Video Game Hype: New Need For Speed Will Require An Internet Connection Thus, Making Internet Angry

Posted on 08.12.15 | Andrew Beckford No Comments

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In some controversial news, EA Games has announced that the upcoming Need For Speed reboot featuring car culture celebrities like Ken Block, Akira Nakai, and Magnus Walker will require an internet connection to work.  Commonly referred to by gamers as “always online” this means if the game does not have an active connection to the interwebs it simply won’t boot up to gameplay.  This isn’t just for muli-player mode either.  Since Need For Speed will be based in an active open world environment even the “single player” mode will require a connection.

Now, some of you may be thinking that such a thing isn’t a big deal since these days high-speed internet is pretty much ubiquitous.  Most of our game consoles are connected anyway so why does it matter if this game needs an internet connection to work?  Well opponents of “always online” will mention that high speed internet isn’t quite as common as most of us like to think and not everyone has a reliable connection.  They will also note that this would mean if the game’s own servers go down, an occurrence which is happening more frequently as of late, then the game may still not work despite the player themselves having a solid connection.  Another con to “always online” is the possibility that if the game requires an internet connection it may also require a premium console-based internet service, for example Xbox Live Gold or PlayStation Plus.  These services generally cost about $50 a year.  So, if for example someone has an Xbox One console but does not have Xbox Live Gold their cost to entry just went up as they would have to purchase the game which will likely be about $60usd plus the additional $50 for Xbox Live, bringing the total investment for one game to $110.

Taking all that into account it is understandable why some fans of Need For Speed are upset that the new game will be going the always online route.  In fact, some fans are so upset that an online petition has been started in hopes to convince EA Games to reverse their decision.  As of the writing of this post the petition has 2,065 signatures of their 2,500 signature goal.  While that may not be a lot of people in the grand scheme of things, its definitely enough to be noticed.  Despite that it is unlikely that EA will have a change of heart on this issue.

Recently the Executive Producer of Need For Speed 2015 Marcus Nilsson spoke to the Official Xbox Magazine in an interview and explained the choice to go always online.  According to Nilsson, the main reason why the new Need For Speed will require an internet connection is due to the re-working of Autolog.  For those who don’t know, Autolog is a suite of online-based features used in Need For Speed games which tracks player stats and also connects players to each other within the game’s open world environment.  “We’ve been pretty big with Autolog throughout the years and, as we know, its a pretty big feature,” said Nilsson.  “This time around it we’re going to give it more of a human voice.  It will treat your friend’s play as if it were part of the narrative experience.”

Marcus goes on to mention some of the new social features that will make their way into Need For Speed: “We also have a new snapshot system as well; Which is taking pictures of lots of different moments – [they go] out to the Need For Speed network where people can ‘like’ them, and those likes are being pushed back into the game as currency.  So you get progression from sharing your photos.  The Xbox One has really good built-in systems to make videos and stream them, which we are also going to use.”

Those features actually sound pretty cool and I got a small taste of them when I had a chance to demo Need For Speed at E3 this year.  In the demo presentation it was mentioned that attempting to get “likes” and attention from other players and characters would play a big part in the gameplay.  It even has something of a Twitter-like built in social network which is used to send and receive messages in-game.  So for some, despite the possible pitfalls of an always online game, it may be worth it if it means adding innovative, cool features like Autolog.

We won’t really know how big of a factor that Autolog and always online will be until the final version of Need For Speed is released.  Hopefully I’ll have a chance to review the final version and give you my take on it before it launches.

For now, we want to know what you think?  Are you upset that the new Need For Speed will require an internet connection?  Or are you ok with it because of the features it will bring to the game?  Let us know your thoughts in the comments or tweet to us at @MotorworldHype.

[Interview Source: Xbox Magazine]

[Petition Source link: Change.org]

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Racing Game Hype: Need For Speed 2015 Reveals Identity Of In Game “Icons” And Surprises No One. (Video)

Posted on 08.05.15 | Andrew Beckford No Comments

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Ever since the new Need For Speed reboot was announced, EA games has teased that players will interact with certain “Icons” that represent different aspects of the car culture represented in the game.  EA has been tight-lipped as to the identity of these icons, however they pretty clearly teased them in game art featuring the silhouettes of these individuals as well as featuring particular brands in the customization mode of the game.  Based on that we speculated that Ken Block of Hoonigan, Akira Nakai of RAUH-Welt Begriff (RWB), famous Porsche collector and driver Magnus Walker are more than likely in the game.  However, there were a few figures we didn’t quite recognize.

