A while back at E3 2015 I gave you my first gameplay impressions of Forza Motorsport 6. Well in a few days you’ll get a chance to come to your own gameplay impressions because Microsoft just announced that the demo for Forza Motorsport 6 will drop on Xbox Live September 1st! For those who pre-ordered the digital download of the game will get early access to the full game in about two weeks from now before its released to the world a week later.
While there hasn’t been many specific details about what the demo will include, Microsoft did mention that rain racing will be a part of it. If I’m guessing I think the demo will likely be almost exactly like the E3 demo that I played but with a few more cars. I guess we’ll find out for sure in a few days!
A few more cars have been announced as well. Its all in the press release below!
The latest mile marker on the road to Forza Motorsport 6’s launch has arrived: We’ve gone gold! In two weeks, Forza Motorsport 6 will be available to play via early access for owners of the Ultimate Edition.
Five days later, Forza 6 will be unleashed to everyone! Before the full game launches, however, fans will have the chance to experience the thrills of Forza Motorsport 6 in the official free demo for the game, which launches on September 1.
The Forza Motorsport 6 demo will let players experience the most beautiful and comprehensive racing game of this generation, named “Best Racing Game” and “Best Simulation Game” of gamescom 2015. The demo features a selection of the 460 Forzavista cars available in the full version, all with working cockpits and full damage. You’ll experience highlights from the game’s 26 world-famous locales, including wet weather and night racing, all at a stunning 1080p resolution and 60 frames per second.
Everyone who plays the Forza Motorsport 6 demo will automatically get the new Ford GT delivered to their garage in Forza Motorsport 6 for no additional cost. In addition, the demo will include additional features that allow fans to get even deeper into the Forza Motorsport 6 experience. Look for more details on that when the demo launches on September 1!
We’re celebrating all of this Forza news with some new details on the game, including the announcement of a number of previously unannounced cars in Forza Motorsport 6, as well as full details on all the tracks in the game.
See below for more details on the cars released this week, and the full post on ForzaMotorsport.net for new screenshots and details on the tracks that will include night and wet racing options.
Brand New Cars Led by the awesome power of the 2015 Mercedes-AMG GT S, these ten newly-announced cars bring the total car count to Forza Motorsport 6 to 460 cars, the largest number of cars ever seen at the launch of a Forza game!
The rest of the cars we’re revealing today include:
2015 Mercedes-AMG GT S
1979 BMW #6 BMW Motorsport M1 Procar
2015 Volvo S60 Polestar
2014 Audi #45 Flying Lizard Motorsports R8 LMS ultra
2014 BMW #5 Ebay Motors 125i M Sport
2014 Chevrolet #3 Corvette Racing Corvette C7.R
2015 Jaguar XKR-S GT
1976 Lotus #5 Team Lotus 77
1969 Lola #10 Simoniz Special T163
2014 Ferrari California T
The full 460 car list including all previously announced vehicles is available on Forzamotorsport.net.
In some controversial news, EA Games has announced that the upcoming Need For Speed reboot featuring car culture celebrities like Ken Block, Akira Nakai, and Magnus Walker will require an internet connection to work. Commonly referred to by gamers as “always online” this means if the game does not have an active connection to the interwebs it simply won’t boot up to gameplay. This isn’t just for muli-player mode either. Since Need For Speed will be based in an active open world environment even the “single player” mode will require a connection.
Now, some of you may be thinking that such a thing isn’t a big deal since these days high-speed internet is pretty much ubiquitous. Most of our game consoles are connected anyway so why does it matter if this game needs an internet connection to work? Well opponents of “always online” will mention that high speed internet isn’t quite as common as most of us like to think and not everyone has a reliable connection. They will also note that this would mean if the game’s own servers go down, an occurrence which is happening more frequently as of late, then the game may still not work despite the player themselves having a solid connection. Another con to “always online” is the possibility that if the game requires an internet connection it may also require a premium console-based internet service, for example Xbox Live Gold or PlayStation Plus. These services generally cost about $50 a year. So, if for example someone has an Xbox One console but does not have Xbox Live Gold their cost to entry just went up as they would have to purchase the game which will likely be about $60usd plus the additional $50 for Xbox Live, bringing the total investment for one game to $110.
