About two weeks ago Bugatti released some glamour shots of their Vision Gran Turismo project promising that its real life counterpart would be revealed at the Frankfurt Motor Show this year. Well, the show has officially kicked off and this beautiful concept has been introduced to the planet at large! There is something about seeing such an outrageous design made tangible that is stimulating to the ol’ eye balls.
Seriously this car looks amazing! Since the car had something of an early debut with the first shots there isn’t much new information to be had with its official reveal. In fact there is something of a lack of information when it comes to this particular car mainly that despite two reveals, it hasn’t been stated as to when Gran Turismo players can expect to download the Bugatti Vision GT for gameplay.
This leads me to a theory … WARNING: SPECULATION ALERT! The Tokyo Game Show (TGS) starts next week and with the complete absence of anything Gran Turismo related at E3 and at Gamescom, I strongly believe that Gran Turismo 7 will be announced at (TGS) this week. Could the Bugatti Vision Gran Turismo be the first Vision GT car for Gran Turismo 7? Is that why it hasn’t been officially said that it will be available for Gran Turismo 6? I have nothing official to bolster this theory but certain things line up. I guess we’ll find out for sure this week! For now you can scroll down and check out the gallery of official photos from the Bugatti Vision Gran Turismo reveal. Let us know what you think of the car in the comments!
Its officially official! Bugatti has thrown their hat into the Vision Gran Turismo project with this wild entry. If you need a refresher the Vision Gran Turismo project was started by the father of the Gran Turismo racing game Kazunori Yamauchi. He approached the design studios of several manufacturers and asked them to design a car while pretending that they had no limits or regulations to adhere to. These one off creations would then become part of Gran Turismo 6. The awesome part about the Vision Gran Turismo project so far is that many of the manufacturers actually created real life versions of their concepts. Bugatti is the latest to do so.
While some design studios went pretty blue sky futuristic (see the Chevrolet Chaparral 2X) it looks like Bugatti’s Vision Gran Turismo is very much based off the Veyron which was king of the top speed hill for quite some time and still a unicorn among car enthusiasts. Looking over the Bugatti Vision Gran Turismo some of their trademark design cues start to reveal themselves such as the “Bugatti line” i.e. the great “c”-like curve on either side of the vehicle. There are also design cues which are throw backs to classic Bugatti’s of the past; such as the center fin which the design team says was inspired by the Type 57 Atlantic from 1936.
There really are a ton of neat little details all over the car’s exterior to hype about. The interior isn’t too bad either as its likely one of the most luxurious race car interiors I’ve ever seen! Anyone lucky enough to visit the Frankfurt Motor Show this year will get to see the real life version of the Bugatti Gran Turismo in person and I am painfully jealous! If you’re like me and won’t be in Frankfurt then you can check out HD resolution images of the Bugatti Vision Gran Turismo yourself by clicking the thumbnails below. You can also read the official press release to get more insight from the Bugatti design team.
Bugatti releases the first design renderings of the virtual project for PlayStation® video racing franchise Gran Turismo®
The car’s design celebrates Bugatti’s racing history and is based on state of-the-art motor sport technology
A tribute to the Bugatti victories in Le Mans in 1937 and 1939
Molsheim, 2 September 2015. Bugatti fans, petrol heads and gamers have reason to look forward to the 66th International Motor Show (IAA) in Frankfurt. Specifically for the motor show, Bugatti has transformed a virtual project into tangible reality. For the French super sports car brand will be presenting its virtual concept Bugatti Vision Gran Turismo, which it developed in cooperation with Polyphony Digital Inc., creator of the Gran Turismo video game franchise, as a real show car. Now Bugatti has published the first digital renderings of the car. The design of the virtual race car is celebrating Bugatti’s racing history and is based on state-of-the-art motor sport technology. The project is the brand’s tribute to its great racing tradition of the 1920s and 1930s and its victories in Le Mans 24-hour races.
“The Bugatti design team normally works only for the exclusive and very distinguished circle of the brand’s customers. Now Bugatti Vision Gran Turismo has given us the opportunity, for the first time, to do something special for our fans as well,” explained Achim Anscheidt, the head of Bugatti Design. “When the target group suddenly grows from 450 Veyron owners to several million fans, gamers and high performance aficionados, it is a very exciting matter. We had a lot of fun with this project.”