Well today EA is finally officially revealed the identities of the Icons featured in the game.  And guess what? Its Ken Block, Akira Nakai, and Magnus Walker.  How ’bout that?  By now you’re probably asking “What about the other figures you guys didn’t recognize?”  Well, it turns out that Chicago-based drifting club Risky Devil and infamous Japanese street racer (and rumored Yakuza member) Morohoshi-san round out the group.

These Icons will motivate the player as they take on the different areas of the car culture: Speed, Style, Build, Crew, and Outlaw.  Players looking to make a name for themselves with speed will need to impress Magnus Walker.  Those looking to build the most unique cars will look to Nakai-san for approval.  Ken Block serves as the authority on Style while Risky Devil and Morohoshi serve as the icons of clubs and outlaw driving respectively.

It really looks like EA is taking the extra step to infuse Need For Speed with authentic car culture (thanks to our friends at SpeedHunters.com) and I am interested to see how it all pays off.  I have already had a chance to play the new Need For Speed at E3 about a month ago.  For my gameplay impressions scroll below.  You can also check out a brand new Need For Speed trailer!

What do you think about Need For Speed’s “Icons”?  Does including these personalities make you more excited for Need For Speed, or are  you not impressed?  Let us know in the comments or tweet to us at @MotorworldHype.

New Need For Speed trailer:

E3 2015 game play impressions:

Official press release:

CARVE YOUR OWN PATH THROUGH NEED FOR SPEED ON YOUR JOURNEY TO BECOME THE ULTIMATE ICON

An Immersive Narrative Inspired by the Heroes of Today’s Car Culture Brings an Emotional and Authentic Experience to Need for Speed

GOTHENBURG, Sweden – August 5, 2015 – Ghost Games™, an Electronic Arts Inc. (NASDAQ: EA) studio, announced today the car culture icons who have inspired the narrative behind the reboot of Need for Speed™, and revealed how technology is blurring the lines between live action film and in-game.

Play as yourself in Need for Speed and witness the action from your own point of view as your entourage of friends and the icons entice you into the Five Ways to Play. Make choices that will determine your path through Ventura Bay as you build your reputation through the different styles of driving and progress on your journey to become the ultimate icon.

The real world automotive icons are the stars of today’s urban car culture and have inspired the stories behind the gameplay by how they express themselves on the streets every day.

Speed Icon – Magnus Walker collects and restores classic Porsche 911s.  He is known for his high speed driving and will push you to enhance your reputation through adrenaline-fuelled driving.

Style Icon – Ken Block is notorious for his style of aggressive driving, as he showcases in his phenomenal YouTube GYMKHANA series. Earn his recognition by mastering the art of precision sliding and jumping through corners and on the streets.

Build Icon – Nakai-san is the founder of RAUH-Welt BEGRIFF (RWB), a world renowned tuning and customizing company. Focus on creating that perfect customized ride as you look to impress him.

Crew Icon – Risky Devil are an infamous drift crew.  These guys are the kings of close proximity driving and control. Ride in packs, inches away from wiping each other out as you get to grips with precise control and wild drift trains.

Outlaw Icon – Morohoshi-san doesn’t care how people categorize him, he just does what he wants. He’s often seen on the night streets rolling around in his customized ride. Risk it all as you mess with and escape from the cops to grab his attention.

“We’re honored to be working with these icons – they live and breathe the lifestyle we’re looking to recreate and have been such an inspiration to the team as we return Need for Speed back to greatness,” said Marcus Nilsson, Executive Producer at Ghost Games. “We wanted to create a powerful story that’s emotional but also pushes the boundaries of technology by adding real-time compositing to the power of Frostbite. This allows us, for the first time ever, to blend live action film seamlessly with your in-game car and garage.”

Taking inspiration from the film industry, the addition of real time compositing has allowed Need for Speed to offer a unique narrative for every player. Your customized car will feature in the live action sequences, showcasing personal choice within the game and blurring the lines between live action and in-game.

See the Need for Speed Gamescom trailer by visiting www.needforspeed.com for more information on the game and the icons.
Need for Speed launches November 3 in North America, and November 5 worldwide on Origin™ for PC , PlayStation®4 computer entertainment system and Xbox One, the all-in-one games and entertainment system from Microsoft. Join the Need for Speed conversation on Facebook, YouTube and Twitter®. Press assets for Need for Speed are available at http://info.ea.com.

