to track conditions and driver inputs in order to provide the highest level of down force when needed. However, in a top speed run, the panels can be tucked to create a slippery, low-drag shape.
The V-10’s exhaust system is routed to the rear diffuser in a series of paired runners. Flow from the exhaust works in conjunction with the active aerodynamic system to provide an acceleration of underbody flow at the rear of the car and create a blown diffuser effect that increases down force without a negative effect on drag.
Pneumatics also drive the Tomahawk Vision Gran Turismo’s suspension. The car rides on a set of variable-rate pneumatic springs with adjustable jounce and rebound damping. A revolutionary active camber system adjusts the wheel knuckles to “lean” the vehicle into turns, with each wheel angling outboard or inboard to maintain the optimum tire contact patch and highest possible mechanical grip.
About the Gran Turismo® Franchise
Gran Turismo® celebrated its 15th anniversary in 2013, having first appeared internationally in 1998. The multi-award-winning franchise has been the most successful ever for PlayStation®, and in 2013 it also surpassed worldwide sales of 70 million units. Various iterations of Gran Turismo have been created for PlayStation® , PlayStation®2, PlayStation®3 and PSP (PlayStation®Portable) systems, and have always been regarded as the best and most authentic driving simulators ever created due to true-to-life graphics, authentic physics technology and design. Since the inception of Gran Turismo, famed creator Kazunori Yamauchi and Polyphony Digital Inc. in Japan have revolutionized the racing category as we know it today. His offerings provide the most realistic driving simulation in the industry and a unique medium for automotive manufacturers to showcase their products. Gran Turismo®6, the latest iteration of the game, was released on December 6, 2013.
About FCA US LLC
FCA US LLC is a North American automaker with a new name and a long history. Headquartered in Auburn Hills, Michigan, FCA US is a member of the Fiat Chrysler Automobiles N.V. (FCA) family of companies. FCA US designs, engineers, manufactures and sells vehicles under the Chrysler, Jeep, Dodge, Ram and FIAT brands as well as the SRT performance vehicle designation. The company also distributes the Alfa Romeo 4C model and Mopar products. FCA US is building upon the historic foundations of Chrysler, the innovative American automaker first established by Walter P. Chrysler in 1925; and Fiat, founded in Italy in 1899 by pioneering entrepreneurs, including Giovanni Agnelli.
FCA, the seventh-largest automaker in the world based on total annual vehicle sales, is an international automotive group. FCA is listed on the New York Stock Exchange under the symbol “FCAU” and on the Mercato Telematico Azionario under the symbol “FCA.”
Well, as I mentioned yesterday the new Need For Speed game would be revealed today by EA Games and true to their word we got a few juicy new details about the next game in the Need For Speed series including the first teaser trailer (below). First, many (including myself) speculated that the next game would continue their “Underground” series. However, as it turns out this new Need For Speed game is not so much a sequel as it is meant to be an entire reboot of the franchise as it moves into further into the current generation of consoles.
Developed by Ghost Games, the same team behind Need For Speed: Rivals the new Need For Speed game will take place in a “nocturnal open world” and promises to be heavily influenced and accurate to “urban car culture”. Expect to see a lot of customization and the inclusion of brands like Rocket Bunny, possibly RWB, and Vaughn Gittin Jr’s Mustang RTR as seen on the official Need For Speed website. They also promise to provide an “immersive narrative” which means there will definitely be a story at the root of all the action. Furthermore, the development team figured the best way to keep things authentic is to have their very own car culture website SpeedHunters.com consult on the project. Yep, those sneaky little buggers at SpeedHunters have been behind the scenes of the game this whole time and didn’t tell anyone!
Need For Speed is targeted for an “Autumn 2015″ release window and is still in active development right now. Although, I am taking a guess that there may be a playable demo at E3 this year, as the first full trailer will be released at E3 as well.
So to recap, this what we know so far:
-New Need For Speed will be “current gen” only (PC, Xbox One, PlayStation 4)
-The game will take place in an open world.
-There will be cops and they will probably chase you.
-Customization will be kind of a big deal this time.
-There will be a story.
-The game will release sometime in Autumn this year.
What do you think about the new Need For Speed so far? Are you excited for it? How do you feel about the reboot? Was this the right move or are you disappointed that this game isn’t Need For Speed: Underground 3? Let us know in the comments or tweet to us at @MotorworldHype. For now check out the first official teaser below and press release.
NEED FOR SPEED RETURNS IN AN ACTION DRIVING EXPERIENCE THAT UNITES THE CULTURE OF SPEED
Deep Customization, Authentic Urban Car Culture, Open World, and Immersive Narrative All Feature in the Reboot of the Famed Need for Speed Franchise
GOTHENBURG, Sweden – May 21, 2015 – Ghost Games™, an Electronic Arts Inc. (NASDAQ: EA) studio, announced today the return of Need for Speed™ in a full reboot of this storied franchise. The game delivers on what the fans want, and what Need for Speed stands for – deep customization, authentic urban car culture, a nocturnal open world, and an immersive narrative that pulls you through the game.
“Need for Speed is one of the most iconic names in gaming, and we’re returning it to greatness in this reboot,” said Marcus Nilsson, Executive Producer at Ghost Games. “Pulling on our 20 years of history, and then taking a year out from releasing a game, we are making the game we’ve always wanted to. We’re listening to the fans and delivering an experience that will capture their imagination and unleash their passion for cars and speed.”
Fuelled by EA’s own car culture community, Speedhunters (www.speedhunters.com), Need for Speed will deliver an experience that’s grounded in authentic car culture by diving into the rich world of past, present and emergent trends of the urban car scene. This collaboration with Speedhunters in the research and development of the game means the level of detail and real-world authenticity will envelop gamers in an exciting world to discover and enjoy in a way that only Need for Speed can deliver.
Earlier today a teaser image from the upcoming Need For Speed game was released on the official Need For Speed twitter account. The image is a lower driver side rear wheel view of a green car which appears to be a green RWB wide body Porsche judging by the quarter panel and exposed rivets equipped with a color matched mesh wheel wrapped in a SPEEDHUTNERS bombed tire. In case you didn’t know EA games actually owns the popular SpeedHunters website and has in the past used the website to promote Need For Speed games, which is why its strangely odd that this image was not posted on the SpeedHunters website as well.
Anyhow, the fact that this image is clearly of a modified car and not a high dollar stock car lends to rumors that the next Need For Speed game may be “Need For Speed Underground 3″. I would be willing to lean in that direction myself. Again as I mentioned before the car in the image appears to be an RWB Porsche which would be the first time an RWB car was featured in a video game. I have wanted to see RWB Porsche’s in video games for a long time but with EA still being the sole Porsche license holder I’ve had to wait until they decided to pull the trigger. It looks like that time might be now.
We should get a full reveal and more details about the game tomorrow when the game is officially announced and there will likely be more information still at the E3 expo this year. I’ll continue to update the site with all the new details!
For now click the thumbnail for a HD resolution version of the teaser image to see if you can dig out any new clues or Easter eggs that may reveal more information.