Taking all that into account it is understandable why some fans of Need For Speed are upset that the new game will be going the always online route. In fact, some fans are so upset that an online petition has been started in hopes to convince EA Games to reverse their decision. As of the writing of this post the petition has 2,065 signatures of their 2,500 signature goal. While that may not be a lot of people in the grand scheme of things, its definitely enough to be noticed. Despite that it is unlikely that EA will have a change of heart on this issue.
Recently the Executive Producer of Need For Speed 2015 Marcus Nilsson spoke to the Official Xbox Magazine in an interview and explained the choice to go always online. According to Nilsson, the main reason why the new Need For Speed will require an internet connection is due to the re-working of Autolog. For those who don’t know, Autolog is a suite of online-based features used in Need For Speed games which tracks player stats and also connects players to each other within the game’s open world environment. “We’ve been pretty big with Autolog throughout the years and, as we know, its a pretty big feature,” said Nilsson. “This time around it we’re going to give it more of a human voice. It will treat your friend’s play as if it were part of the narrative experience.”
Marcus goes on to mention some of the new social features that will make their way into Need For Speed: “We also have a new snapshot system as well; Which is taking pictures of lots of different moments – [they go] out to the Need For Speed network where people can ‘like’ them, and those likes are being pushed back into the game as currency. So you get progression from sharing your photos. The Xbox One has really good built-in systems to make videos and stream them, which we are also going to use.”
Those features actually sound pretty cool and I got a small taste of them when I had a chance to demo Need For Speed at E3 this year. In the demo presentation it was mentioned that attempting to get “likes” and attention from other players and characters would play a big part in the gameplay. It even has something of a Twitter-like built in social network which is used to send and receive messages in-game. So for some, despite the possible pitfalls of an always online game, it may be worth it if it means adding innovative, cool features like Autolog.
We won’t really know how big of a factor that Autolog and always online will be until the final version of Need For Speed is released. Hopefully I’ll have a chance to review the final version and give you my take on it before it launches.
For now, we want to know what you think? Are you upset that the new Need For Speed will require an internet connection? Or are you ok with it because of the features it will bring to the game? Let us know your thoughts in the comments or tweet to us at @MotorworldHype.
Up until launch, the team behind Forza Motorsport 6 will be announcing their car list in big chunks. Today, a tasty chunk of said car list was released but in addition to that, it was also announced that Lime Rock Park will be in Forza Motorsport 6! Lime Rock park is a New England landmark and is a favorite track to racing enthusiasts all over the world so its awesome that we’ll see it in Forza Motorsport 6 once it releases this September. There will be 26 different tracks total when it is all said and done and I am looking forward to what’s announced next. I am also crossing my fingers that Long Beach will return! For the official Forza 6 Lime Rock Park press release and the list of cars announced today, scroll below.
1981 Ford #2 Zakspeed Racing Capri Turbo
1969 Ford Boss 302
1978 Ford Mustang II King Cobra
1966 Ford Country Squire
1985 Ford RS200 Evolution
1966 Ford GT40 Mk II
1966 Ford Lotus Cortina
1973 Ford Capri RS3100
1981 Ford Fiesta XR2
2007 Ford Shelby GT500
2000 Ford SVT Cobra R
1992 Ford Escort RS Cosworth
1993 Ford SVT Cobra R
1987 Ford Sierra Cosworth RS500
1965 Ford Mustang GT Coupe
1940 Ford De Luxe Coupe
2003 Ford Focus RS
1956 Ford F-100
1975 Ford Bronco
2011 Ford F-150 SVT Raptor
2011 Ford Transit SuperSportVan
1997 Mazda RX-7
1955 Mercedes-Benz 300 SLR
2008 Mitsubishi Lancer Evolution X GSR
1997 Honda Civic Type R
1997 Nissan Skyline GT-R V-Spec
2002 Lotus Esprit V8
2011 Peugeot 308 GTI
2004 Maserati MC12
1981 Volkswagen Scirocco S
2014 Alfa Romeo 4C
2011 Radical SR8 RX
2008 Lamborghini Reventon
2013 Donkervoort D8 GTO
2013 Vauxhall Astra 1.6 Tech Line Top Gear Edition
2014 Chevrolet Super Sport
2013 Dodge Ram Runner
1968 Oldsmobile Hurst/Olds 442
2011 BMW X5 M
1969 Ferrari Dino 246 GT
1995 Mitsubishi Eclipse GSX
Face the Rolling Hills of Lime Rock Park with Ford’s Finest in the Forza Garage
Before we get into week four of the Forza Garage – what we are calling “Ford Week” since we are announcing a long list of incredible rides from one of America’s most exciting and prestigious automakers – let’s talk about our latest track announcement for “Forza Motorsport 6.”