The designers drew their inspiration from the brand’s successful racing tradition. Bugatti enjoyed great success in racing in the 1920s and 1930s. The historical theme for the design of the Vision Gran Turismo virtual modern race car was, in particular, the Bugatti Type 57 Tank and its victories in the 24-hour Le Mans race in 1937 and 1939. Consequently, the Bugatti Vision Gran Turismo makes its appearance in the classic blue two-tone finish of the Type 57 G Tank, the winning car in 1937, simultaneously evoking the colours of the historical French race cars of that period. Since then, blue has also been Bugatti’s brand colour.
Although the Bugatti Vision Gran Turismo will be racing in a class in which the cars generally have little or no relationship to real road vehicles, and their designs therefore are far more extreme and performance-oriented than that of a street-legal car, two things were important to the design team: First, the virtual car should look unmistakably like a Bugatti and completely embody the brand values of ‘Art, Forme, Technique’, and second, every part of the vehicle should have a real function. Consequently, the virtual race car was developed in close cooperation with the Bugatti engineers and is based on cutting-edge racing technology and precise aerodynamic analyses.
“In the Bugatti Veyron, we have developed a super sports car which unites two characteristics, the beauty and the beast,” explained Anscheidt. “The Bugatti Vision Gran Turismo embodies the performance beast. It has a more radical and extreme style. This is a thorough-bred Bugatti for the virtual race track, not for the street.”
“Under no circumstances did we want to create a retro-style race car in memory of the successes in Le Mans, but rather to transfer the feeling and mood of these special moments in Bugatti’s history to a modern vehicle,” said Sasha Selipanov, the Head of Exterior Design Creative Development. “As an acknowledged Gran Turismo fan, it is a great adventure for me to bring a brand which was once so successful in racing back to the virtual track.”
“We are taking Bugatti back to its roots,” he added. The Bugatti Vision Gran Turismo’s expressive form language is dominated by large convex surfaces in contrast to concave transitions and strong lines. This lends the vehicle styling precision and surface tensions of the highest quality. The proportions of the car are uncompromisingly athletic and shaped to meet the car’s performance goals.
The designers have unmistakably transferred the most important characteristics of Bugatti’s design DNA into the styling of the virtual race car. Consequently, the side view of the Bugatti Vision Gran Turismo is characterised by the famous Bugatti line. And the virtual race car has also been furnished with the most recognisable symbol of a Bugatti, the horse shoe on the front grille. It is placed in the centre of the central front air intake as three-dimensional sculpture and supports the structure between the wings and the aerodynamic front splitter. The horse shoe is flanked by the eight-eyed headlights, which were developed especially for the Bugatti Vision Gran Turismo.
Another typical Bugatti design element is the centre fin, which originated on the legendary Type 57 Atlantic from 1936. The designers employ two versions of the fin on the Bugatti Vision Gran Turismo: one on the front and rear wings, where they contribute to the appearance of the vehicle and the other running the length of the roof, where it makes an important contribution to the car’s dynamic stability.
An interesting detail on the roof is the NACA air intake, which, with its contrasting light blue finish, not only has a strikingly beautiful shape but also makes a crucial contribution to the control of the aerodynamic conditions on top of and at the rear of the car without compromising the effectiveness of the impressive rear wing.
The car has a strong trailing edge which provides great longitudinal-dynamic stability, exhausts the hot air from the engine compartment and, no less important, communicates to the pursuer in the video game that a Bugatti is getting away from him.
“We wanted to create a project as realistic as possible for our fans and put a real Bugatti in the virtual world of the PlayStation video game franchise,” explained Frank Heyl, the head of Exterior Design for Production Development at Bugatti. “Every design characteristic is defined by its function. Bugatti Vision Gran Turismo is the perfect symbiosis of engineering and aesthetics.”
Just as in the exterior design, no concessions were made in the design of the car’s interior. “This is an uncompromising race car,” emphasised Etienne Salome, the head of Interior Design at Bugatti. The interior is designed to meet racing requirements. All indicators, displays and controls are located where a race-car driver expects them – easy to read and easy to reach.
“We wanted to develop a virtual race car for our fans which is a genuine Bugatti down to the last detail and radiates the unrestricted values of the brand,” the designers said. “We hope that the gamers will have just as much fun racing the car as we did in developing it.”
The Bugatti Vision Gran Turismo show car will be displayed from 17–27 September 2015 at the Bugatti exhibit in hall 3.0 of the IAA grounds in Frankfurt am Main.
