When most people hear the name Ralph Lauren they think of fashion but what many probably don’t know about Ralph is that he is a huge gearhead and has one of the most well-curated car collections on earth. That’s why its no surprise that a Forza Motorsport 6 DLC pack was given his name sake. Also, much like his real life collection the “Ralph Lauren Polo Red” DLC pack is quite the mix of vintage and modern cars. For $6.99 players could have the following:
2016 W Motors Lykan HyperSport
2015 Nissan #1 NISMO Motul AUTECH GT-R
1973 Holden HQ Monaro GTS 350
1973 Nissan Skyline GT-R
2014 Toyota #8 Toyota Racing TS040 Hybrid
2015 Formula Mazda
1979 Opal Kadett C/GE
If you happened to buy the Forza Motorsport 6 “Car Pass” then you already have this DLC pack waiting for you. Alternatively, if you only like some of the cars in this pack but not all then each car can be purchased individually. I can already see a lot of people buying that ’73 GT-R! You can check out the official trailer for the Ralph Lauren Polo Red DLC pack below to see each of the listed cars in action.
Back in the day the Logitech G27 was the wheel to have if you were a serious racing game player be it console or PC. The only downside is that if you happened to own an Xbox 360 you were out of luck since the G27 wasn’t compatible with it. People wanted the G27 for the Xbox 360’s so bad that there were even elaborate mods done to force the G27 to work but it was never quite ideal. Logitech didn’t want to exclude Xbox owners in this new console generation so they released a new wheel, the G920 for the Xbox One.
Internally, the G920 is the same as the G27 but updated with new sensors to make steering more accurate. I had a chance to use the wheel for a short while during E3 this year but it wasn’t nearly enough time to give an honest review. Luckily Logitech reached out and was kind enough to send over a wheel for just that purpose! Below is a video of a full review of the new Logitech G920 for Xbox One. In the review I test the wheel on three games: Forza Motorsport 6, Project CARS, F1 2015. How did the wheel do? Which game did it work the best on? All of that is in the video review below!
Logitech G920 Review:
Here is the TL;DR:
I ranked the games by how well the wheel worked with them so I’ll start with that.
1st: Project CARS (Logitech worked with Project CARS devs so the wheel worked seamlessly) 2nd: Forza Motorsport 6 (worked well but brake needed adjustment) 3rd: F1 2015 (can’t adjust steering rotation ratios)
Now for the pros and cons.
-Good force feedback
-Easy to find at retail
-A bit too expensive. ($399 is the MSRP but it is on sale now at Best Buy and Amazon for $349)
-No external shifter included (can be bought separately for $59)
-Pedals are not adjustable
So there you have it, my opinions and experiences using the Logitech G920. Hopefully this information will help you decide if you think this wheel is worth purchasing!
About two weeks ago Bugatti released some glamour shots of their Vision Gran Turismo project promising that its real life counterpart would be revealed at the Frankfurt Motor Show this year. Well, the show has officially kicked off and this beautiful concept has been introduced to the planet at large! There is something about seeing such an outrageous design made tangible that is stimulating to the ol’ eye balls.
Seriously this car looks amazing! Since the car had something of an early debut with the first shots there isn’t much new information to be had with its official reveal. In fact there is something of a lack of information when it comes to this particular car mainly that despite two reveals, it hasn’t been stated as to when Gran Turismo players can expect to download the Bugatti Vision GT for gameplay.
This leads me to a theory … WARNING: SPECULATION ALERT! The Tokyo Game Show (TGS) starts next week and with the complete absence of anything Gran Turismo related at E3 and at Gamescom, I strongly believe that Gran Turismo 7 will be announced at (TGS) this week. Could the Bugatti Vision Gran Turismo be the first Vision GT car for Gran Turismo 7? Is that why it hasn’t been officially said that it will be available for Gran Turismo 6? I have nothing official to bolster this theory but certain things line up. I guess we’ll find out for sure this week! For now you can scroll down and check out the gallery of official photos from the Bugatti Vision Gran Turismo reveal. Let us know what you think of the car in the comments!
We’re a bit late posting this but we had some serious technical difficulties over the last 24 hours! However, for the most part that’s all fixed now so please feel free to scroll down and watch our review below. A few things to note before hitting play:
1. This review is pretty long. About 16 minutes in total so if you just want the gist skip to minute 14. If you want the gist of the gist then yes we think Forza Motorsport 6 is awesome and its worth the asking price. By the way Forza Motorsport 6 comes on on September 15th in North America.