At E3, we announced a number of new environments that are part of the 26 locales you’ll be able to race in Forza 6 – Rio de Janeiro, Daytona International Speedway, Watkins Glen and Brands Hatch. Today, we bring you Lime Rock Park.
Lime Rock Park
Nestled in the hills of New England, this gloriously serene setting has been a home to motorsport since 1957. While its rolling hills and dales may appear simplistic, mastering their complex camber and radii is something great drivers from every racing discipline have struggled to achieve for decades. The 1.5 miles of racing surface at Lime Rock was engineered with the help of Cornell Aeronautical Labs using scientific and highway-safety principles. The track’s six right-hand corners and single left-hand turn are deceptively fast, and its track width is utterly unforgiving. Heading uphill, you enter turn five blindly, so it will take time to master your turn in and braking. Nearly all the racing greats have tread here, from Paul Newman to Stirling Moss. Everything with wheels from stock cars to Formula 5000 have fought for victory or suffered in defeat on this American treasure. Now you can experience its challenge and majesty in “Forza Motorsport 6.”
This week, we also introduce a bevy of Fords to the lineup you will have the chance to experience on Sept. 15. Racing’s influence on Ford’s iconic cars is only matched by the automaker’s impact upon racing itself.
1981 Ford #2 Zakspeed Racing Capri Turbo
Raw, brutal and beautiful define the beast that is the #2 Zakspeed Racing Capri Turbo. This Deutsche Rennsport Meisterschaft-era silhouette racer kept Ford in the racing headlines following its besting of Ferrari at Le Mans in the 1960s and Formula One triumphs in the 1970s. Every element of the #2 Capri is dramatic – from its mammoth wheel arches that house bespoke cooling to its massive aero package from nose to tail. While the overall form of the Zakspeed Racing Capri resembles its road-going counterpart, that shape is where the similarities end. The #2 Capri’s overall height barely reaches the production car’s door sill and underneath the Kevlar-reinforced plastic body panels is an aluminum spaceframe. It’s powered by a fire-breathing monster of an engine that’s capable of reaching more than 9000 rpm. The engine suffered massive turbo lag – indicative of the era – but repaid its pilot with spectacular force under full boost. This icon of racing is not for the faint of heart, waiting to either bite your backside or blow your mind. Tread with caution, but enjoy every minute of the ride.
1969 Ford Boss 302
The 1969 Boss 302 is a legend of Trans-Am racing, built by Ford to compete against the scourge of GM victories. It was driven by the likes of Parnelli Jones and temporarily turned the tables in Ford’s favor in the 1970 season. This free-breathing old school V8 was capable of much more than controlled terror in a corner – in fact, it was downright sporting. Car & Driver Magazine called it “the best handling Ford to ever come out of Dearborn.” It may have been rated at 290 horsepower, but everyone knew upon driving it there were much closer to 400 ponies under the hood. With less than 2,000 built in 1969, the Boss 302 is the perfect competitor in any race of American steel.
Stay tuned to ForzaMotorsport.net for full details on our weekly car and track reveals leading up to launch this September.
