One of the down sides to modern console racing games is that the good cars cost a lot of in-game credits and those credits are typically not easy to come by. When a player only gets about 5,000 to 10,000 credits for winning a race and the cool cars cost up to a million credits then you can see why players will often look for shortcuts!
Luckily the guys at IGN found a glitch in Gran Turismo 6 that when exploited correctly can allow someone to earn an easy 20 million credits! In involves a fair level of console/game trickery but the results seem to be well worth it! Watch the video below to learn how it works.
If the car culture was a monarchy then Jay Leno could easily be the king. Seriously this guy knows just about everyone there is to know and they all know him. That’s why Jay often gets to play with cars that most people may never even see in person. In his latest play date, Mercedes Benz brings their stunning AMG Vision Gran Turismo car to Jay’s garage. Jay also talks a little about how Polyphony Digital (the team behind Gran Turismo 6) virtually re-created his custom RWD twin-turbo 1966 Oldsmobile Toronado as a playable car in the game. The coolest part comes at the very end of the video though, so scroll down and watch!
SPOILER ALERT BELOW!
So did you watch?…Isn’t it crazy?! The AMG Vision Gran Turismo is one big RC car!!
I have three bits of the best news you will hear all day. First: its Friday! Second: Gran Turismo 6 comes out today! Third: You won’t need to buy a next-gen console to play it (unless the newest console you own is a PS2)! All awesome right?
Yes, its a little hard to believe its happened so quickly, especially considering how long development on Gran Turismo 5 took but Gran Turismo 6 is finally here! As long as you have a Playstation 3 and 60 bucks you can run out to the store right now and go pick up your copy.
Once you place the game in your system you will be greeted by possibly the best racing game intro I have ever seen. It starts off with a tribute to Ayrton Senna which includes clips of what appear to be interviews with Ayrton’s family members which is a huge deal. Even the official SENNA documentary didn’t go quite that deep. From there comes a beautiful cinematic love letter to the process of automotive design. You will just have to watch to see what I am talking about. Finally in the last few seconds we get a tease of what looks like the ability to play as Aryton Senna in the game! Could this be why he is noticeably absent in F1 2013 classic edition? Who knows! I would have loved to review this game so I could tell you, but I am not on Sony’s “Cool kids” list so alas I was not sent a copy. What I do know is that if you aren’t sold on Gran Turismo 6 yet, this flick just might do it. So scroll down, watch, and enjoy!
Gran Turismo 6 is the only major console racing game sequel that isn’t going to the next gen consoles. Many saw this as something of a questionable move but their latest trailer dubbed “Concept #6″ may just prove the doubters wrong. The trailer is almost nothing but game play footage and it all looks great despite the PS3 becoming technically “obsolete”. The theme of the trailer is pretty cool too. It really paints the cars as “characters” with a bunch of interesting little moments that you just need to see. Watch it all below and pay special attention at the end!
The guys from Codemasters have been dropping hot lap videos left and right from the next F1 2013 game but this particular hot lap is special. In the video below we get to ride along with F1 legend Emerson Fittipaldi as he takes a lap around the equally legendary Brands Hatch circuit in the 1986 Team Lotus 98T. Scroll down for some seriously sweet eye candy!
Say what you will about the Gran Turismo video game franchise. Whether one loves or hates it, no one can argue the fact that Gran Turismo has changed what players expect from racing games. Despite all the huge blockbusters that have made their way to Playstation, Gran Turismo remains the best selling franchise in the console’s history. Many people (including myself) bought their first Playstation (be it PS1, PS2, or PS3) just for Gran Turismo. The game has more than just a cult following and it has made real contributions to the automotive industry and to motorsports with the GT Academy.
While much is known about Gran Turismo itself, its creator Kazunori Yamauchi remains something of a mystery. He is not someone that I would refer to as a “public figure”. Unlike his colleagues he does not put himself “out there” much with press junkets and the like. The only thing that is truly known about Yamauchi-san is that he is a major perfectionist. Even when it comes to the finest details Kazunori wants excellence and nothing less.
In an upcoming documentary titled KAZ: Pushing the Virtual Divide viewers will get an inside look at what Kazunori Yamauchi is really like from the perspective of the people who know him, have worked with him, and from the man himself. You can check out the official trailer below.