The other day a tease was released but today we get to see SRT’s Tomahawk Vision Gran Turismo in all of its futuristic glory! In addition to removing the virtual curtain, SRT dropped a ton of new details on their entry into the Vision Gran Turismo project. The Tomahawk is SRT’s way of looking at race cars 20 years into the future and their take on the kind of tech that will be at play in top tier racing series.
To start off with the SRT Tomahawk is a hybrid. While hybrid race cars may not exactly be a new concept, the Tomahawk does it in a completely new way. Rather than the traditional hybrid system of an electric motor and a gasoline motor, the Tomahawk combines its 7.0 liter wide angle V10 engine with a pneumatic propulsion system that drives the front wheel to the tune of up to 400HP using nothing but compressed air. Yes, air! Using one of several methods, special composite tanks are charged with air and can be released in bursts to provide power to the front wheels. The tanks can also deliver air to the cabin to help inflate the driver’s G-suit… Oh yeah, did we mention that the driver of this car would have to wear a G-suit?
See, the Tomahawk actually comes in three trims: The S which is the road going version of the car and has 695hp from its V10 and 215 from its pneumatic motor, the GTS-R which is the race trim version and packs an 1,137HP V10 and 313HP pneumatics, and finally the X which stands for “experimental performance” which makes a total of 2,590HP from its combined engines and is capable of a 404mph top speed. Hence the need for a G-suit…
Of course all of this is imaginary and theoretical but hey, what better place to play with the theoretical than in one of the best driving simulators available? Soon owners of Gran Turismo 6 on PlayStation will be able to test pilot the SRT Tomahawk for themselves. Rumor has it that in X trim the Tomahawk can lap Mazda Raceway Laguna Seca in 45 seconds. Think you can beat that?
For more on the SRT Tomahawk just click the thumbnails for large HD resolution pictures (even more pics on our Facebook page at Facebook.com/MotorworldHype), to learn more about all the engineering techniques, design choices, and materials used for the SRT Tomahawk check out the official press release and reveal video below.
FCA US LLC Looks 20 Years Into the Future With SRT Tomahawk Vision Gran Turismo
Single-Seat Hybrid Powertrain Concept Vehicle to be Released Exclusively in Gran Turismo®6
Engineered by the SRT (Street and Racing Technology) engineering team, the SRT Tomahawk Vision Gran Turismo is the latest vehicle to be released in Gran Turismo 6 as part of Polyphony Digital Inc.’s Vision Gran Turismo collaboration with leading automotive manufacturers, design houses and other leading global brands
Single-seat SRT Tomahawk based on a 20-year forward vision of existing and future potential technologies
Aggressive, functional exterior design selected from sketch competition open to entire FCA US design community
Three powerful versions – S, GTS-R and X – offering increasing levels of performance and technology
Futuristic hybrid powertrain combines wide-angle V-10 with pneumatically driven front wheels
Range-topping SRT Tomahawk Vision Gran Turismo X boasts 2,590 hp combined
June 2, 2015 , Auburn Hills, Mich. – Making its debut today, FCA US LLC’s latest concept car, the SRT Tomahawk Vision Gran Turismo, is a single-seat concept that pulls from existing and potential technologies to test the limits of performance. Gran Turismo®6 (GT6™) fans can stretch those limits on the virtual track this summer when then the V-10, 2,590 combined horsepower SRT Tomahawk Vision Gran Turismo X launches exclusively in GT6 for the PlayStation®3 console.
The SRT Tomahawk Vision Gran Turismo is the latest addition to the Vision Gran Turismo project where automakers, design houses and leading brands around the globe showcase special concept vehicles exclusively in Gran Turismo®, one of the most popular video game franchises in history. Beginning summer 2015, players can access three powerful versions of the SRT Tomahawk Vision Gran Turismo by successfully completing online challenges of varying degrees of difficulty in GT6.
After completing the challenges, players will find the entry level SRT Tomahawk Vision Gran Turismo S, the racing version GTS-R and the experimental technology ultimate version X concept vehicles in the game’s SRT garage.
“I’m truly happy that FCA and its performance division, SRT, have captured the spirit of the Vision Gran Turismo with the SRT Tomahawk Vision Gran Turismo,” said Kazunori Yamauchi, creator of Gran Turismo and president of Polyphony Digital, Inc. “FCA designers took part in a design competition and the concept that was chosen is extreme in every way with its striking form, aerodynamic proportions, internal mechanisms and advanced driver’s suit. Due to the radical design of the vehicle, our physics team had to develop new physics for Gran Turismo in order to represent the car properly in the game. We thank everyone at FCA who enjoyed the Vision Gran Turismo project and I am looking forward to the day when we can share the vision of SRT with Gran Turismo players.”