Forza Motorsport 6 is coming and each week the team at Turn 10 is building anticipation with weekly announcements of chunks of the 450 cars that will be in the final game. Today we find out that not one but two vintage McLaren race cars will be included in the roster. The first of which is the 1969 McLaren M8B CanAm race car. This #4 car was driven by Bruce McLaren himself in the ’69 CanAm series. Bruce and his Teammate Denny Hulme actually ended up winning every race that year. This car also provides a hint as to where the famous McLaren orange comes from.
The second car is the 1966 McLaren M2B Formula 1 race car. This car represents McLaren’s first shot at Formula 1 racing. It didn’t do very well in its first race but its what gave McLaren the F1 bug and started the legend that we know them as today.
While I obviously haven’t played the full version of Forza Motorsport 6 yet I have to admit that the inclusion of vintage race cars like these is really increasing my anticipation of the game. I can’t wait to review it! Oh, one more thing. In addition to announcing these two cars Turn 10 also has another long list of cars they are announcing this week as well. See it below.
This week’s Forza Motorsport 6 Car list:
1997 Volvo 850 R
1995 Ferrari F50
1976 McLaren #11 Marlboro Team McLaren M23
1976 Ferrari #1 Scuderia Ferrari 312T2
2013 Mercedes-Benz G 65 AMG
1966 Chaparral #66 Chaparral Cars 2E
2014 Rolls Royce Wraith
1985 Mazda RX-7 GSL-SE
1967 Ferrari 330 P4
2014 Honda Civic Si
1986 BMW M635CSi
2005 Lotus Elise 111S
1969 Chevrolet Camaro SS Coupe
1984 Ferrari GTO
1971 Plymouth Cuda 426 HEMI
1998 Toyota Supra RZ
1993 Renault Clio Williams
1969 Toyota 2000GT
1988 Volkswagen Scirocco 16v
2001 Audi RS 4 Avant
1988 Chevrolet Monte Carlo Super Sport
1965 Alfa Romeo Giulia Sprint GTA Stradale
1999 Dodge Viper GTS ACR
1988 Lamborghini Countach LP5000 QV
1986 Alfa Romeo Spider Quadrifoglio Verde
1970 Chevrolet Chevelle SS-454
1977 Pontiac Firebird Trans Am
2008 Subaru Impreza WRX STi
1990 Chevrolet Camaro IROC-Z
1992 Nissan Silvia CLUB K’s
1971 AMC Javelin AMX
1998 Volkswagen GTI VR6 Mk3
2014 Land Rover Range Rover Supercharged
1992 Bugatti EB110 SS
1968 Abarth 595 esseesse
2004 Saleen S7
1998 Eagle Talon TSi Turbo
2009 Pontiac Solstice GXP
Codemasters F1 2015 is coming out soon and we are definitely excited for it. We had a taste of it at E3 2015 last month and while it was just a short experience we enjoyed it. Now, it is obviously still possible that once the full game comes out there may be a pile of things we hate about it. But, that seems unlikely at this point. Today, just before the British Grand Prix weekend Codemasters has released a new trailer which lists off some of F1 2015’s game modes and features as well as demonstrates the kind of imagery their new game engine can muster. They also released some in-game Silverstone screen shots as well. Check out the trailer and the screen shot gallery below!
What? More E3 stuff? Yep! Although admittedly we are reaching the end of our E3 content so if you’re sick of it then take heart because its almost over! If you’re loving it then unfortunately we’re nearing the end! Anyhow, lets get down to business. There was no way we were going to leave E3 this year without playing the new Need For Speed game which is making its re-booted return after a two year “hiatus”. I use the word “hiatus” lightly because its not like Ghost Games (the development team behind Need For Speed) were taking a break. Need For Speed’s publisher, Electronic Arts decided to take their marquee racing title off its yearly release schedule to give their dev team more time to work on each title.
The newest Need For Speed is the first game to come from this new dev cycle and it definitely sets itself a part from previous titles. First, lets address the elephant in the room. The reason why this Need For Speed is simply Need For Speed with no subtitle is because this is a complete reboot of the series and it contains elements from many other previous Need For Speed games. You’ll find flavors of Underground, Rivals, Hot Pursuit and more all wrapped up into this new title. Second, lets get to the important stuff such as gameplay, looks, and experience. Luckily, I have all that wrapped up in a video below. I also had a chance to interview one of the producers from Ghost Games and pick her (Yes HER. Girl power mofos) brain about some of the creative and design choices the team made on this new title. Enjoy it all below!