This title is rated PEGI PROVISIONAL 12.  For more information please see www.pegi.info.

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Video Game Hype: Lime Rock Park Coming To Forza Motorsport 6

Posted on 07.22.15 | Andrew Beckford No Comments

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Up until launch, the team behind Forza Motorsport 6 will be announcing their car list in big chunks.  Today, a tasty chunk of said car list was released but in addition to that, it was also announced that Lime Rock Park will be in Forza Motorsport 6!  Lime Rock park is a New England landmark and is a favorite track to racing enthusiasts all over the world so its awesome that we’ll see it in Forza Motorsport 6 once it releases this September.  There will be 26 different tracks total when it is all said and done and I am looking forward to what’s announced next.  I am also crossing my fingers that Long Beach will return!  For the official Forza 6 Lime Rock Park press release and the list of cars announced today, scroll below.

Car List:

1981 Ford #2 Zakspeed Racing Capri Turbo
1969 Ford Boss 302
1978 Ford Mustang II King Cobra
1966 Ford Country Squire
1985 Ford RS200 Evolution
1966 Ford GT40 Mk II
1966 Ford Lotus Cortina
1973 Ford Capri RS3100
1981 Ford Fiesta XR2
2007 Ford Shelby GT500
2000 Ford SVT Cobra R
1992 Ford Escort RS Cosworth
1993 Ford SVT Cobra R
1987 Ford Sierra Cosworth RS500
1965 Ford Mustang GT Coupe
1940 Ford De Luxe Coupe
2003 Ford Focus RS
1956 Ford F-100
1975 Ford Bronco
2011 Ford F-150 SVT Raptor
2011 Ford Transit SuperSportVan
1997 Mazda RX-7
1955 Mercedes-Benz 300 SLR
2008 Mitsubishi Lancer Evolution X GSR
1997 Honda Civic Type R
1997 Nissan Skyline GT-R V-Spec
2002 Lotus Esprit V8
2011 Peugeot 308 GTI
2004 Maserati MC12
1981 Volkswagen Scirocco S
2014 Alfa Romeo 4C
2011 Radical SR8 RX
2008 Lamborghini Reventon
2013 Donkervoort D8 GTO
2013 Vauxhall Astra 1.6 Tech Line Top Gear Edition
2014 Chevrolet Super Sport
2013 Dodge Ram Runner
1968 Oldsmobile Hurst/Olds 442
2011 BMW X5 M
1969 Ferrari Dino 246 GT
1995 Mitsubishi Eclipse GSX

Press Release:

Face the Rolling Hills of Lime Rock Park with Ford’s Finest in the Forza Garage

Before we get into week four of the Forza Garage – what we are calling “Ford Week” since we are announcing a long list of incredible rides from one of America’s most exciting and prestigious automakers – let’s talk about our latest track announcement for “Forza Motorsport 6.”

At E3, we announced a number of new environments that are part of the 26 locales you’ll be able to race in Forza 6 – Rio de Janeiro, Daytona International Speedway, Watkins Glen and Brands Hatch. Today, we bring you Lime Rock Park.

Lime Rock Park

Nestled in the hills of New England, this gloriously serene setting has been a home to motorsport since 1957. While its rolling hills and dales may appear simplistic, mastering their complex camber and radii is something great drivers from every racing discipline have struggled to achieve for decades. The 1.5 miles of racing surface at Lime Rock was engineered with the help of Cornell Aeronautical Labs using scientific and highway-safety principles. The track’s six right-hand corners and single left-hand turn are deceptively fast, and its track width is utterly unforgiving. Heading uphill, you enter turn five blindly, so it will take time to master your turn in and braking. Nearly all the racing greats have tread here, from Paul Newman to Stirling Moss. Everything with wheels from stock cars to Formula 5000 have fought for victory or suffered in defeat on this American treasure. Now you can experience its challenge and majesty in “Forza Motorsport 6.”

This week, we also introduce a bevy of Fords to the lineup you will have the chance to experience on Sept. 15. Racing’s influence on Ford’s iconic cars is only matched by the automaker’s impact upon racing itself.

