Video Game Hype: SRT Tomahawk Vision Gran Turismo Bares All (Video)

Posted on 06.02.15 | Andrew Beckford No Comments

SRT Tomahawk S Vision Gran Turismo

The other day a tease was released but today we get to see SRT’s Tomahawk Vision Gran Turismo in all of its futuristic glory!  In addition to removing the virtual curtain, SRT dropped a ton of new details on their entry into the Vision Gran Turismo project.  The Tomahawk is SRT’s way of looking at race cars 20 years into the future and their take on the kind of tech that will be at play in top tier racing series.

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To start off with the SRT Tomahawk is a hybrid.  While hybrid race cars may not exactly be a new concept, the Tomahawk does it in a completely new way.  Rather than the traditional hybrid system of an electric motor and a gasoline motor, the Tomahawk combines its 7.0 liter wide angle V10 engine with a pneumatic propulsion system that drives the front wheel to the tune of up to 400HP using nothing but compressed air.  Yes, air!  Using one of several methods, special composite tanks are charged with air and can be released in bursts to provide power to the front wheels.  The tanks can also deliver air to the cabin to help inflate the driver’s G-suit…  Oh yeah, did we mention that the driver of this car would have to wear a G-suit?

SRT Tomahawk Vision Gran Turismo Concept Sketch SRT Tomahawk Vision Gran Turismo Concept Plan View Sketch SRT Tomahawk Vision Gran Turismo Concept Sketch SRT Tomahawk Vision Gran Turismo Concept Sketch SRT Tomahawk Vision Gran Turismo Concept Rear View Sketch

See, the Tomahawk actually comes in three trims: The S which is the road going version of the car and has 695hp from its V10 and 215 from its pneumatic motor, the GTS-R which is the race trim version and packs an 1,137HP V10 and 313HP pneumatics, and finally the X which stands for “experimental performance” which makes a total of 2,590HP from its combined engines and is capable of a 404mph top speed.  Hence the need for a G-suit…

SRT Tomahawk Vision Gran Turismo Concept Side View Sketch SRT Tomahawk Vision Gran Turismo Concept Rear View Sketch SRT Tomahawk GTS-R Vision Gran Turismo SRT Tomahawk GTS-R Vision Gran Turismo SRT Tomahawk GTS-R Vision Gran Turismo

Of course all of this is imaginary and theoretical but hey, what better place to play with the theoretical than in one of the best driving simulators available?  Soon owners of Gran Turismo 6 on PlayStation will be able to test pilot the SRT Tomahawk for themselves.  Rumor has it that in X trim the Tomahawk can lap Mazda Raceway Laguna Seca in 45 seconds.  Think you can beat that?

SRT Tomahawk GTS-R Vision Gran Turismo SRT Tomahawk GTS-R Vision Gran Turismo SRT Tomahawk GTS-R Vision Gran Turismo SRT Tomahawk GTS-R Vision Gran Turismo SRT Race G-suit for the SRT Tomahawk GTS-R Vision Gran Turismo

For more on the SRT Tomahawk just click the thumbnails for large HD resolution pictures (even more pics on our Facebook page at Facebook.com/MotorworldHype), to learn more about all the engineering techniques, design choices, and materials used for the SRT Tomahawk check out the official press release and reveal video below.

Reveal video:

Press Release:

FCA US LLC Looks 20 Years Into the Future With SRT Tomahawk Vision Gran Turismo

Single-Seat Hybrid Powertrain Concept Vehicle to be Released Exclusively in Gran Turismo®6
  • Engineered by the SRT (Street and Racing Technology) engineering team, the SRT Tomahawk Vision Gran Turismo is the latest vehicle to be released in Gran Turismo 6 as part of Polyphony Digital Inc.’s Vision Gran Turismo collaboration with leading automotive manufacturers, design houses and other leading global brands
  • Single-seat SRT Tomahawk based on a 20-year forward vision of existing and future potential technologies
  • Aggressive, functional exterior design selected from sketch competition open to entire FCA US design community
  • Three powerful versions – S, GTS-R and X – offering increasing levels of performance and technology
  • Futuristic hybrid powertrain combines wide-angle V-10 with pneumatically driven front wheels
  • Range-topping SRT Tomahawk Vision Gran Turismo X boasts 2,590 hp combined
June 2, 2015 , Auburn Hills, Mich. – Making its debut today, FCA US LLC’s latest concept car, the SRT Tomahawk Vision Gran Turismo, is a single-seat concept that pulls from existing and potential technologies to test the limits of performance. Gran Turismo®6 (GT6™) fans can stretch those limits on the virtual track this summer when then the V-10, 2,590 combined horsepower SRT Tomahawk Vision Gran Turismo X launches exclusively in GT6 for the PlayStation®3 console.

The SRT Tomahawk Vision Gran Turismo is the latest addition to the Vision Gran Turismo project where automakers, design houses and leading brands around the globe showcase special concept vehicles exclusively in Gran Turismo®, one of the most popular video game franchises in history. Beginning summer 2015, players can access three powerful versions of the SRT Tomahawk Vision Gran Turismo by successfully completing online challenges of varying degrees of difficulty in GT6.
After completing the challenges, players will find the entry level SRT Tomahawk Vision Gran Turismo S, the racing version GTS-R and the experimental technology ultimate version X concept vehicles in the game’s SRT garage.

“I’m truly happy that FCA and its performance division, SRT, have captured the spirit of the Vision Gran Turismo with the SRT Tomahawk Vision Gran Turismo,” said Kazunori Yamauchi, creator of Gran Turismo and president of Polyphony Digital, Inc. “FCA designers took part in a design competition and the concept that was chosen is extreme in every way with its striking form, aerodynamic proportions, internal mechanisms and advanced driver’s suit. Due to the radical design of the vehicle, our physics team had to develop new physics for Gran Turismo in order to represent the car properly in the game. We thank everyone at FCA who enjoyed the Vision Gran Turismo project and I am looking forward to the day when we can share the vision of SRT with Gran Turismo players.”

Internal Design Competition Brings Multitude of Ideas
The extreme exterior look of the SRT Tomahawk Vision Gran Turismo was born from an internal design competition that sought a futuristic (2035) interpretation of a high-performance Dodge. But this single-seat car is more than just digital design fantasy.

“It doesn’t take much to bring out the competitive spirit of the FCA US design team,” said Ralph Gilles, Head of Design, Fiat Chrysler Automobiles N.V. “We have plenty of Gran Turismo fans in the room and every one of them has the same goal – win the race. Everything we’ve done with the SRT Tomahawk Vision Gran Turismo aims for that goal.”

The popularity of video games among the members of the FCA US design studios meant that giving the GT6 assignment to one person or one studio was not an option. Everyone, from interns to seasoned designers, was invited to submit a sketch. As a result, designers worked on their sketches in their spare time, weekends and after hours producing a flood of proposals.

At the conclusion of the judging process, Paul Hoste was selected as the winner. Hoste, a young designer and new to FCA, grew up playing Gran Turismo. He was inspired by concept art and gravitated toward a design that had amped up, voluptuous curves that paid homage to iconic Dodge performance vehicles.

The overall shape of the SRT Tomahawk Vision Gran Turismo imparts a sense of movement and flow. The front view conveys an aggressive, almost menacing character, while the rear view takes on a bolder and powerful aesthetic with angular graphics and asymmetric look to the fenders.

All of the transparent elements, including the cockpit and engine cover, are made from ultra-light graphene skins. The driver views the SRT Tomahawk Vision Gran Turismo’s instruments and communication system on a clear digital overlay on the graphene windshield.

A large air intake for engine cooling is mounted on the hood. Active panels mounted above the front and rear fenders are constantly moving, via pneumatic assist, to create the optimal amount of aerodynamic downforce for braking assist and traction under acceleration.

