Today, Codemasters made a lot of F1 fans very happy by announcing the official release date for the comingF1 2013 Classic Edition game. Looks like we can expect modern and vintage F1 cars to hit our consoles and PCs on October 8th 2013 for Xbox 360, Playstation 3, and PC! To celebrate the announcement the team at Codemasters has also released a new video showing an in-game hot lap around the Hungaroring (one of the new tracks featured in F1 2013). Scroll down and enjoy!
Los Angeles – July 26, 2013 – Codemasters® today announced that F1™ 2013, the latest entry in the award-winning series of officially licensed FORMULA 1™ videogames, will launch October 8 for the Xbox 360® video games and entertainment system from Microsoft®, PLAYSTATION®3 computer entertainment system and Windows® PC.
To mark the release date announcement, Codemasters has released a hot lap video using work-in-progress in-game footage featuring the Hungaroring circuit which is set to stage the FORMULA 1 MAGYAR NAGYDÍJ 2013 this weekend. The video shows Toro Rosso–Ferrari’s Australian driver Daniel Ricciardo taking on the famous circuit and is narrated by Anthony Davidson, former FORMULA ONE™ driver and Technical Consultant on F1 2013, who describes how drivers should attack each corner and carry as much speed as possible through the tight and twisty track in the battle for points this weekend.
F1 2013 will feature a new gameplay mode called F1 Classics giving fans the chance to race classic cars on iconic circuits against legendary drivers for the first time in Codemasters’ award-winning series. F1 Classics features a new fictional racing series allowing players to race cars, drivers and circuits from the 1980s. Classic content is also available in a range of other game modes, including split-screen and online multiplayer modes.
Further content will be available in a premium edition of the game, F1 2013: CLASSIC EDITION, featuring 1990s Content and Classic Tracks. These two packs will be made available for purchase as optional DLC for players of F1 2013.
F1 2013 will also feature all the cars and stars from the 2013 season, allowing gamers to race as Lewis Hamilton in his Mercedes and Sergio Perez in the McLaren-Mercedes for the first time, and includes all of the rule changes, tire changes and remodeled handling to authentically reflect the challenge and exhilaration of racing 2013’s stunning roster of cars. A range of enhancements, improvements, split-screen and online multiplayer, plus new and returning game modes deliver the most complete simulation of a FORMULA ONE season in videogame history, with more detail to be revealed.
Notably missing from E3 this year was a major presence from Codemasters. Typically I catch up with them to get updates on the next F1 game but this year they were no where to be found. Well today they have made up for their absence by officially announcing F1 2013 and F1 2013 “classic edition”.Both games will be on current gen consoles and PC.
So, what does the “classic edition” mean? It means that on top of featuring all the teams, drivers, and tracks from this season, players will also get to experience some of the best cars and drivers from the 1980s and 1990s. The classic edition will also include two “classic” tracks: Imola and Estoril. In the standard edition of F1 2013 players will still get cars and teams from the 80s but no 90s goodness.
For all the details check out the teaser trailer, gameplay video of Nurburgring, and press release below!
We’re pleased to announce that this autumn sees the release of F1 2013 For the Xbox 360, PlayStation 3 and Windows PC as part of our exclusive multi-year deal with Formula One World Championship Limited, the game will be available worldwide in two editions: F1 2013 and F1 2013: CLASSIC EDITION.
F1 2013: CLASSIC EDITION is a limited edition, premium package which includes F1 2013, featuring all new classic content from the 1980s, and is expanded with further content from the 1990s and additional Classic Tracks.
F1 2013 features all the cars, circuits and star drivers from the 2013 season, allowing gamers to race as Lewis Hamilton in his Mercedes and Sergio Perez in the McLaren-Mercedes for the first time, and includes all of the new drivers, updated rules, tyre changes and remodelled handling to authentically reflect the challenge and exhilaration of racing 2013’s stunning roster of FORMULA ONE™ cars. A range of game enhancements, split-screen and online multiplayer, plus new and returning game modes, delivers the most complete FORMULA ONE experience in videogame history.
NEW Classic Content
F1 2013: CLASSIC EDITION breaks new ground to include official classic FORMULA ONE content for the first time in the series in an expansive brand new game mode introduced by legendary broadcaster Murray Walker. F1 Classics allows players to race against a mixture of original drivers and renowned team legends in iconic cars and features four historical circuits. Classic content can be enjoyed across a range of game modes including quick race, a custom championship, time trial and in split-screen and online multiplayer modes. Players will race on grids featuring FORMULA ONE cars and drivers from different eras, experiencing the differing handling characteristics and feeling the evolution of technology over the years, providing an eye-opening contrast to the cars simulated from the 2013 season.