1981 Ford #2 Zakspeed Racing Capri Turbo

Raw, brutal and beautiful define the beast that is the #2 Zakspeed Racing Capri Turbo. This Deutsche Rennsport Meisterschaft-era silhouette racer kept Ford in the racing headlines following its besting of Ferrari at Le Mans in the 1960s and Formula One triumphs in the 1970s. Every element of the #2 Capri is dramatic – from its mammoth wheel arches that house bespoke cooling to its massive aero package from nose to tail. While the overall form of the Zakspeed Racing Capri resembles its road-going counterpart, that shape is where the similarities end. The #2 Capri’s overall height barely reaches the production car’s door sill and underneath the Kevlar-reinforced plastic body panels is an aluminum spaceframe. It’s powered by a fire-breathing monster of an engine that’s capable of reaching more than 9000 rpm. The engine suffered massive turbo lag – indicative of the era – but repaid its pilot with spectacular force under full boost. This icon of racing is not for the faint of heart, waiting to either bite your backside or blow your mind. Tread with caution, but enjoy every minute of the ride.

1969 Ford Boss 302

The 1969 Boss 302 is a legend of Trans-Am racing, built by Ford to compete against the scourge of GM victories. It was driven by the likes of Parnelli Jones and temporarily turned the tables in Ford’s favor in the 1970 season. This free-breathing old school V8 was capable of much more than controlled terror in a corner – in fact, it was downright sporting. Car & Driver Magazine called it “the best handling Ford to ever come out of Dearborn.” It may have been rated at 290 horsepower, but everyone knew upon driving it there were much closer to 400 ponies under the hood. With less than 2,000 built in 1969, the Boss 302 is the perfect competitor in any race of American steel.

Stay tuned to ForzaMotorsport.net for full details on our weekly car and track reveals leading up to launch this September.

 

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Gaming Hype: Two Vintage McLaren Race Cars Coming To Forza Motorsport 6

Posted on 07.15.15 | Andrew Beckford No Comments

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Forza Motorsport 6 is coming and each week the team at Turn 10 is building anticipation with weekly announcements of chunks of the 450 cars that will be in the final game.  Today we find out that not one but two vintage McLaren race cars will be included in the roster.  The first of which is the 1969 McLaren M8B CanAm race car.  This #4 car was driven by Bruce McLaren himself in the ’69 CanAm series.  Bruce and his Teammate Denny Hulme actually ended up winning every race that year.  This car also provides a hint as to where the famous McLaren orange comes from.

The second car is the 1966 McLaren M2B Formula 1 race car.  This car represents McLaren’s first shot at Formula 1 racing.  It didn’t do very well in its first race but its what gave McLaren the F1 bug and started the legend that we know them as today.

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While I obviously haven’t played the full version of Forza Motorsport 6 yet I have to admit that the inclusion of vintage race cars like these is really increasing my anticipation of the game.  I can’t wait to review it!  Oh, one more thing.  In addition to announcing these two cars Turn 10 also has another long list of cars they are announcing this week as well.  See it below.

This week’s Forza Motorsport 6 Car list:

1997 Volvo 850 R
1995 Ferrari F50
1976 McLaren #11 Marlboro Team McLaren M23
1976 Ferrari #1 Scuderia Ferrari 312T2
2013 Mercedes-Benz G 65 AMG
1966 Chaparral #66 Chaparral Cars 2E
2014 Rolls Royce Wraith
1985 Mazda RX-7 GSL-SE
1967 Ferrari 330 P4
2014 Honda Civic Si
1986 BMW M635CSi
2005 Lotus Elise 111S
1969 Chevrolet Camaro SS Coupe
1984 Ferrari GTO
1971 Plymouth Cuda 426 HEMI
1998 Toyota Supra RZ
1993 Renault Clio Williams
1969 Toyota 2000GT
1988 Volkswagen Scirocco 16v
2001 Audi RS 4 Avant
1988 Chevrolet Monte Carlo Super Sport
1965 Alfa Romeo Giulia Sprint GTA Stradale
1999 Dodge Viper GTS ACR
1988 Lamborghini Countach LP5000 QV
1986 Alfa Romeo Spider Quadrifoglio Verde
1970 Chevrolet Chevelle SS-454
1977 Pontiac Firebird Trans Am
2008 Subaru Impreza WRX STi
1990 Chevrolet Camaro IROC-Z
1992 Nissan Silvia CLUB K’s
1971 AMC Javelin AMX
1998 Volkswagen GTI VR6 Mk3
2014 Land Rover Range Rover Supercharged
1992 Bugatti EB110 SS
1968 Abarth 595 esseesse
2004 Saleen S7
1998 Eagle Talon TSi Turbo
2009 Pontiac Solstice GXP