An overhead view of the SRT Tomahawk Vision Gran Turismo is marked by a “pinched-waist” silhouette. An exposed aluminum spine channels air to help cool the V-10 engine.

Curved, voluptuous surfacing was used to create a timeless design that is accented by functional NACA style air intakes on the front and large air intakes for engine and brake cooling on the side.

The rear of the SRT Tomahawk Vision Gran Turismo has been thoughtfully designed for high impact – as this is the primary view for the gamer (and his or her competitors) during play. A bold, carbon fiber graphic detail is prominent. Thin LED lights and five large exhaust ports are integrated in the rear diffuser to create an intimidating and planted look.

Hoste worked closely with SRT engineering to optimize the hard points and performance numbers of his design for function and aerodynamics.

A Virtual Car Engineered for the Real World
With a full set of engineering and performance specifications developed by the SRT engineering team at FCA US, the capabilities of the SRT Tomahawk Vision Gran Turismo are rooted in an effort to push performance just beyond the limits of known science.

The entire vehicle design, from the driver position to the nearly flat layout of the V-10 engine, is intended to achieve the lowest possible center of gravity. The SRT Tomahawk Vision Gran Turismo was engineered and developed to the same uncompromising standards as any SRT vehicle on the road today. SRT engineers also worked in their spare time and on weekends to create three extremely fast cars that test the limits of human physiology.

“We had fun stretching our minds to create the SRT Tomahawk Vision Gran Turismo for GT6. The game places a high emphasis on capturing reality in a virtual environment; our goal was to respect that philosophy by focusing on plausible future technologies that could achieve our vision of extreme performance,” said Mike Shinedling, Manager – Advanced Concepts, SRT Engineering, FCA US LLC. “Everyone can appreciate an exquisite design and something that is beautifully engineered; when those two things are brought together in a fusion of cooperation, there is nothing more exciting.”

Key engineering features of the SRT Tomahawk Vision Gran Turismo include:

  • Ultra-lightweight materials used in the chassis and body work result in a car that weighs just 1,658 pounds in its ultimate performance configuration – just slightly heavier than a current day Formula One race car.
  • Rear wheels are powered by a wide-angle (144 degrees) V-10 engine that delivers up to 2,168 horsepower.
  • Front wheels are pneumatically driven independently. Combined with the V-10 powertrain, the SRT Tomahawk Vision Gran Turismo boasts up to 2,590 hp. Maximum performance version the SRT Tomahawk Vision Gran Turismo rolls with 1.56 hp per pound.
  • In addition to the front wheel power unit, pressurized air drives fast-actuating aerodynamic body panels for enhanced braking/traction performance, and activates driver’s G-suit during extreme maneuvers. Pressurized air is stored in tanks integrated into SRT Tomahawk Vision Gran Turismo’s chassis to negate any weight penalty.

Three Performance Levels
The SRT Tomahawk Vision Gran Turismo comes in three variations:

  • Entry-level S: Game players must first master the base version of the SRT Tomahawk Vision Gran Turismo. The 7.0-liter wide-angle V-10 is tuned to deliver 792 hp (compared with 645 hp for the 8.4-liter V-10 in the 2015 Dodge Viper). The pneumatically driven front wheels add 215 hp, for total system output of 1,007 hp. With a curb weight of 2,026 pounds, this version of the SRT Tomahawk Vision Gran Turismo is the heaviest, yet it has a top speed in excess of 250 mph.
  • Racing version GTS-R: Race tuning pushes output of the V-10 to 1,137 hp, while the air-driven front wheels add 313 hp for total system output of 1,450 hp. Aggressive weight-cutting techniques whittle the curb weight of the Tomahawk Vision Gran Turismo GTS-R to 1,459 pounds (the lightest of any version) and the top speed in excess of 300 mph.
  • Experimental technology ultimate version X: This is the ultimate Tomahawk Vision Gran Turismo. With a redline set at 14,500 rpm, the V-10 engine pumps out 2,168 hp (nearly three times the output from the base Tomahawk Vision Gran Turismo S) The front wheel drivetrain contributes an additional 422 hp at peak, for total output of 2,590 hp. That gives the Tomahawk Vision Gran Turismo X a top speed of 404 mph. Due to the extreme performance of the X version, the driver is required to wear a G-suit for protection.