In two days and month from now, Codemasters’ F1 2013 will finally be available for purchase! I think I can speak for a lot of F1 fans when I say that excitement grows as the release date draws near. However, this time around things are different. Codemasters announced “classic content” and with that came a lot of questions. Including one very big query: What of Ayrton Senna?
Also, in all the hype about the classic cars, tracks, and drivers, the message of what is to be expected of the modern content may have been lost to some. Luckily, I was invited to interview Steve Hood (Creative Director of F1 2013) and Paul Jeal (Game Director) of Codemasters to find out what’s new, the Senna status, and more. So scroll down and get all the info straight from the source!
MotorworldHype: OK, first things first: What exactly is new about F1 2013?
Paul Jeal: F1 2013 is our fourth interation of the Formula One series on the current new generation of consoles. The big standout new feature this year will be “classic content” and that’s historical cars, tracks, and drivers from two different decades (the 80s and 90s). We are releasing two versions of the game this year: the “classic edition” and the “standard edition.” The classic edition has all of the content, the standard edition is the 2013 game with the 1980’s classic stuff and I think two weeks after launch there will be DLC-I mean that is certainly the time for Europe. I’m not sure when the DLC will release for other markets.
In terms of other new features we’ve added to the game; we’ve got a scenario mode now which replaces the “champions mode” from last year. We’ve got 23 sets of scenarios which kind of take drivers through a journey from their very first race on the grid through some key moments in their career on their way to the world title. We’ve got a mid-session save this year. One thing that makes Formula One quite unique are the longer race experiences where you get to appreciate all the little nuances that make F1 racing unique: weather changing, strategy components, managing fuel levels and tires, all these types of things. With the mid-session saving that enables more people to complete longer races and just kind of do it in their times that suit them because you can save a race at any point as many times as you want.
We’ve got a little more RaceNet support this year in terms of feeding in challenges into the race post-launch based on Grand Prixs or whatever the conditions are for set challenges throughout the game. We’ve got Grand Prix mode coming back which basically means playing through the entire 2013 Formula One season as a licensed driver.
There are just loads of little improvements that you would expect from a franchise which is moving forward year on year in terms of AI, in terms of weather, handling improvements, and driver updates to coincide with the season. In graphics we have taken a fairly significant step forward this year two real huge reasons for that is that we have a new art director on the project and he’s been able to focus on the key areas in places where we may have been lacking last year. Also because we’re one team lighter this year. There are only 11 teams on the grid this year instead of 12 which free’d up a little bit of memory.
So now we’re literally right there now at this generation of consoles where we’re squeezing every last ounce of power out of it!
MotorworldHype: I am going to ask the question that many people had as soon as they found out about the “Classic” content: Will Ayrton Senna be in F1 2013 at any point? If not, why?
Paul Jeal: We were reasonably hopeful on that. Around January we had to make a call on whether or not we were going to pursue this for this year or if we weren’t. We had to kind of eliminate some of the risk because there were so many open ends across the board. With Senna in particular we came to two difficulties; the first being that McLaren had kind of indicated that they had an exclusive deal with a couple of other people and having Senna without McLaren would have been less than ideal. It wouldn’t have absolutely been a deal-breaker but there is also a Brazilian PC developer whom I think was planning a Senna game that was to release this year but I guess that might not happen anymore. So, we had to go to the Senna foundation and talk to them about negotiating extra rights and other various bits and pieces.
The talks are progressing but it was far too much risk to try and get it into the content for this year. Also the way that the design was shaping up was in a way that we wanted to-Well, when you approach these guys they are super competitive as you can imagine so all of the drivers want us to re-create the years when they were dominating and winning the most amount of races. So, to get more of the guys injected and get the kind of design that we wanted, we went for a feel of celebration and re-creation of classic events. It also kind of needs to be based around the current F1 circuits as well and Senna was the only name we had on the list that did not fit with the drivers we had and with design direction we were going.