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Hype: The TL3 Racing Simulator Is The Closest Thing To Having A Track Day Inside Your House (Video)

Posted on 07.08.15 | Andrew Beckford No Comments

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Racing games have gotten more and more realistic over time.  Games like Gran Turismo, Forza Motorsport and Project CARS have all aimed to get as close as possible to bringing a real driving and racing experience home.  However, as realistic as these games are they can only go so far into replicating the true experience.  It doesn’t matter how awesome Forza Motorsport looks, if you’re playing it sitting on your couch holding a controller it just isn’t going to measure up as well to the real thing.

There are other ways to further enhance the experience such as using a racing wheel peripheral rather can a controller.  One could also make use of a rig such as the type sold by our friends at Playseat Racing.  A wheel and a proper seat rig can really take the experience that extra step to really make players feel like they are racing.  Although, if you have the desire (and the money) you can take it even further than that.

That is where the TL3 Racing Simulator Pod comes in.  As the name suggests, the TL3 is a full-sized simulator made specifically to re-create the racing experience as realistically as possible.  The TL3 pod features a 200 degree wrap around 6 million pixel seamless screen so that users can look full left or full right and be completely surrounded by the virtual cockpit and racing environment.  The seat in the TL3 can be adjusted to different positions depending on the type of racing involved (more upright for rally and GT racing and more of a horizontal position for open wheel racing) and moves on 3 axis’s hence the “3” in the TL3’s name.

It comes with a powerful PC to run its racing simulator as smoothly as possible and also comes with a high end racing wheel peripheral with realistic pedals to make the experience that much better.  The makers of the TL3 really wanted to make sure they were as accurate as possible.  In fact they even worked with an F1 team to develop the TL3 and many customers of the TL3 are professional drivers who wish to hone their skills at home.

So, how much does a set up like this go for?  The TL3 retails for about 34,995 British Pounds which is about $54,000 in the good ol’ USA.  The TL3 is definitely not cheap.  There are stripped down versions that can be had for less money though.  There is a TL2 (seat moves on two axis’s) and the 200 series which has a more stripped down exterior.  Both of the aforementioned units can be had for less money.  Although, if I could afford it I’d definitely go for the flagship TL3.

How about you?  Would you fork over $54k for the TL3?  Do you think its worth it or a complete waste of cash?  Let us know in the comments or tweet to us at @MotorworldHype.  If you want to see how the TL3 works check out the official video below.

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Hype Video: New F1 2015 Trailer Lists New Game Modes And Shows Off Beautiful Capabilities Of New Game Engine

Posted on 07.02.15 | Andrew Beckford No Comments

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Codemasters F1 2015 is coming out soon and we are definitely excited for it.  We had a taste of it at E3 2015 last month and while it was just a short experience we enjoyed it.  Now, it is obviously still possible that once the full game comes out there may be a pile of things we hate about it.  But, that seems unlikely at this point.  Today, just before the British Grand Prix weekend Codemasters has released a new trailer which lists off some of F1 2015’s game modes and features as well as demonstrates the kind of imagery their new game engine can muster.  They also released some in-game Silverstone screen shots as well.  Check out the trailer and the screen shot gallery below!

F1 2015 “Features” Trailer:

F1 2015 Silverstone Gallery:

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E3 2015: We Get Our Hands On The Re-Booted Need For Speed (Gameplay Video)

Posted on 06.29.15 | Andrew Beckford No Comments

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What? More E3 stuff? Yep!  Although admittedly we are reaching the end of our E3 content so if you’re sick of it then take heart because its almost over!  If you’re loving it then unfortunately we’re nearing the end!  Anyhow, lets get down to business.  There was no way we were going to leave E3 this year without playing the new Need For Speed game which is making its re-booted return after a two year “hiatus”.  I use the word “hiatus” lightly because its not like Ghost Games (the development team behind Need For Speed) were taking a break.  Need For Speed’s publisher, Electronic Arts decided to take their marquee racing title off its yearly release schedule to give their dev team more time to work on each title.