The single-seat, mid-engine, all-wheel-drive SRT Tomahawk Vision Gran Turismo uses a purpose-built composite chassis. The chassis uses emerging and advanced materials, including hollow carbon nanofibers and graphene micro-lattice structures. Filament-wound pneumatic cylinders are integral structural elements laminated into the chassis.

To assist in cooling the carbon brake disks, the pneumatic front power unit builds up a “chill-sink” with expanding air during power delivery. This chill-sink is used to deliver required brake cooling with a minimal amount of air flow, thus greatly reducing aerodynamic drag.

In order to withstand the massive cornering and down force loads, next-generation compounds and construction were used to create the tires. The on-board pneumatic system continuously monitors and adjusts tire pressures according to the vehicle demands.

Charge, Recover, Release
While the V-10 engine drives the rear wheels, the SRT Tomahawk Vision Gran Turismo’s front wheels are linked to a variable-fin quad-stage pneumatic power unit that can quickly store and release energy. When the Tomahawk Vision Gran Turismo’s brakes are activated, or the V-10 engine is not at max power, the pneumatic power unit compresses air into the long, composite tanks that are structural members of the chassis. The compressed air is released to drive the front wheels, power the Tomahawk Vision Gran Turismo active aero panels and pressurize the driver’s G-suit in the Tomahawk Vision Gran Turismo X.

Pneumatic energy is generated in three ways:

  • Pre-race full charge
  • Braking re-generation charge via independent power units at each front wheel
  • Engine charge during braking and as part of the stability control system. During hard corner-exit and launch acceleration, when wheel spin is detected, excess available power is pulled from the engine via a third power unit

Pneumatic energy is released in five primary ways:

  • Front-wheel drive
  • Fast actuation of aerodynamic panels
  • Charging the variable spring rate suspension system
  • Wake modification for low drag, high speed runs on long straights (Nordschleife Dottinger-Hohe, Mulsanne Straight, Bonneville Salt Flats/LSR)
  • Pressurization of driver G-suit

Aggressive Aerodynamics
SRT engineers called for an aggressive aerodynamic strategy to manage airflow at extreme speeds. The Tomahawk Vision Gran Turismo’s aerodynamic system reacts to inputs from a forward scanning laser system that detects surface changes. The computer controls anticipate changes in vehicle ride height, pitch and yaw and adjust the splitter accordingly.

The SRT Tomahawk Vision Gran Turismo not only generates a tremendous amount of downforce, it also generates yaw force, normally seen in aircraft. There are nine active aerodynamic panels and two front splitters that actively steer the car through the air and help the vehicle corner at extreme speeds. These aerodynamic features are constantly adjusting to track conditions and driver inputs in order to provide the highest level of down force when needed. However, in a top speed run, the panels can be tucked to create a slippery, low-drag shape.

The V-10’s exhaust system is routed to the rear diffuser in a series of paired runners. Flow from the exhaust works in conjunction with the active aerodynamic system to provide an acceleration of underbody flow at the rear of the car and create a blown diffuser effect that increases down force without a negative effect on drag.

Pneumatics also drive the Tomahawk Vision Gran Turismo’s suspension. The car rides on a set of variable-rate pneumatic springs with adjustable jounce and rebound damping. A revolutionary active camber system adjusts the wheel knuckles to “lean” the vehicle into turns, with each wheel angling outboard or inboard to maintain the optimum tire contact patch and highest possible mechanical grip.