So, all together it didn’t quite fit with the vision and combined with the other two licensing issues we came to the conclusion that we had to put that idea back, lower the risk, and then try to do something in the future. We want the “classic” content to be a staple of all of our games going forward and we think we can do something very specific around a name as strong as Senna. We’re fans of the sport as well and we love him so we really want to get him involved and we hope to do that in the future.
Steve Hood: Keeping on that I think externally, a lot of people thought we just overlooked Senna and that could not be further from the truth. Obviously, he is an absolute legend in the sport! It would be worth noting as well that when I managed to somehow get my job at Codemasters, on one of my original communications with the company I detailed all the things I wanted to do with the Formula 1 series and I included an image of Senna’s helmet in that document because he is such a huge part of Formula 1! So, he has been there since day one! Although, one of the things we always wanted to do was not go for the easy option that’s all about “now”. We could have gone with Senna before and we knew that including him would have boosted sales by a lot but I think we could do even better if we do justice to the Senna name and everything that he brought to Formula 1. I think in order to do that we need to take our time and do it right further down the line.
MotorworldHype: So, the final message is we aren’t getting him yet but fans can expect to see him in the future for sure?
Paul Jeal: That is definitely our intention, but until contracts are signed and various bits and pieces are taken care of things are still technically up in the air. However, we have a map of where we want to take F1 and he is definitely a part of that.
MotorworldHype: My next question is about the box art. In F1 2012 you had actual drivers on the cover but for F1 2013 you seem to have gone back to the Stig-like nameless driver that was used in the first two games. Why the switch?
Paul Jeal: Haha! Well really 2012 was probably our most successful box art reaction ever and fans were really responsive on our Facebook page but all the behind the scenes hurdles to make that work nearly killed our guys! So, with the classics being a late edition combined with the teams allowing even less access with rule changes going into next year, we just felt that it was too much work this time around. We know many people liked our box art from last year so the decision to go back to the previous style was not taken lightly for sure!
MotorworldHype: Ok, here are my last questions. First, was there anything that you could not do in F1 2013 that you really hope to do in F1 2014? Also, can you say with any certainty that the next F1 game will be on the next gen consoles (Xbox One, Playstation 4)?
Paul Jeal: Haha! Well, anyone that works with Steve and I know that we’re kind of perfectionists so we are never totally happy with any stage of game development all the way through. Certainly with the classic content there were highs and lows. Obviously, making the decision on Senna was difficult from the start. For my part, I am decently happy with the things we have managed to do for this year’s game.
For your second question, while we can’t confirm 100%, we are looking at the next gen consoles already. From a company perspective, this is a good point to take stock and look at the EGO engine and see which bits can be re-written in order to do the next-gen technology justice.
From a content point of view we wanted to maximize everything we could on this year’s game. Certainly, for any game that will be on next gen we won’t start with just this year’s game and make it a basis for the next. We are going to take certain elements across from all of our games like our weather system for example which was developed exclusively here at Codemasters Birmingham. Although, there are other areas where we are going to wind things back to the start and re-write it, so the next-gen will be quite a radical step for us.
When we signed the license back in 2008 we made the difficult decision at the time not to go with then current generation of consoles in 2009 because we needed that two-year run up to the next gen. That made it a little easier for Steve and I to convince the powers that be that any attempt on the next-gen needs to be when we are ready and we’re confident to make a full step up to next-gen rather than some kind of PC port across.
Steve Hood: It was also just too early for us to be thinking about next-gen when there was still so much we could still do with the current generation. Adding classics was something that people have been asking for since day one and it has been fantastic to be able to finally bring that to them. I think F1 2013 is really the combination of all the work we have put in since 2009 when we first started working on the technology.
When we look back at it now, there is so much stuff in this game (F1 2013) that you just don’t see in other racing games; like our weather system, the pit stop stuff, the cinematic camera views to make it feel like that broadcast Formula 1 experience that fans get on TV. It is expected of us now to be able to replicate that experience. Adding stuff like mid-race save means that a lot of people get to experience things that only a few of us in the office have because we’re playing it day in and day out.
Most people have time constraints in the real world so they’re playing short races. To get that Formula 1 magic that we keep banging on about players need to playing the game without worrying about the time and now we have given players the ability to do that.