Sebastian Loeb Rally Evo was one of the first racing games I played once I arrived at E3. I was lucky enough to get an appointment to test out an early build of the game and even speak with the devs. Since I didn’t know much about this game I took the opportunity to get some questions answered and dig up some more info about the game in the form of an interview below. If you also want to know what my first impressions are based on my short gameplay time you can check that out below as well. If you can’t be bothered to watch either video here are the cliff notes:
-8 different environments
-Cars from several eras of rally racing; from vintage to modern.
-Tracks were painstainkingly re-created from real counter parts using camera cars
-Rallycross will be featured in the game including the Staples Center Los Angeles course from the X Games
Ok that’s enough notes. If you want more then you have to watch the videos!
When we showed up to the Forza Motorsport 6 preview we knew there would be news but we weren’t prepared for just how much news was waiting for us. See, besides the reveal of the game and all its delicious tidbits of information, we also learned that there would be not one but two new steering wheels for Xbox One and one of them was in the building just waiting for us to get our hands on it!
We also caught a close up look at three very special Xbox One controllers with designs based on historic LeMans winning Ford racers like the Shelby Daytona Coupe and GT40. Below you will find videos of my impression of the new Logitech G920 Driving Force Wheel as well as a “gloves on no glass” look at the extremely limited (and extremely expensive) LeMans edition Xbox One controllers! After you watch the video let us know which one of the three controllers is your favorite! Tell us in the comments below or tweet to us at @MotorworldHype.
A few days ago we were lucky enough to be invited to a special preview of Forza Motorsport 6 before it will be revealed at E3. While we were there we ran into our friend and Creative Director of Turn 10 Studios, Dan Greenawalt. We thought that would be a good time to corner him and force him to answer not just our questions about Forza Motorsport 6 but also the questions of fans from Forza Motorsport’s official forums.
We managed to get him talking to us for almost 20 minutes before he creative a diversion and then ninja flipped away. Afterward, I jumped into a Playseat rig and tried out the game myself. For my interview with Dan and my first gameplay impression with gameplay footage, check out the videos below!
It looks like its all been made official today as Turn 10 Studios and Playground Games have announced that the Porsche expansion pack for Forza Horizon 2 is real and is available now! For 10 bucks some of the best Porsches from three different decades can be made available for hoonage within the open world of Forza Horizon 2. Also since this is not merely just a DLC pack, there is more beyond the cars. The expansion pack also grants buyers 10 new Porsche themed “bucket list” events, 10 Porsche themed Rivals events, and 15 new achievements that are worth a total of 500 “Gamerscore” points on Xbox Live.
How was all this awesomeness possible? Well just as we hoped they would, the guys from Turn 10 Studios went to the bargaining table with EA Games (who holds the rights to Porsche in video games), and Porsche directly to work out a deal so that Forza can bring the iconic brand back to their series. Which brings me to the next bit of news. This agreement isn’t just for Forza Horizon 2; it expands to Forza Motorsport 6 as well! Yes, Porsche will definitely have a part in the next Forza Motorsport game! We will likely learn more about that during the E3 event next week so stay tuned!
In the meantime check out the official car list of the Porsche Expansion, video trailer, and press release below!
Porsche Returns to Forza with “Forza Horizon 2” Porsche Expansion
Racing fans rejoice – Porsche is coming to “Forza Horizon 2!” Arriving on June 9 for Xbox One, the “Forza Horizon 2” Porsche Expansion will bring ten amazing Porsche models for the first time to an Xbox One Forza game. With Porsche models like the 1989 944 Turbo, the 2003 Carrera GT, and, perhaps the most exciting Porsche in recent memory, the 2014 Porsche 918 Spyder, the Porsche Expansion Pack will give fans the chance to explore southern Europe in some of the legendary German manufacturer’s most beloved cars.