About the Gran Turismo® Franchise
Gran Turismo® celebrated its 15th anniversary in 2013, having first appeared internationally in 1998. The multi-award-winning franchise has been the most successful ever for PlayStation®, and in 2013 it also surpassed worldwide sales of 70 million units. Various iterations of Gran Turismo have been created for PlayStation® , PlayStation®2, PlayStation®3 and PSP (PlayStation®Portable) systems, and have always been regarded as the best and most authentic driving simulators ever created due to true-to-life graphics, authentic physics technology and design. Since the inception of Gran Turismo, famed creator Kazunori Yamauchi and Polyphony Digital Inc. in Japan have revolutionized the racing category as we know it today. His offerings provide the most realistic driving simulation in the industry and a unique medium for automotive manufacturers to showcase their products. Gran Turismo®6, the latest iteration of the game, was released on December 6, 2013.

About FCA US LLC
FCA US LLC is a North American automaker with a new name and a long history. Headquartered in Auburn Hills, Michigan, FCA US is a member of the Fiat Chrysler Automobiles N.V. (FCA) family of companies. FCA US designs, engineers, manufactures and sells vehicles under the Chrysler, Jeep, Dodge, Ram and FIAT brands as well as the SRT performance vehicle designation. The company also distributes the Alfa Romeo 4C model and Mopar products. FCA US is building upon the historic foundations of Chrysler, the innovative American automaker first established by Walter P. Chrysler in 1925; and Fiat, founded in Italy in 1899 by pioneering entrepreneurs, including Giovanni Agnelli.

FCA, the seventh-largest automaker in the world based on total annual vehicle sales, is an international automotive group. FCA is listed on the New York Stock Exchange under the symbol “FCAU” and on the Mercato Telematico Azionario under the symbol “FCA.”

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Video Game Hype: SRT Designs “Tomahawk” Concept For Gran Turismo 6’s “Vision GT” Project (Video)

Posted on 05.29.15 | Andrew Beckford No Comments

FCA US LLC has revealed new images of the SRT Tomahawk Vision Gr

SRT (Street & Racing Technology) is the next American manufacturer to join Gran Turismo 6’s Vision GT project in which car designers from various OEM’s are challenged to forget limits and design their vision of the ultimate car.  SRT didn’t give us a full reveal of the Tomahawk yet, instead showing off a few teaser shots and a quick teaser video.  From what I can tell, the Tomahawk is definitely going to be low, sleek, and probably have a hemi in it.  What really grabs my attention is the 5 exhaust tips at the back!  As with all previous Vision GT cars, the Tomahawk will be available for download in Gran Turismo 6 on PlayStation 3.  No word yet on when but I will fill you in as soon as I know!  For now, take a closer look at the SRT Tomahawk by clicking the thumbnail pictures below and watching the teaser video.  Let me know what you think about the SRT Tomahawk in the comments below or tweet to us at @Motorworldhype.

FCA US LLC has revealed new images of the SRT Tomahawk Vision Gr FCA US LLC has revealed new images of the SRT Tomahawk Vision Gr

Teaser video:

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Movie Hype: Tron Legacy Director Tapped To Helm Gran Turismo Movie

Posted on 03.03.15 | Andrew Beckford No Comments

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Back in 2013 I reported the confirmation that a movie based on the Gran Turismo racing game franchise is in the works.  Other than some somewhat vague details about the plot being based on the GT Academy journey of a gamer moving from the couch to a real life racing seat.  Well after two years it looks like there is some more movement on the film according to the Hollywood Reporter with a story that Joseph Kosinski, the director of films like Tron Legacy and Oblivion is negotiating with Sony to direct the Gran Turismo film.

This could be good or bad depending on your opinion of Kosinski’s aforementioned films Tron Legacy and Oblivion.  I haven’t seen Oblivion but I have watched Tron Legacy and I actually enjoyed it a lot (I even bought the blu ray).  However, there are also a lot of people who didn’t like those films.  For what its worth, after watching the documentary KAZ (a film about Gran Turismo’s creator Kazunori Yamauchi) I have to say that I think Kosinski’s visual style may lend itself well to the direction that Kazunori may want to go with this flick.