At the end of the day I think next-gen will be like a new chapter starting fresh while F1 2013 is giving players everything we’ve dreamed of to-date. It is our greatest achievement and I am looking forward to it selling millions of copies! Haha!
We are a little more than a month away from the release of F1 2013 by Codemasters and as the date draws near (October 4th 2013) Codemasters is slowly trickling out more and more info revealing what to expect. Today a list was released of all the classic drivers and teams that we will see in F1 2013 Classic edition and that list is pretty stacked! Alain Prost in the 1980 Williams FW07B? Done! Michael Andretti and Emerson Fittipaldi in the ’86 Team Lotus 98T? Yesssir! Nigel Mansell in the ’88 Williams Fw12? Booyah! Expect that too!
The list gets better from there although with one glaring omission: Ayrton Senna. Now Codemasters has said that more drivers will be announced in the future but it is unknown at this time if Senna will be one of them. While I do not think it would ruin the game, I do think it would be a real shame to not have one of, if not the greatest F1 driver of all time in this game. Here’s hoping!
For now check out the new F1 2013 trailer below and the press release below that for the content list.
Los Angeles – August 16, 2013 – Codemasters® today revealed the full list of classic content set to feature in F1™ 2013 and the premium limited edition, F1 2013: CLASSIC EDITION. F1 2013 is the latest entry in the award-winning series of officially licensed FORMULA 1™ video games and will launch October 8 for the Xbox 360 games and entertainment system from Microsoft, PLAYSTATION®3 computer entertainment system and Windows PC.
A stunning new gameplay video featuring the contemporary and classic content set to feature in F1 2013 is now showing at the newly launched website www.formula1-game.com, where fans can get all the latest news, media and pre-order the game. Featuring today’s superstars and legends of yesteryear racing at iconic venues including Monaco, Brands Hatch and Estoril, the video shows how dramatically the cars have advanced down the years whilst the spirit of intense competition in the sport remains the same.
F1 2013 will be available in two editions. F1 2013 includes the full game of the current season and classic content from the 1980s, which is playable in the new game mode F1 Classics. Alternatively, fans can choose to purchase F1 2013: Classic Edition, a premium, limited-run version of the game, featuring bespoke box art and expanding the game with 1990s Content and Classic Track Packs. The classic content available for players is as follows:
1980s Content (F1 2013 & F1 2013: CLASSIC EDITION)
Circuit De Jerez – former host of the Spanish GRAND PRIX™
Brands Hatch – legendary former home of the British GRAND PRIX
1980s Cars & Drivers:
1980 Williams FW07B
Original Driver: Alan Jones
Team Legend: Alain Prost
1986 Team Lotus 98T
Team Legend: Mario Andretti
Team Legend: Emerson Fittipaldi
1988 Ferrari F1-87/88C
Original Driver: Gerhard Berger
Team Legend: Michael Schumacher
1988 Team Lotus 100T
Original Driver: Satoru Nakajima
Team Legend: Mika Hakkinen
1988 Williams FW12
Original Driver: Nigel Mansell
Team Legend: Damon Hill
1990s Content (F1 2013: CLASSIC EDITION only)
1992 Ferrari F92 A
Original Driver: Jean Alesi
Team Legend: TBC
1992 Williams FW14B
Original Driver: Nigel Mansell
Team Legend: David Coulthard
1996 Ferrari F310
Original Driver: Michael Schumacher
Team Legend: Gerhard Berger
1996 Williams FW18
Original Driver: Damon Hill
Original Driver: Jacques Villeneuve
1999 Ferrari F399
Original Driver: Eddie Irvine
Team Legend: Jody Scheckter
1999 Williams FW21
Original Driver: TBC
Team Legend: Alain Prost
Estoril – former home of the Portuguese GRAND PRIX
Players will be able to enjoy the all-new classic content in a new gameplay mode called F1 Classics, introduced by legendary broadcaster Murray Walker. F1 Classics features a new fictional racing series allowing players to race cars, drivers and circuits from different eras. Teams are represented by drivers who raced in team’s specific cars such as Nigel Mansell’s championship winning Williams FW14B from 1992, and drivers who have also represented the team in different eras. Classic content is also available in a range of other game modes, including split-screen and online multiplayer modes.