2. All game footage is at 1080p 30fps but the game runs at a solid 60fps.
A lot of what we covered in this review was taken from suggestions made to us by fans on the official Forza Motorsport forums so we want to give them a huge shout out for their part in this!
One of the biggest new additions to Forza Motorsport 6 is night racing. Its what fans have asked for repeatedly before every new Forza game and this time they have it. Microsoft has given us a little bit of wiggle room on our full-game embargo so that we can show off a few slices of game play footage. In the video below we take on Spa-Francorchamps, (a track that isn’t in the demo) at night in an Audi R8 V10. Check it out below! For our full Forza 6 review stay tuned as it will release next week!
Its officially official! Bugatti has thrown their hat into the Vision Gran Turismo project with this wild entry. If you need a refresher the Vision Gran Turismo project was started by the father of the Gran Turismo racing game Kazunori Yamauchi. He approached the design studios of several manufacturers and asked them to design a car while pretending that they had no limits or regulations to adhere to. These one off creations would then become part of Gran Turismo 6. The awesome part about the Vision Gran Turismo project so far is that many of the manufacturers actually created real life versions of their concepts. Bugatti is the latest to do so.
While some design studios went pretty blue sky futuristic (see the Chevrolet Chaparral 2X) it looks like Bugatti’s Vision Gran Turismo is very much based off the Veyron which was king of the top speed hill for quite some time and still a unicorn among car enthusiasts. Looking over the Bugatti Vision Gran Turismo some of their trademark design cues start to reveal themselves such as the “Bugatti line” i.e. the great “c”-like curve on either side of the vehicle. There are also design cues which are throw backs to classic Bugatti’s of the past; such as the center fin which the design team says was inspired by the Type 57 Atlantic from 1936.
There really are a ton of neat little details all over the car’s exterior to hype about. The interior isn’t too bad either as its likely one of the most luxurious race car interiors I’ve ever seen! Anyone lucky enough to visit the Frankfurt Motor Show this year will get to see the real life version of the Bugatti Gran Turismo in person and I am painfully jealous! If you’re like me and won’t be in Frankfurt then you can check out HD resolution images of the Bugatti Vision Gran Turismo yourself by clicking the thumbnails below. You can also read the official press release to get more insight from the Bugatti design team.
Bugatti releases the first design renderings of the virtual project for PlayStation® video racing franchise Gran Turismo®
The car’s design celebrates Bugatti’s racing history and is based on state of-the-art motor sport technology
A tribute to the Bugatti victories in Le Mans in 1937 and 1939
Molsheim, 2 September 2015. Bugatti fans, petrol heads and gamers have reason to look forward to the 66th International Motor Show (IAA) in Frankfurt. Specifically for the motor show, Bugatti has transformed a virtual project into tangible reality. For the French super sports car brand will be presenting its virtual concept Bugatti Vision Gran Turismo, which it developed in cooperation with Polyphony Digital Inc., creator of the Gran Turismo video game franchise, as a real show car. Now Bugatti has published the first digital renderings of the car. The design of the virtual race car is celebrating Bugatti’s racing history and is based on state-of-the-art motor sport technology. The project is the brand’s tribute to its great racing tradition of the 1920s and 1930s and its victories in Le Mans 24-hour races.
“The Bugatti design team normally works only for the exclusive and very distinguished circle of the brand’s customers. Now Bugatti Vision Gran Turismo has given us the opportunity, for the first time, to do something special for our fans as well,” explained Achim Anscheidt, the head of Bugatti Design. “When the target group suddenly grows from 450 Veyron owners to several million fans, gamers and high performance aficionados, it is a very exciting matter. We had a lot of fun with this project.”
The designers drew their inspiration from the brand’s successful racing tradition. Bugatti enjoyed great success in racing in the 1920s and 1930s. The historical theme for the design of the Vision Gran Turismo virtual modern race car was, in particular, the Bugatti Type 57 Tank and its victories in the 24-hour Le Mans race in 1937 and 1939. Consequently, the Bugatti Vision Gran Turismo makes its appearance in the classic blue two-tone finish of the Type 57 G Tank, the winning car in 1937, simultaneously evoking the colours of the historical French race cars of that period. Since then, blue has also been Bugatti’s brand colour.