Internal Design Competition Brings Multitude of Ideas
The extreme exterior look of the SRT Tomahawk Vision Gran Turismo was born from an internal design competition that sought a futuristic (2035) interpretation of a high-performance Dodge. But this single-seat car is more than just digital design fantasy.
“It doesn’t take much to bring out the competitive spirit of the FCA US design team,” said Ralph Gilles, Head of Design, Fiat Chrysler Automobiles N.V. “We have plenty of Gran Turismo fans in the room and every one of them has the same goal – win the race. Everything we’ve done with the SRT Tomahawk Vision Gran Turismo aims for that goal.”
The popularity of video games among the members of the FCA US design studios meant that giving the GT6 assignment to one person or one studio was not an option. Everyone, from interns to seasoned designers, was invited to submit a sketch. As a result, designers worked on their sketches in their spare time, weekends and after hours producing a flood of proposals.
At the conclusion of the judging process, Paul Hoste was selected as the winner. Hoste, a young designer and new to FCA, grew up playing Gran Turismo. He was inspired by concept art and gravitated toward a design that had amped up, voluptuous curves that paid homage to iconic Dodge performance vehicles.
The overall shape of the SRT Tomahawk Vision Gran Turismo imparts a sense of movement and flow. The front view conveys an aggressive, almost menacing character, while the rear view takes on a bolder and powerful aesthetic with angular graphics and asymmetric look to the fenders.
All of the transparent elements, including the cockpit and engine cover, are made from ultra-light graphene skins. The driver views the SRT Tomahawk Vision Gran Turismo’s instruments and communication system on a clear digital overlay on the graphene windshield.
A large air intake for engine cooling is mounted on the hood. Active panels mounted above the front and rear fenders are constantly moving, via pneumatic assist, to create the optimal amount of aerodynamic downforce for braking assist and traction under acceleration.
An overhead view of the SRT Tomahawk Vision Gran Turismo is marked by a “pinched-waist” silhouette. An exposed aluminum spine channels air to help cool the V-10 engine.
Curved, voluptuous surfacing was used to create a timeless design that is accented by functional NACA style air intakes on the front and large air intakes for engine and brake cooling on the side.
The rear of the SRT Tomahawk Vision Gran Turismo has been thoughtfully designed for high impact – as this is the primary view for the gamer (and his or her competitors) during play. A bold, carbon fiber graphic detail is prominent. Thin LED lights and five large exhaust ports are integrated in the rear diffuser to create an intimidating and planted look.
Hoste worked closely with SRT engineering to optimize the hard points and performance numbers of his design for function and aerodynamics.
A Virtual Car Engineered for the Real World
With a full set of engineering and performance specifications developed by the SRT engineering team at FCA US, the capabilities of the SRT Tomahawk Vision Gran Turismo are rooted in an effort to push performance just beyond the limits of known science.
The entire vehicle design, from the driver position to the nearly flat layout of the V-10 engine, is intended to achieve the lowest possible center of gravity. The SRT Tomahawk Vision Gran Turismo was engineered and developed to the same uncompromising standards as any SRT vehicle on the road today. SRT engineers also worked in their spare time and on weekends to create three extremely fast cars that test the limits of human physiology.
“We had fun stretching our minds to create the SRT Tomahawk Vision Gran Turismo for GT6. The game places a high emphasis on capturing reality in a virtual environment; our goal was to respect that philosophy by focusing on plausible future technologies that could achieve our vision of extreme performance,” said Mike Shinedling, Manager – Advanced Concepts, SRT Engineering, FCA US LLC. “Everyone can appreciate an exquisite design and something that is beautifully engineered; when those two things are brought together in a fusion of cooperation, there is nothing more exciting.”
Key engineering features of the SRT Tomahawk Vision Gran Turismo include:
Ultra-lightweight materials used in the chassis and body work result in a car that weighs just 1,658 pounds in its ultimate performance configuration – just slightly heavier than a current day Formula One race car.
Rear wheels are powered by a wide-angle (144 degrees) V-10 engine that delivers up to 2,168 horsepower.