F1 2013 will also feature all the cars and stars from the 2013 season, allowing gamers to race as Lewis Hamilton in his Mercedes and Sergio Perez in the McLaren-Mercedes for the first time, and includes all of the rule changes, tire changes and remodelled handling to authentically reflect the challenge and exhilaration of racing 2013’s stunning roster of cars. A range of enhancements, improvements, split-screen and online multiplayer, plus new and returning game modes deliver the most complete simulation of a FORMULA ONE™ season in video game history, with more detail to be revealed.
Today, Codemasters made a lot of F1 fans very happy by announcing the official release date for the comingF1 2013 Classic Edition game. Looks like we can expect modern and vintage F1 cars to hit our consoles and PCs on October 8th 2013 for Xbox 360, Playstation 3, and PC! To celebrate the announcement the team at Codemasters has also released a new video showing an in-game hot lap around the Hungaroring (one of the new tracks featured in F1 2013). Scroll down and enjoy!
Los Angeles – July 26, 2013 – Codemasters® today announced that F1™ 2013, the latest entry in the award-winning series of officially licensed FORMULA 1™ videogames, will launch October 8 for the Xbox 360® video games and entertainment system from Microsoft®, PLAYSTATION®3 computer entertainment system and Windows® PC.
To mark the release date announcement, Codemasters has released a hot lap video using work-in-progress in-game footage featuring the Hungaroring circuit which is set to stage the FORMULA 1 MAGYAR NAGYDÍJ 2013 this weekend. The video shows Toro Rosso–Ferrari’s Australian driver Daniel Ricciardo taking on the famous circuit and is narrated by Anthony Davidson, former FORMULA ONE™ driver and Technical Consultant on F1 2013, who describes how drivers should attack each corner and carry as much speed as possible through the tight and twisty track in the battle for points this weekend.
F1 2013 will feature a new gameplay mode called F1 Classics giving fans the chance to race classic cars on iconic circuits against legendary drivers for the first time in Codemasters’ award-winning series. F1 Classics features a new fictional racing series allowing players to race cars, drivers and circuits from the 1980s. Classic content is also available in a range of other game modes, including split-screen and online multiplayer modes.
Further content will be available in a premium edition of the game, F1 2013: CLASSIC EDITION, featuring 1990s Content and Classic Tracks. These two packs will be made available for purchase as optional DLC for players of F1 2013.
F1 2013 will also feature all the cars and stars from the 2013 season, allowing gamers to race as Lewis Hamilton in his Mercedes and Sergio Perez in the McLaren-Mercedes for the first time, and includes all of the rule changes, tire changes and remodeled handling to authentically reflect the challenge and exhilaration of racing 2013’s stunning roster of cars. A range of enhancements, improvements, split-screen and online multiplayer, plus new and returning game modes deliver the most complete simulation of a FORMULA ONE season in videogame history, with more detail to be revealed.
In today’s “weird news” there is word floating around the interwebs that Sony is working on a film adaptation of their popular Gran Turismo racing franchise. What really turns up the “WTF-o-meter” is the fact that the film will likely be produced by Mike De Luca and Dana Brunetti AKA the production team behind the upcoming 50 Shades Of Grey movie (if you don’t know what 50 Shades of Grey is, ask your mom then prepare to become irrevocably disturbed).
While I am sure there will be many talented people behind this project, I can’t help but wonder what direction they could possibly go with this. The Gran Turismo games aren’t world famous for having a compelling narrative. Its just an awesome driving game with really realistic physics and a ton of cars that most people would probably never even get to see in person much less drive.
Although, there is one theory from TheWrap.com that suggests the film’s plot could be a fictionalized version of a young driver’s trek through the now world famous GT Academy, a contest that gives Gran Turismo players a shot at a real racing career.
As far as why Sony would do this now? Well with the recent success of the latest Fast And Furious movie (with another on the way) and EA Games working on a Need For Speed film maybe Sony believes there is a piece of the “racing game movie pie” to be had for themselves.
So far there is no indication as to when this movie might be released or if it is in-fact a reality but I think it would be definitely interesting to see. I wonder if Microsoft is working on a Forza Horizon movie?