Although the Bugatti Vision Gran Turismo will be racing in a class in which the cars generally have little or no relationship to real road vehicles, and their designs therefore are far more extreme and performance-oriented than that of a street-legal car, two things were important to the design team: First, the virtual car should look unmistakably like a Bugatti and completely embody the brand values of ‘Art, Forme, Technique’, and second, every part of the vehicle should have a real function. Consequently, the virtual race car was developed in close cooperation with the Bugatti engineers and is based on cutting-edge racing technology and precise aerodynamic analyses.
“In the Bugatti Veyron, we have developed a super sports car which unites two characteristics, the beauty and the beast,” explained Anscheidt. “The Bugatti Vision Gran Turismo embodies the performance beast. It has a more radical and extreme style. This is a thorough-bred Bugatti for the virtual race track, not for the street.”
“Under no circumstances did we want to create a retro-style race car in memory of the successes in Le Mans, but rather to transfer the feeling and mood of these special moments in Bugatti’s history to a modern vehicle,” said Sasha Selipanov, the Head of Exterior Design Creative Development. “As an acknowledged Gran Turismo fan, it is a great adventure for me to bring a brand which was once so successful in racing back to the virtual track.”
“We are taking Bugatti back to its roots,” he added. The Bugatti Vision Gran Turismo’s expressive form language is dominated by large convex surfaces in contrast to concave transitions and strong lines. This lends the vehicle styling precision and surface tensions of the highest quality. The proportions of the car are uncompromisingly athletic and shaped to meet the car’s performance goals.
The designers have unmistakably transferred the most important characteristics of Bugatti’s design DNA into the styling of the virtual race car. Consequently, the side view of the Bugatti Vision Gran Turismo is characterised by the famous Bugatti line. And the virtual race car has also been furnished with the most recognisable symbol of a Bugatti, the horse shoe on the front grille. It is placed in the centre of the central front air intake as three-dimensional sculpture and supports the structure between the wings and the aerodynamic front splitter. The horse shoe is flanked by the eight-eyed headlights, which were developed especially for the Bugatti Vision Gran Turismo.
Another typical Bugatti design element is the centre fin, which originated on the legendary Type 57 Atlantic from 1936. The designers employ two versions of the fin on the Bugatti Vision Gran Turismo: one on the front and rear wings, where they contribute to the appearance of the vehicle and the other running the length of the roof, where it makes an important contribution to the car’s dynamic stability.
An interesting detail on the roof is the NACA air intake, which, with its contrasting light blue finish, not only has a strikingly beautiful shape but also makes a crucial contribution to the control of the aerodynamic conditions on top of and at the rear of the car without compromising the effectiveness of the impressive rear wing.
The car has a strong trailing edge which provides great longitudinal-dynamic stability, exhausts the hot air from the engine compartment and, no less important, communicates to the pursuer in the video game that a Bugatti is getting away from him.
“We wanted to create a project as realistic as possible for our fans and put a real Bugatti in the virtual world of the PlayStation video game franchise,” explained Frank Heyl, the head of Exterior Design for Production Development at Bugatti. “Every design characteristic is defined by its function. Bugatti Vision Gran Turismo is the perfect symbiosis of engineering and aesthetics.”
Just as in the exterior design, no concessions were made in the design of the car’s interior. “This is an uncompromising race car,” emphasised Etienne Salome, the head of Interior Design at Bugatti. The interior is designed to meet racing requirements. All indicators, displays and controls are located where a race-car driver expects them – easy to read and easy to reach.
“We wanted to develop a virtual race car for our fans which is a genuine Bugatti down to the last detail and radiates the unrestricted values of the brand,” the designers said. “We hope that the gamers will have just as much fun racing the car as we did in developing it.”
The Bugatti Vision Gran Turismo show car will be displayed from 17–27 September 2015 at the Bugatti exhibit in hall 3.0 of the IAA grounds in Frankfurt am Main.
If you’ve been anxious to get your hands on Forza Motorsport 6 after watching our gameplay impression from E3then I am happy to say that your wait is finally over! As of right now the official Forza Motorsport 6 demo is available in the Xbox Live Game hub. Just boot up the ol’ Xbox One and download it! The Forza Motorport 6 demo will give players a taste of everything that’s offered in the full version: a “sampling” of the 460 cars and 26 tracks that will be in Forza Motorsport 6, and experiences featuring the new environment effects like rain and night racing.
As an added bonus anyone who downloads and plays the demo will have the Ford GT added to their “Forza Garage” for free. So, if someone decides to buy the game after playing the demo they’ll have Ford’s new supercar already waiting for them.