The newest Need For Speed is the first game to come from this new dev cycle and it definitely sets itself a part from previous titles.  First, lets address the elephant in the room.  The reason why this Need For Speed is simply Need For Speed with no subtitle is because this is a complete reboot of the series and it contains elements from many other previous Need For Speed games.  You’ll find flavors of Underground, Rivals, Hot Pursuit and more all wrapped up into this new title.  Second, lets get to the important stuff such as gameplay, looks, and experience.  Luckily, I have all that wrapped up in a video below.  I also had a chance to interview one of the producers from Ghost Games and pick her (Yes HER. Girl power mofos) brain about some of the creative and design choices the team made on this new title.  Enjoy it all below!

Gameplay Impression:

Producer Interview:

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E3 2015: Fanatec Club Sport Steering Wheel GT For Xbox One Hands On (Video)

Posted on 06.23.15 | Andrew Beckford No Comments

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If you are into racing games, and I mean like really into them, then you likely know the name Fanatec.  If you know the name Fanatec then you know what they do; which is make high quality racing wheel peripherals for PC and consoles.  If you know all that then you also know that Fanatec wheels aren’t cheap!  Because of their, well let’s just say “premium” pricing, buying a Fanatec wheel can be considered more of an investment than anything else.

Having said that one could imagine how bummed out Fanatec owners were two years ago when they realized their Fanatec wheels would not work on Xbox One.  Fast forward to E3 2015 and a few things have changed.  Fanatec worked closely with Microsoft and worked out a solution.  It is a pricy solution but a solution nonetheless.  The Fanatec Club Sport V2 wheel base is the flag ship product from the brand and is meant for the most serious of sim racers on console or PC.  It has the best of the best components inside it and features a design that allows for using various wheel rims via a quick-release hub.

Fanatec has created a special Xbox One compatible hub that attaches to the Club Sport V2 wheel base!  Yay!  This is great news for those who already own the $600 Club Sport V2 base and $299 Club Sport pedals.  Xbox One compatibility is merely an extra $399 away which the purchase of a Club Sport GT steering wheel which comes with the special Xbox One hub.  However, those who don’t already own the wheel base are looking at a roughly $1,300 total price tag.  Just for reference that is more than three times the price of a current gaming console or about equal the price of a nicely equipped gaming PC.

$1,300 bucks is a lot money.  Is it worth it?  Well that all just depends on how much one cares about sim racing and quality of sim racing products.  I had a chance to use the new Xbox One GT steering wheel at E3 and did a quick video on my thoughts on the brief user experience I had with Fanatec’s latest.  Check it out below.  If you want to drop the cash for this set up just visit Fanatec.com to order the Club Sport V2 wheel base and Pedals.  However, the Xbox One wheel/hub will not be available until August 31st, 2015 so you’ll have to wait on that part.  While a two month wait sucks, that is still plenty of time before Forza Motorsport 6’s release date (September 15th, 2015).

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E3 2015: We Play Codemasters F1 2015! We Suck At It But It Was Still Pretty Sweet!

Posted on 06.22.15 | Andrew Beckford No Comments

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I got to play plenty of racing games at E3 this year but the game I was really looking forward to getting my hands on was the new F1 game from Codemasters.  F1 2015 is the first Codemasters F1 game on the new crop of gaming consoles (PlayStation 4, Xbox One).  Not to say that the previous F1 games haven’t been awesome but I always knew that if they had a more powerful console at their disposal the team could really create something cool.  So, how is it looking so far?  Check out my gameplay impression as well as a quick interview with Mr. Lee Mather who is the Principal Game designer for F1 2015.  You can also click the thumbnails for HD screen shots!

Gameplay impression:

Dev Interview:

Screen shots:

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E3 2015: We Play Sebastian Loeb Rally Evo And Speak With The Devs. (Video)

Posted on 06.17.15 | Andrew Beckford No Comments

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Sebastian Loeb Rally Evo was one of the first racing games I played once I arrived at E3. I was lucky enough to get an appointment to test out an early build of the game and even speak with the devs. Since I didn’t know much about this game I took the opportunity to get some questions answered and dig up some more info about the game in the form of an interview below. If you also want to know what my first impressions are based on my short gameplay time you can check that out below as well. If you can’t be bothered to watch either video here are the cliff notes:

-8 different environments

-Cars from several eras of rally racing; from vintage to modern.

-Tracks were painstainkingly re-created from real counter parts using camera cars

-Rallycross will be featured in the game including the Staples Center Los Angeles course from the X Games

Ok that’s enough notes. If you want more then you have to watch the videos!

Dev Interview:

Gampeplay Impression:

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