Front wheels are pneumatically driven independently. Combined with the V-10 powertrain, the SRT Tomahawk Vision Gran Turismo boasts up to 2,590 hp. Maximum performance version the SRT Tomahawk Vision Gran Turismo rolls with 1.56 hp per pound.
In addition to the front wheel power unit, pressurized air drives fast-actuating aerodynamic body panels for enhanced braking/traction performance, and activates driver’s G-suit during extreme maneuvers. Pressurized air is stored in tanks integrated into SRT Tomahawk Vision Gran Turismo’s chassis to negate any weight penalty.
Three Performance Levels
The SRT Tomahawk Vision Gran Turismo comes in three variations:
Entry-level S: Game players must first master the base version of the SRT Tomahawk Vision Gran Turismo. The 7.0-liter wide-angle V-10 is tuned to deliver 792 hp (compared with 645 hp for the 8.4-liter V-10 in the 2015 Dodge Viper). The pneumatically driven front wheels add 215 hp, for total system output of 1,007 hp. With a curb weight of 2,026 pounds, this version of the SRT Tomahawk Vision Gran Turismo is the heaviest, yet it has a top speed in excess of 250 mph.
Racing version GTS-R: Race tuning pushes output of the V-10 to 1,137 hp, while the air-driven front wheels add 313 hp for total system output of 1,450 hp. Aggressive weight-cutting techniques whittle the curb weight of the Tomahawk Vision Gran Turismo GTS-R to 1,459 pounds (the lightest of any version) and the top speed in excess of 300 mph.
Experimental technology ultimate version X: This is the ultimate Tomahawk Vision Gran Turismo. With a redline set at 14,500 rpm, the V-10 engine pumps out 2,168 hp (nearly three times the output from the base Tomahawk Vision Gran Turismo S) The front wheel drivetrain contributes an additional 422 hp at peak, for total output of 2,590 hp. That gives the Tomahawk Vision Gran Turismo X a top speed of 404 mph. Due to the extreme performance of the X version, the driver is required to wear a G-suit for protection.
The single-seat, mid-engine, all-wheel-drive SRT Tomahawk Vision Gran Turismo uses a purpose-built composite chassis. The chassis uses emerging and advanced materials, including hollow carbon nanofibers and graphene micro-lattice structures. Filament-wound pneumatic cylinders are integral structural elements laminated into the chassis.
To assist in cooling the carbon brake disks, the pneumatic front power unit builds up a “chill-sink” with expanding air during power delivery. This chill-sink is used to deliver required brake cooling with a minimal amount of air flow, thus greatly reducing aerodynamic drag.
In order to withstand the massive cornering and down force loads, next-generation compounds and construction were used to create the tires. The on-board pneumatic system continuously monitors and adjusts tire pressures according to the vehicle demands.
Charge, Recover, Release
While the V-10 engine drives the rear wheels, the SRT Tomahawk Vision Gran Turismo’s front wheels are linked to a variable-fin quad-stage pneumatic power unit that can quickly store and release energy. When the Tomahawk Vision Gran Turismo’s brakes are activated, or the V-10 engine is not at max power, the pneumatic power unit compresses air into the long, composite tanks that are structural members of the chassis. The compressed air is released to drive the front wheels, power the Tomahawk Vision Gran Turismo active aero panels and pressurize the driver’s G-suit in the Tomahawk Vision Gran Turismo X.
Pneumatic energy is generated in three ways:
Pre-race full charge
Braking re-generation charge via independent power units at each front wheel
Engine charge during braking and as part of the stability control system. During hard corner-exit and launch acceleration, when wheel spin is detected, excess available power is pulled from the engine via a third power unit
Pneumatic energy is released in five primary ways:
Fast actuation of aerodynamic panels
Charging the variable spring rate suspension system
Wake modification for low drag, high speed runs on long straights (Nordschleife Dottinger-Hohe, Mulsanne Straight, Bonneville Salt Flats/LSR)
Pressurization of driver G-suit
SRT engineers called for an aggressive aerodynamic strategy to manage airflow at extreme speeds. The Tomahawk Vision Gran Turismo’s aerodynamic system reacts to inputs from a forward scanning laser system that detects surface changes. The computer controls anticipate changes in vehicle ride height, pitch and yaw and adjust the splitter accordingly.