Forza Motorsport 6 Launch Trailer:
In addition to the demo being dropped today Turn 10 also announced a new “Forza Fuel Challenge” contest. The aim of the contest is to ultimately match a really fast Forza 6 player against a real life driver. To enter, just download the demo and complete the demo experience. This will unlock the “Forza Fuel Rivals Challenge”. From there, the fastest players from 5 different countries will be selected for an all expenses paid trip to the Circuit Of The Americas in Austin, Texas where they will virtually race in Forza against a professional driver (coughcoughProbablyTannerFoustcough) who will be racing on the actual track. Even better is that there will be “wild card” positions as well, so you wouldn’t theoretically need to be the fastest to be chosen for the trip. That’s great news for a guy like me because I suck at Forza! Yay!
Forza Fuel Challenge video:
Oh, and one more thing. Turn 1o Studios also announced the “Fast & Furious Car Pack” for Forza Motorsport 6. The DLC car pack will include the following:
· 1970 Dodge Charger R/T Fast & Furious Edition (EDIT: This car is NOT in the Fast & Furious car pack but will be available at a later date)
· 1968 Dodge Charger Fast & Furious Edition
· 1969 Dodge Charger Fast & Furious Edition
· 1970 Ford Escort RS1600 Fast & Furious Edition
· 2014 Terradyne Gurkha LAPV F5 Fast & Furious Edition
· 1963 Chevrolet Corvette Grand Sport Fast & Furious Edition
· 1995 Mitsubishi Eclipse GS Fast & Furious Edition
· 1995 Toyota Supra RZ Fast & Furious Edition
· 1999 Nissan Skyline GT-R Fast & Furious Edition
· 2002 Nissan Fairlady Z Fast & Furious Edition
· 2001 Honda S2000 Fast & Furious Edition
Those who own the “Ultimate” or “Deluxe” editions of Forza Motorsport 6 will get the Fast & Furious DLC pack for free. Otherwise it can be purchased on the Xbox Live store.
That’s a ton of Forza news is it not?! This is definitely a good day for Forza fans. I should also let you know that we will be reviewing Forza Motorsport 6 ourselves and we are taking suggestions as to what you want to see covered in our review. Simply tell us any points you want us to cover for example: “I want to see a graphical comparison between Forza 5 & Forza 6”. You can give your suggestion to us in two ways. You can leave it in the comments below, or you can visit this thread on the official Forza Motorsport forums and post it there.
For all the official info straight from the source, you can check out the press release below.
On Your Mark – The “Forza Motorsport 6” Demo is Now Available
We’re just a few weeks away from the global release of “Forza Motorsport 6” and today, we’re sharing several announcements that will get your motor revving, including the “Forza Motorsport 6” launch trailer debut, demo availability, the Forza Fuel challenge and more!
And don’t forget – there are just mere days to go until the game becomes available to “Forza Motorsport 6” Ultimate Edition owners via early access on Sept. 10, so head over to the Xbox Store to get your copy.
“Forza Motorsport 6” Demo Now Available
Forza fans can get their first taste of the biggest, most comprehensive and realistic game in the Forza franchise to date, with today’s release of the “Forza Motorsport 6” demo for all Xbox One owners! The demo features a sampling of the 460 cars and 26 tracks found in the game, as well as new features like night racing, genre-defining car handling and physics, cloud-powered Drivatar opponents, and Rivals events where players challenge one another in hot lap competitions.
Everyone who plays the “Forza Motorsport 6” demo will automatically get the new Ford GT delivered to their Forza 6 garage at no additional cost.
Forza Fuel Challenge Begins Today
In addition, the demo kicks off the Forza Fuel Challenge. Xbox is selecting the three fastest drivers from the U.S., U.K., Canada, France and Germany for an all-expense paid trip to Circuit of the Americas, Texas to experience the ultimate Forza challenge.
Two fans will be chosen based on their lap times in the official Forza Fuel Rivals challenge found in the demo – your speed will earn you a place. Our third space goes to a wild card, so don’t worry if you don’t hit the top spots, as one additional winner will be chosen at random just for taking part. Players must complete the entire “Forza Motorsport 6” demo experience before the Forza Fuel Rivals challenge will be available.
Fast & Furious Car Pack
We’re also announcing the car list for the Fast & Furious Car Pack for “Forza Motorsport 6.” These cars will be available to Ultimate Edition and Deluxe Edition owners of the game at no additional cost. All other players will be able to purchase this pack separately.