As of now, there is still no definitive word on when the Gran Turismo movie is slated to be released or what the story will actually be (the THR report sites that the script is being re-written).  But, if I hear anything else I’ll be sure to fill you in!  In the meantime what do you think about this news?  Do you think Joseph Kosinski is a good choice to direct the Gran Turismo film?  If not who would you choose to direct?  Did you even remember that this film was being made?  Let me know your thoughts in the comments or you can tweet them to us at @MotorworldHype

[Source: The Hollywood Reporter]

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12 Days Of Hype: Playseat Racing Evolution Top Gear Edition Simulator Seat

Posted on 12.13.14 | Andrew Beckford No Comments

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Counting today there are only 12 days until Christmas Eve!  So we are going to post at least one awesome thing each of those days that we think would be awesome gifts for the gear head in your life (or for yourself).  We are starting off the first day with the Playseat Racing Evolution Top Gear Edition simulator seat.  We previewed this set up at E3 earlier this year and its finally available for sale in the USA.  The Evolution Seat is a great way for gamers to play their favorite racing games like Forza, Gran Turismo, F1 2014 and PC games like iRacing.  As a bonus this seat is decked out in a Top Gear theme featuring their “test dummy” checkered design, the Top Gear logo, and The Stig him-her-eh-itself!

Its built to handle many types of wheel/pedal set ups like Logitec, Fanatec, Thrustmaster, and Mad Catz.  Its adjustable for people of different heights, and can fold to save space when not in use.  We have the Forza edition rig and we love it!  Its a bit on the pricy side at $499 but its totally worth it!

You can order it by clicking here and you can check out our preview of it from E3 as well as some more pictures (just click the thumbnails) below.

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DISCLAIMER: Playseat Racing is a promotional partner of MotorworldHype.com

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Hype Review: F1 2014 By Codemasters Is The Best Way To Pass The Offseason (Video)

Posted on 12.09.14 | Andrew Beckford No Comments

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There is no more F1 racing until next year.  This really, really sucks if you’re an F1 fan like me.  Luckily, Codemasters has been filling the void for years with their F1 video game franchise.  F1 2014 is the last game for “last gen” consoles (Xbox 360, PlayStation 3) before they move on to the new kids on the block Xbox One and PlayStation 4.  So, is it worth it to take one more ride before upgrading?  Well, I have put together a pros and cons review for you to help you form your own opinion.  Check it out below!

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LA Auto Show: Chaparral 2X Vision GT Is Chevrolet’s Virtual Laser Ignited, Jet Engined, Race Car Of The Future (Video)

Posted on 12.01.14 | Andrew Beckford No Comments

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Chevrolet has officially thrown their hat in the “Vision Gran Turismo” Project, a invitational from Gran Turismo head Kazunori Yamauchi to OEMs to create a no-limits, blue sky car.  When faced with the challenge Chevrolet put together a tag team of their design chief Ed Welburn and their storied relationship with the Chaparral racing program.  Together they came up with the Chaparral 2X Vision Gran Turismo.  Its certainly, designed out of the box, proposing many concepts that would be absolutely nuts to do in racing today.  The Chaparral 2X Vision GT made its world debut at the LA Auto Show this year and I had a chance to take a closer look at it.  Check it out below along with a few pictures.

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Gaming Hype: Tons Of Codemasters F1 2014 Gameplay Video!

Posted on 09.03.14 | Andrew Beckford No Comments

F1_2014_Gameplay_Footage

The next Formula One game from Codemasters is coming this October (a month earlier than usual) and we are going to present to you four reasons why we have high hopes for this game.  Check out the four “hot lap” videos below taken from actual game play as a preview of things to come.  Naturally, should we get a copy we will do a full review of F1 2014 and let you know if its worth purchasing.  For now we are pretty optimistic!  Now stop reading and start watching below!