The SRT Tomahawk Vision Gran Turismo not only generates a tremendous amount of downforce, it also generates yaw force, normally seen in aircraft. There are nine active aerodynamic panels and two front splitters that actively steer the car through the air and help the vehicle corner at extreme speeds. These aerodynamic features are constantly adjusting to track conditions and driver inputs in order to provide the highest level of down force when needed. However, in a top speed run, the panels can be tucked to create a slippery, low-drag shape.
The V-10’s exhaust system is routed to the rear diffuser in a series of paired runners. Flow from the exhaust works in conjunction with the active aerodynamic system to provide an acceleration of underbody flow at the rear of the car and create a blown diffuser effect that increases down force without a negative effect on drag.
Pneumatics also drive the Tomahawk Vision Gran Turismo’s suspension. The car rides on a set of variable-rate pneumatic springs with adjustable jounce and rebound damping. A revolutionary active camber system adjusts the wheel knuckles to “lean” the vehicle into turns, with each wheel angling outboard or inboard to maintain the optimum tire contact patch and highest possible mechanical grip.
About the Gran Turismo® Franchise
Gran Turismo® celebrated its 15th anniversary in 2013, having first appeared internationally in 1998. The multi-award-winning franchise has been the most successful ever for PlayStation®, and in 2013 it also surpassed worldwide sales of 70 million units. Various iterations of Gran Turismo have been created for PlayStation® , PlayStation®2, PlayStation®3 and PSP (PlayStation®Portable) systems, and have always been regarded as the best and most authentic driving simulators ever created due to true-to-life graphics, authentic physics technology and design. Since the inception of Gran Turismo, famed creator Kazunori Yamauchi and Polyphony Digital Inc. in Japan have revolutionized the racing category as we know it today. His offerings provide the most realistic driving simulation in the industry and a unique medium for automotive manufacturers to showcase their products. Gran Turismo®6, the latest iteration of the game, was released on December 6, 2013.
About FCA US LLC
FCA US LLC is a North American automaker with a new name and a long history. Headquartered in Auburn Hills, Michigan, FCA US is a member of the Fiat Chrysler Automobiles N.V. (FCA) family of companies. FCA US designs, engineers, manufactures and sells vehicles under the Chrysler, Jeep, Dodge, Ram and FIAT brands as well as the SRT performance vehicle designation. The company also distributes the Alfa Romeo 4C model and Mopar products. FCA US is building upon the historic foundations of Chrysler, the innovative American automaker first established by Walter P. Chrysler in 1925; and Fiat, founded in Italy in 1899 by pioneering entrepreneurs, including Giovanni Agnelli.
FCA, the seventh-largest automaker in the world based on total annual vehicle sales, is an international automotive group. FCA is listed on the New York Stock Exchange under the symbol “FCAU” and on the Mercato Telematico Azionario under the symbol “FCA.”
SRT (Street & Racing Technology) is the next American manufacturer to join Gran Turismo 6’s Vision GT project in which car designers from various OEM’s are challenged to forget limits and design their vision of the ultimate car. SRT didn’t give us a full reveal of the Tomahawk yet, instead showing off a few teaser shots and a quick teaser video. From what I can tell, the Tomahawk is definitely going to be low, sleek, and probably have a hemi in it. What really grabs my attention is the 5 exhaust tips at the back! As with all previous Vision GT cars, the Tomahawk will be available for download in Gran Turismo 6 on PlayStation 3. No word yet on when but I will fill you in as soon as I know! For now, take a closer look at the SRT Tomahawk by clicking the thumbnail pictures below and watching the teaser video. Let me know what you think about the SRT Tomahawk in the comments below or tweet to us at @Motorworldhype.
Back in 2013 I reported the confirmation that a movie based on the Gran Turismo racing game franchise is in the works. Other than some somewhat vague details about the plot being based on the GT Academy journey of a gamer moving from the couch to a real life racing seat. Well after two years it looks like there is some more movement on the film according to the Hollywood Reporter with a story that Joseph Kosinski, the director of films like Tron Legacy and Oblivion is negotiating with Sony to direct the Gran Turismo film.
This could be good or bad depending on your opinion of Kosinski’s aforementioned films Tron Legacy and Oblivion. I haven’t seen Oblivion but I have watched Tron Legacy and I actually enjoyed it a lot (I even bought the blu ray). However, there are also a lot of people who didn’t like those films. For what its worth, after watching the documentary KAZ (a film about Gran Turismo’s creator Kazunori Yamauchi) I have to say that I think Kosinski’s visual style may lend itself well to the direction that Kazunori may want to go with this flick.