1968 Dodge Charger Fast & Furious Edition
1969 Dodge Charger Fast & Furious Edition
1970 Ford Escort RS1600 Fast & Furious Edition
2014 Terradyne Gurkha LAPV F5 Fast & Furious Edition
1963 Chevrolet Corvette Grand Sport Fast & Furious Edition
1995 Mitsubishi Eclipse GS Fast & Furious Edition
1995 Toyota Supra RZ Fast & Furious Edition
1999 Nissan Skyline GT-R Fast & Furious Edition
2002 Nissan Fairlady Z Fast & Furious Edition
2001 Honda S2000 Fast & Furious Edition
Look for more details on all of the cars in the “Forza Motorsport 6” Fast & Furious Car Pack in the near future.
Meet the Celebrity Cast of “Forza Motorsport 6”
Lastly, if you’re eager to learn more about the game before launch on Sept. 15, stop by ForzaMotorsport.net for the cast of celebrities and drivers that are lending their passion and expertise (not to mention their voices) to the game’s Showcase events, including Benoît Tréluyer, Richard Hammond and Mark Skaife.
A while back at E3 2015 I gave you my first gameplay impressions of Forza Motorsport 6. Well in a few days you’ll get a chance to come to your own gameplay impressions because Microsoft just announced that the demo for Forza Motorsport 6 will drop on Xbox Live September 1st! For those who pre-ordered the digital download of the game will get early access to the full game in about two weeks from now before its released to the world a week later.
While there hasn’t been many specific details about what the demo will include, Microsoft did mention that rain racing will be a part of it. If I’m guessing I think the demo will likely be almost exactly like the E3 demo that I played but with a few more cars. I guess we’ll find out for sure in a few days!
A few more cars have been announced as well. Its all in the press release below!
The latest mile marker on the road to Forza Motorsport 6’s launch has arrived: We’ve gone gold! In two weeks, Forza Motorsport 6 will be available to play via early access for owners of the Ultimate Edition.
Five days later, Forza 6 will be unleashed to everyone! Before the full game launches, however, fans will have the chance to experience the thrills of Forza Motorsport 6 in the official free demo for the game, which launches on September 1.
The Forza Motorsport 6 demo will let players experience the most beautiful and comprehensive racing game of this generation, named “Best Racing Game” and “Best Simulation Game” of gamescom 2015. The demo features a selection of the 460 Forzavista cars available in the full version, all with working cockpits and full damage. You’ll experience highlights from the game’s 26 world-famous locales, including wet weather and night racing, all at a stunning 1080p resolution and 60 frames per second.
Everyone who plays the Forza Motorsport 6 demo will automatically get the new Ford GT delivered to their garage in Forza Motorsport 6 for no additional cost. In addition, the demo will include additional features that allow fans to get even deeper into the Forza Motorsport 6 experience. Look for more details on that when the demo launches on September 1!
We’re celebrating all of this Forza news with some new details on the game, including the announcement of a number of previously unannounced cars in Forza Motorsport 6, as well as full details on all the tracks in the game.
See below for more details on the cars released this week, and the full post on ForzaMotorsport.net for new screenshots and details on the tracks that will include night and wet racing options.
Brand New Cars Led by the awesome power of the 2015 Mercedes-AMG GT S, these ten newly-announced cars bring the total car count to Forza Motorsport 6 to 460 cars, the largest number of cars ever seen at the launch of a Forza game!
The rest of the cars we’re revealing today include:
2015 Mercedes-AMG GT S
1979 BMW #6 BMW Motorsport M1 Procar
2015 Volvo S60 Polestar
2014 Audi #45 Flying Lizard Motorsports R8 LMS ultra
2014 BMW #5 Ebay Motors 125i M Sport
2014 Chevrolet #3 Corvette Racing Corvette C7.R
2015 Jaguar XKR-S GT
1976 Lotus #5 Team Lotus 77
1969 Lola #10 Simoniz Special T163
2014 Ferrari California T
The full 460 car list including all previously announced vehicles is available on Forzamotorsport.net.
In some controversial news, EA Games has announced that the upcoming Need For Speed reboot featuring car culture celebrities like Ken Block, Akira Nakai, and Magnus Walker will require an internet connection to work. Commonly referred to by gamers as “always online” this means if the game does not have an active connection to the interwebs it simply won’t boot up to gameplay. This isn’t just for muli-player mode either. Since Need For Speed will be based in an active open world environment even the “single player” mode will require a connection.