Sochi Hot Lap:

Spa Hot Lap:

Red Bull Ring Hot Lap:

Bahrain Hot Lap:

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Gaming Hype: Codemasters Reveals F1 2014 Gameplay Footage, Plans For The Future

Posted on 08.04.14 | Andrew Beckford No Comments

F1_2014_GameplayTrailer

One of my favorite driving franchises is the F1 series from the gang at Codemasters.  To some controversy their last game F1 2013 was released on what is technically “last gen” consoles (Xbox 360, PS3).  Well, it looks like Codemasters may be sparking some of that controversy again as they have announced that F1 2014 will also be released on the “last gen” consoles.  However, they have also promised that F1 2014 will be their last F1 game that is exclusive to Xbox 360 and PS3 and they have also promised that F1 2014 will be a fitting send-off.

To quell any interweb-rage about F1 2014 not coming to Xbox One or PS4, Codemasters gave a little preview of what we can expect in F1 2015.  One of the biggest tidbits is that the release cycle will likely change. Typically, Codemasters releases their F1 games at the end of the season and before the next season.  This is because Codemasters doesn’t know what new tracks, teams, or drivers will be added to F1 before the season starts so they have to wait until it all shakes out and then make their game.

However, starting with F1 2015  Codemasters will look to release their F1 games earlier in the season rather than the end.  This is because due to the architecture of Xbox One and PS4 it is easier to release content like new teams, tracks, and drivers via DLC (downloadable content) as the season unfolds.  So far, that is all we know about their future plans but Codemasters’ has hinted that they will reveal more about their next gen F1 games once F1 2014 is released this October (October 21st, 2014 to be exact).

I personally can’t wait to see what the team will do with the new consoles.  But I am equally excited for F1 2014!  If you share that sentiment then feel free to scroll down and check out the official gameplay trailer!

[Source: Codemasters Blog]

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Gaming Hype: New GRID Autosport Trailer Provides Buffet Of Touring Car Racing Goodness (Video)

Posted on 05.15.14 | Andrew Beckford No Comments

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Codemasters promises that the upcoming GRID Autosport will be a more professional-minded take on the GRID series focusing more on organized motorsport disciplines and in their latest trailer they are driving that point home with a deep look at how Touring Car racing will be represented in GRID Autosport.  It looks amazing and it seems like that is at least in part due to some real world input from BTCC drivers!  Check out the trailer below to see for yourself!

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Gaming Hype: Codemasters Is Taking The “GRID” Series Pro In “GRID Autosport” (With Video)

Posted on 04.25.14 | William Johnson No Comments

GRID_Autosport_Small With E3 coming up in a little more than a month all of the studios are starting to tease and announce new games and projects so for people like me who love racing games this is a pretty exciting time of year.  One of the first big announcements out of the gate is the Codemasters team announcing a new GRID game.  Called “GRID Autosport” this new installment of the series seems to have an even greater focus on pro racing than GRID 4 did.  It seems like they really want to hit all major motorsports disciplines: rally, touring, drifting, and even open wheel!  While the guys from Codemasters say that GRID Autosport wont be a full on sim like Forza or Gran Turismo they say it will have a more realistic feel than previous GRID games.  I suppose it will fall somewhere in between.  Either way based on some of the game play visuals in the trailer below. The other big tid bit is that it appears that this game will not be released on the next gen consoles AKA Xbox One and PlayStation 4.  That bit of news was kind of a bummer at first but in the long run its probably better that Codemasters goes the current gen route rather than rushing the game out to get it on next-gen hardware.  Also, rumor has it that Codemasters has been playing around with the next gen hardware and are currently working on the next version of their EGO game engine.  Hopefully this means we may hear something at E3 this year about oh I don’t know…F1 2014 for next gen?  All just speculation for now but that would be awesome!  Speaking of E3 you can expect GRID Autosport to come out just a little while after E3 on June 24th 2014 for Xbox 360 and PlayStation 3. In the meantime check out the first official GRID Autosport trailer below as well as some screen shots and official box art.

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GRID Autpsort trailer:

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