As of now, there is still no definitive word on when the Gran Turismo movie is slated to be released or what the story will actually be (the THR report sites that the script is being re-written). But, if I hear anything else I’ll be sure to fill you in! In the meantime what do you think about this news? Do you think Joseph Kosinski is a good choice to direct the Gran Turismo film? If not who would you choose to direct? Did you even remember that this film was being made? Let me know your thoughts in the comments or you can tweet them to us at @MotorworldHype
Counting today there are only 12 days until Christmas Eve! So we are going to post at least one awesome thing each of those days that we think would be awesome gifts for the gear head in your life (or for yourself). We are starting off the first day with the Playseat Racing Evolution Top Gear Edition simulator seat. We previewed this set up at E3 earlier this year and its finally available for sale in the USA. The Evolution Seat is a great way for gamers to play their favorite racing games like Forza, Gran Turismo, F1 2014 and PC games like iRacing. As a bonus this seat is decked out in a Top Gear theme featuring their “test dummy” checkered design, the Top Gear logo, and The Stig him-her-eh-itself!
Its built to handle many types of wheel/pedal set ups like Logitec, Fanatec, Thrustmaster, and Mad Catz. Its adjustable for people of different heights, and can fold to save space when not in use. We have the Forza edition rig and we love it! Its a bit on the pricy side at $499 but its totally worth it!
You can order it by clicking hereand you can check out our preview of it from E3 as well as some more pictures (just click the thumbnails) below.
DISCLAIMER: Playseat Racing is a promotional partner of MotorworldHype.com
There is no more F1 racing until next year. This really, really sucks if you’re an F1 fan like me. Luckily, Codemasters has been filling the void for years with their F1 video game franchise. F1 2014 is the last game for “last gen” consoles (Xbox 360, PlayStation 3) before they move on to the new kids on the block Xbox One and PlayStation 4. So, is it worth it to take one more ride before upgrading? Well, I have put together a pros and cons review for you to help you form your own opinion. Check it out below!
Chevrolet has officially thrown their hat in the “Vision Gran Turismo” Project, a invitational from Gran Turismo head Kazunori Yamauchi to OEMs to create a no-limits, blue sky car. When faced with the challenge Chevrolet put together a tag team of their design chief Ed Welburn and their storied relationship with the Chaparral racing program. Together they came up with the Chaparral 2X Vision Gran Turismo. Its certainly, designed out of the box, proposing many concepts that would be absolutely nuts to do in racing today. The Chaparral 2X Vision GT made its world debut at the LA Auto Show this year and I had a chance to take a closer look at it. Check it out below along with a few pictures.
The next Formula One game from Codemasters is coming this October (a month earlier than usual) and we are going to present to you four reasons why we have high hopes for this game. Check out the four “hot lap” videos below taken from actual game play as a preview of things to come. Naturally, should we get a copy we will do a full review of F1 2014 and let you know if its worth purchasing. For now we are pretty optimistic! Now stop reading and start watching below!
One of my favorite driving franchises is the F1 series from the gang at Codemasters. To some controversy their last game F1 2013 was released on what is technically “last gen” consoles (Xbox 360, PS3). Well, it looks like Codemasters may be sparking some of that controversy again as they have announced that F1 2014 will also be released on the “last gen” consoles. However, they have also promised that F1 2014 will be their last F1 game that is exclusive to Xbox 360 and PS3 and they have also promised that F1 2014 will be a fitting send-off.
To quell any interweb-rage about F1 2014 not coming to Xbox One or PS4, Codemasters gave a little preview of what we can expect in F1 2015. One of the biggest tidbits is that the release cycle will likely change. Typically, Codemasters releases their F1 games at the end of the season and before the next season. This is because Codemasters doesn’t know what new tracks, teams, or drivers will be added to F1 before the season starts so they have to wait until it all shakes out and then make their game.
However, starting with F1 2015 Codemasters will look to release their F1 games earlier in the season rather than the end. This is because due to the architecture of Xbox One and PS4 it is easier to release content like new teams, tracks, and drivers via DLC (downloadable content) as the season unfolds. So far, that is all we know about their future plans but Codemasters’ has hinted that they will reveal more about their next gen F1 games once F1 2014 is released this October (October 21st, 2014 to be exact).
I personally can’t wait to see what the team will do with the new consoles. But I am equally excited for F1 2014! If you share that sentiment then feel free to scroll down and check out the official gameplay trailer!