Now, some of you may be thinking that such a thing isn’t a big deal since these days high-speed internet is pretty much ubiquitous. Most of our game consoles are connected anyway so why does it matter if this game needs an internet connection to work? Well opponents of “always online” will mention that high speed internet isn’t quite as common as most of us like to think and not everyone has a reliable connection. They will also note that this would mean if the game’s own servers go down, an occurrence which is happening more frequently as of late, then the game may still not work despite the player themselves having a solid connection. Another con to “always online” is the possibility that if the game requires an internet connection it may also require a premium console-based internet service, for example Xbox Live Gold or PlayStation Plus. These services generally cost about $50 a year. So, if for example someone has an Xbox One console but does not have Xbox Live Gold their cost to entry just went up as they would have to purchase the game which will likely be about $60usd plus the additional $50 for Xbox Live, bringing the total investment for one game to $110.
Taking all that into account it is understandable why some fans of Need For Speed are upset that the new game will be going the always online route. In fact, some fans are so upset that an online petition has been started in hopes to convince EA Games to reverse their decision. As of the writing of this post the petition has 2,065 signatures of their 2,500 signature goal. While that may not be a lot of people in the grand scheme of things, its definitely enough to be noticed. Despite that it is unlikely that EA will have a change of heart on this issue.
Recently the Executive Producer of Need For Speed 2015 Marcus Nilsson spoke to the Official Xbox Magazine in an interview and explained the choice to go always online. According to Nilsson, the main reason why the new Need For Speed will require an internet connection is due to the re-working of Autolog. For those who don’t know, Autolog is a suite of online-based features used in Need For Speed games which tracks player stats and also connects players to each other within the game’s open world environment. “We’ve been pretty big with Autolog throughout the years and, as we know, its a pretty big feature,” said Nilsson. “This time around it we’re going to give it more of a human voice. It will treat your friend’s play as if it were part of the narrative experience.”
Marcus goes on to mention some of the new social features that will make their way into Need For Speed: “We also have a new snapshot system as well; Which is taking pictures of lots of different moments – [they go] out to the Need For Speed network where people can ‘like’ them, and those likes are being pushed back into the game as currency. So you get progression from sharing your photos. The Xbox One has really good built-in systems to make videos and stream them, which we are also going to use.”
Those features actually sound pretty cool and I got a small taste of them when I had a chance to demo Need For Speed at E3 this year. In the demo presentation it was mentioned that attempting to get “likes” and attention from other players and characters would play a big part in the gameplay. It even has something of a Twitter-like built in social network which is used to send and receive messages in-game. So for some, despite the possible pitfalls of an always online game, it may be worth it if it means adding innovative, cool features like Autolog.
We won’t really know how big of a factor that Autolog and always online will be until the final version of Need For Speed is released. Hopefully I’ll have a chance to review the final version and give you my take on it before it launches.
For now, we want to know what you think? Are you upset that the new Need For Speed will require an internet connection? Or are you ok with it because of the features it will bring to the game? Let us know your thoughts in the comments or tweet to us at @MotorworldHype.
Up until launch, the team behind Forza Motorsport 6 will be announcing their car list in big chunks. Today, a tasty chunk of said car list was released but in addition to that, it was also announced that Lime Rock Park will be in Forza Motorsport 6! Lime Rock park is a New England landmark and is a favorite track to racing enthusiasts all over the world so its awesome that we’ll see it in Forza Motorsport 6 once it releases this September. There will be 26 different tracks total when it is all said and done and I am looking forward to what’s announced next. I am also crossing my fingers that Long Beach will return! For the official Forza 6 Lime Rock Park press release and the list of cars announced today, scroll below.