In addition to an amazing lineup of cars, the “Forza Horizon 2” Porsche Expansion will include 10 new Porsche-themed Bucket List events in “Forza Horizon 2,” 10 exclusive Porsche Rivals events, and 15 achievements worth a total of 500 Gamerscore points on Xbox Live.
Bringing Porsche to “Forza Horizon 2” is fantastic news for Xbox fans and, even better, it’s just the start! We’re excited to share that we are working together with Porsche and EA to deliver the Porsche experience to Forza Motorsport 6 players in 2016. We’ll have more details to share in the future on the integration.
The “Forza Horizon 2” Porsche Expansion now available on Xbox One for $10 in the Xbox Store or through the Forza Hub app for Xbox One. Check out the trailer and here’s the list of cars included in the expansion:
2003 Porsche Carrera GT
Unveiled at the 2003 Geneva Auto Show, the 2003 Carrera GT was Porsche’s first concept car since the last 959 rolled off the line in 1988. With the Carrera GT, Porsche has taken the use of lightweight materials to a new level with its carbon-fiber monocoque chassis, magnesium wheels and titanium pushrods. The result is a motor with almost zero rotational inertia, and a chassis that has nearly zero flex. And yes, it’s light. The 5.7-liter V10 creates 605 horsepower and throttle response likened to an F1 racing car. The Carrera GT will hit 124 miles per hour in less than 10 seconds and has a top speed of 205 mph. This is a driver’s supercar that is superbly engineered and puts the responsibility of reaching its performance potential firmly with the pilot. Unlike faster cars in its class, handling in corners was not compromised for top speed potential. These factors spell one thing – Porsche!
1989 Porsche 944 Turbo
The 1989 Porsche 944 Turbo represents the highest level of performance the 944 model line ever reached. For 1989, the 944 Turbo retained all the features of the 944 Turbo S, except the “S.” This includes 30 more horsepower, larger brakes, larger sway bars, a limited-slip differential and ABS. Many will attest to the 944 Turbo’s performance being that of a supercar, but at a sports car’s price. Delivering almost 250 horsepower from its four-cylinder 8-valve 2.5-liter engine, it will do a quarter mile in about 14 seconds, 0-60 in 5.5 seconds, and reach a top speed of 162 mph. Even though quite affordable today and readily available, the experience you get in “Forza Horizon 2” will give you a taste, without having to sign any paperwork.
1987 Porsche 959
Porsche’s deep pockets and never-ending desire to explore possibilities drove the near-endless list of innovations that make up the Porsche 959. Some call the 959 Porsche’s supercar. Technologically speaking, the car is worlds away from any car of the era and, with only 230 built, the term “exotic” is fitting. The estimated build cost of each 959 was more than $500,000 but the cars sold for $225,000 at the time. Porsche called it an investment, hoping components could be used in future models. However, the only technology ever used was the four-wheel drive system that was part of the Carrera 4. The 959 derives its power from the 962 Group C racecar and puts out 450 horsepower, the highest on record at the time for a road car. The car uses a sequential twin-turbo which aids responsiveness and efficiency in power delivery. The 959’s race history is both on and off-road; it even won its class in the Paris-Dakar Rally.
1982 Porsche 911 Turbo 3.3
The early 1980s were a challenging time for performance cars in the U.S. due to ever-increasing EPA regulations. Things were so challenging, in fact, that the 911 Turbo – known as the 930 in America – was withheld from U.S. and Japanese markets until 1986. The flared wheel arches and whale-tail are definitive characteristics of the 911 Turbo. Despite its evident turbo-lag, the 296 horsepower, air-cooled, flat-six delivers aggressive performance and strong acceleration. Power was delivered through a four-speed, though a five-speed was available in the non-turbo Carrera. While 911’s have always been blessed with oversteer, when coupled with the turbo-lag, the car can be more than a handful when accelerating through a corner. It’s hard to believe that at the time, some at Porsche considered letting the 928 replace the 911. Thanks to Peter W. Schultz, then CEO of Porsche, the 911’s future was ensured and thus the continued success of the iconic 911 line and the company maintained.