1981 Ford #2 Zakspeed Racing Capri Turbo
1969 Ford Boss 302
1978 Ford Mustang II King Cobra
1966 Ford Country Squire
1985 Ford RS200 Evolution
1966 Ford GT40 Mk II
1966 Ford Lotus Cortina
1973 Ford Capri RS3100
1981 Ford Fiesta XR2
2007 Ford Shelby GT500
2000 Ford SVT Cobra R
1992 Ford Escort RS Cosworth
1993 Ford SVT Cobra R
1987 Ford Sierra Cosworth RS500
1965 Ford Mustang GT Coupe
1940 Ford De Luxe Coupe
2003 Ford Focus RS
1956 Ford F-100
1975 Ford Bronco
2011 Ford F-150 SVT Raptor
2011 Ford Transit SuperSportVan
1997 Mazda RX-7
1955 Mercedes-Benz 300 SLR
2008 Mitsubishi Lancer Evolution X GSR
1997 Honda Civic Type R
1997 Nissan Skyline GT-R V-Spec
2002 Lotus Esprit V8
2011 Peugeot 308 GTI
2004 Maserati MC12
1981 Volkswagen Scirocco S
2014 Alfa Romeo 4C
2011 Radical SR8 RX
2008 Lamborghini Reventon
2013 Donkervoort D8 GTO
2013 Vauxhall Astra 1.6 Tech Line Top Gear Edition
2014 Chevrolet Super Sport
2013 Dodge Ram Runner
1968 Oldsmobile Hurst/Olds 442
2011 BMW X5 M
1969 Ferrari Dino 246 GT
1995 Mitsubishi Eclipse GSX
Face the Rolling Hills of Lime Rock Park with Ford’s Finest in the Forza Garage
Before we get into week four of the Forza Garage – what we are calling “Ford Week” since we are announcing a long list of incredible rides from one of America’s most exciting and prestigious automakers – let’s talk about our latest track announcement for “Forza Motorsport 6.”
At E3, we announced a number of new environments that are part of the 26 locales you’ll be able to race in Forza 6 – Rio de Janeiro, Daytona International Speedway, Watkins Glen and Brands Hatch. Today, we bring you Lime Rock Park.
Lime Rock Park
Nestled in the hills of New England, this gloriously serene setting has been a home to motorsport since 1957. While its rolling hills and dales may appear simplistic, mastering their complex camber and radii is something great drivers from every racing discipline have struggled to achieve for decades. The 1.5 miles of racing surface at Lime Rock was engineered with the help of Cornell Aeronautical Labs using scientific and highway-safety principles. The track’s six right-hand corners and single left-hand turn are deceptively fast, and its track width is utterly unforgiving. Heading uphill, you enter turn five blindly, so it will take time to master your turn in and braking. Nearly all the racing greats have tread here, from Paul Newman to Stirling Moss. Everything with wheels from stock cars to Formula 5000 have fought for victory or suffered in defeat on this American treasure. Now you can experience its challenge and majesty in “Forza Motorsport 6.”
This week, we also introduce a bevy of Fords to the lineup you will have the chance to experience on Sept. 15. Racing’s influence on Ford’s iconic cars is only matched by the automaker’s impact upon racing itself.
1981 Ford #2 Zakspeed Racing Capri Turbo
Raw, brutal and beautiful define the beast that is the #2 Zakspeed Racing Capri Turbo. This Deutsche Rennsport Meisterschaft-era silhouette racer kept Ford in the racing headlines following its besting of Ferrari at Le Mans in the 1960s and Formula One triumphs in the 1970s. Every element of the #2 Capri is dramatic – from its mammoth wheel arches that house bespoke cooling to its massive aero package from nose to tail. While the overall form of the Zakspeed Racing Capri resembles its road-going counterpart, that shape is where the similarities end. The #2 Capri’s overall height barely reaches the production car’s door sill and underneath the Kevlar-reinforced plastic body panels is an aluminum spaceframe. It’s powered by a fire-breathing monster of an engine that’s capable of reaching more than 9000 rpm. The engine suffered massive turbo lag – indicative of the era – but repaid its pilot with spectacular force under full boost. This icon of racing is not for the faint of heart, waiting to either bite your backside or blow your mind. Tread with caution, but enjoy every minute of the ride.
1969 Ford Boss 302
The 1969 Boss 302 is a legend of Trans-Am racing, built by Ford to compete against the scourge of GM victories. It was driven by the likes of Parnelli Jones and temporarily turned the tables in Ford’s favor in the 1970 season. This free-breathing old school V8 was capable of much more than controlled terror in a corner – in fact, it was downright sporting. Car & Driver Magazine called it “the best handling Ford to ever come out of Dearborn.” It may have been rated at 290 horsepower, but everyone knew upon driving it there were much closer to 400 ponies under the hood. With less than 2,000 built in 1969, the Boss 302 is the perfect competitor in any race of American steel.
Stay tuned to ForzaMotorsport.net for full details on our weekly car and track reveals leading up to launch this September.