1970 Porsche 914/6
Conceived in collaboration with Volkswagen, the 914 was to be an economical sports car replacing the VW Karman Ghia and giving Porsche something to call entry-level. Most were produced with VW flat-four-cylinder motors and, in Europe, these were VW badged as well. The 2.0-liter flat-six makes significantly more horsepower than the largest VW flat-four available in the other models of its era. All had a five-speed transaxle. Porsche entered a 914/6 GT in the 1970 24 Hours of Le Mans endurance race and it took its class and sixth overall – not too shabby for an entry-level sports car. The 914’s mid-engine, rear-wheel drive and near perfect weight balance make it a confidence-inspiring driver through corners. It’s also an endearing starting point for those wishing to own a Porsche, with a combination of fine performance and elegant aesthetics.
2015 Porsche Cayman GTS
There is nothing entry-level about the Cayman GTS. Performance numbers put the Cayman GTS right alongside a base 911 Carrera. When you look at it from the perspective of what car you are getting for your money, it really just comes down to where you want the engine. The Cayman is, of course, a mid-engine design that eliminates the back seat while providing improved weight balance. In car that is meant to take the twist out of every turn, who needs a back seat anyway?
2012 Porsche 911 GT3 RS 4.0 (997)
The 911 GT3 RS 4.0 takes the 997 out with a bang. It was so late in the coming that Porsche had to restart production on the model. The result was something special. All 600 RS 4.0 models sold like hot cakes thanks to the car’s amazing performance. The fact is, most GT3 owners take their rides to the track regularly, and the RS 4.0 is the king of GT3s. The 4.0 in the moniker stands for the displacement, which is 0.2 liters larger than the GT3. That displacement comes from a longer stroke and, coupled with enhanced air-flow, titanium connecting rods, and a single-mass flywheel, the RS 4.0 brings 50 more horsepower to the track. The roar of the flat-six is more than enough to encourage hitting the 8,500 rpm redline, but this race-bred brute just loves to scream throughout the powerband. Sure you can drive the GT3 RS 4.0 on the road, but just make sure that road leads to the nearest race circuit just in case.
2014 Porsche 911 Turbo S
If you have a problem accepting progress, or if technology frustrates you, the 2014 911 Turbo S is here to help. The car’s amazing healing powers come in the form of 560 horsepower emanating from the 3.8-liter twin-turbo flat-six. Those compressors offer further therapeutic benefits from variable vane technology that helps them spin up even faster. To keep the tires from spinning, the Turbo S is all-wheel-drive. Thanks to a new liquid-cooled Haldex hydraulic device, the front wheels can handle even more torque. When you put this kind of uncanny acceleration together with world-class top speeds, the 911 Turbo S could be considered a supercar in touring car clothing. New four-wheel steering technology enables tighter and more stable turns at slow or high speed, ensuring that any questions about the value of progress are completely validated.
2014 Porsche 918 Spyder
The 918 Spyder is the starting point of a new era of performance and has raised the bar of what can be expected of a hypercar. With nearly 900 combined horsepower from its 4.6-liter naturally-aspirated flat crank V8 and its hybrid electrical system, and built almost completely of carbon fiber, the 918 is a technological marvel. Consider its accomplishments: the 918 Spyder already set a production car lap record at Mazda Raceway Laguna Seca and shattered the production car record at the Nürburgring by 14 seconds. It is also visually stunning in all regards and distinctly Porsche, despite looking like nothing else the company has ever produced. In short, with the 918, convention was left by the wayside and innovation can be found at every angle. The result is nothing less than the spark of a new generation of the highest performing vehicles the world has ever seen.
2015 Porsche Macan Turbo
When Porsche entered the SUV market years ago with the Cayenne, some were skeptical. What should have come as no surprise is that Porsche created something amazing. Like the tiger from which it gets its name, the Macan is at once beautiful and powerful. It barrels its way to highway speed, delivers its occupants to their destination in stately comfort, and has looks that draw the eye. With the Macan, Porsche has created one of the most exciting vehicles in a class where excitement isn’t usually the rule of law. But, then again, it’s Porsche – shouldn’t we have expected this?