F1 Classics: 1980s Contentincludes:
Five iconic cars from Ferrari, Williams & Lotus
Ten legendary drivers including Nigel Mansell, Mario Andretti, Emerson Fittipaldi, Gerhard Berger and others
Circuito De Jerez – Former host of the Spanish GRAND PRIX™
Brands Hatch – Legendary former home of the British GRAND PRIX
F1 Classics: 1990s Pack Contentincludes:
Six Iconic cars from Ferrari & Williams
A host of famous drivers including David Coulthard, Eddie Irvine, Alain Prost, Jacques Villeneuve and others
Classic Tracks Pack includes:
Imola – Former host of the San Marino GRAND PRIX
Estoril – Past home of the Portuguese GRAND PRIX
All The Official 2013 Content Reflecting what is shaping up to be one most exciting seasons yet, F1 2013 will feature all the cars, circuits and stars from the 2013 FIA FORMULA ONE WORLD CHAMPIONSHIP™.
Expanded Young Driver Test
Based on the real world event, the Young Driver Test based at Abu Dhabi’s Yas Marina, where young drivers set out to earn a drive in FORMULA ONE, is expanded and tuned to ease novice players into the world of FORMULA ONE. Day One will use tutorials and explanatory videos to get new players quickly racing competitively. Day Two sets a series of increasingly demanding challenges, inviting repeat plays as gamers set to improve their score and master elite driving techniques, and unlock further race seats for their career.
Mid-session saves allows players to experience a complete long race weekend at their own pace rather than commit the 180 minutes plus session time required to complete a race weekend in one go.
Grand Prix Mode Returns
F1 2013 reinstates the Single Player Championship Mode. Players can once again step into the shoes of their favourite driver and race in a single race or complete a full or custom FORMULA ONE season in the pursuit of racing glory.
Full RaceNet Integration
Codemasters’ free Community Hub RaceNet will extend players’ FORMULA 1 experience in the game and beyond the box. F1 2012 launched with RaceNet in beta mode and has already seen over 36 million races completed by registered members. In F1 2013, RaceNet which launched in full with GRID 2™, will offer connected players regular in-game challenges, scenarios, community-wide challenges, visual stats and game progress updates to compare with their friends. Access for players is free via desktop, mobile or via dedicated apps allowing players to stay connected to their F1 2013: CLASSIC EDITION experience, and their progress in other Codemasters racing games, wherever they are.
A while back I made a promise to take all of you who have not experienced GRID2 yet on a journey through the various tracks in the game so you know what to expect. Granted I am a bit late but I am going to keep my promise damnit! Anyhow, today I grant you a preview of some of the major locations in GRID2 so that you know what to expect.
When you get to California in GRID2 it will be a “point to point” race through “Big Sur” a beautiful national park along California’s central coast. It will be a pretty decent stretch of road at 5.9 miles and challenging with 46 turns. Make sure you don’t get distracted by the scenery, because you may end up being a part of it if you don’t focus up!
When you get to Dubai you will race along the Al Sufouh strip which is a major urban area of Dubai. Obviously that means this will be a street course and will have all the pros and cons therein. The Al Sufouh course is 3.4 miles through its longest route and has about 20 turns.
What can be said about Indy that hasn’t been said already. The home of one of the biggest races in all of motorsports, Indianapolis is the place where everyone wants to win no matter what racing discipline you prefer. There are several configurations of the infield as well as the historic 2.5 mile 4 turn oval. Pick your poison!
What is more awesome and daunting than driving through Paris? Probably not much. On this street course you will race through the heart of the city, even through the Arc d’Triomphe! The course is medium size at 3.3 miles with 17 turns. Pass in the straights!
Abu Dhabi has recently become a major point of interest in the world of motorsports. When visiting this area you will race on the famous Yas Marina GP circuit. If you are a fan of F1 then you already know this course well. Its 3.5 miles of fresh asphalt curves like a snake through 20 turns. Drivers can be really creative with their lines here. This is a place to be aggressive.
Well that about does it for my little preview. I have only gone over a few of the locations that are featured in GRID2. There are plenty more each with their own unique attributes. I have yet to experience them all myself but I will soon and once I have finished come back to check out my full GRID2 review!
Before DiRT and Ken Block, Codemasters racing games rested on the shoulders of Colin “The God Of Rally” McRae. Colin McRae Rally was THE rally game to own back in the day and still remains on the top 10 all time best racing games in the minds of many. Eventually Codemasters moved on to the DiRT series but to pay tribute to Mr. McRae and press the nostalgia buttons in all of our hearts, Codemasters has released the original Colin McRae Rally game for iOS devices!
Now when you are in a long line, waiting for the movie to start, or on the great white throne, you can live out your day dreams of rally racing. Colin McRae Rally is available today in the iTunes store for $4.99.
Unfortunately, the game is not available for Android devices (which is what I own) but hopefully that will change soon! For now, check out the official trailer and press release below while you are waiting for the game to download.
HIT THE DIRT ON THE GO AS COLIN MCRAE RALLY™ COMES TO iOS DEVICES FOR THE FIRST TIME TODAY
The Genre-Defining Off-Road Experience Now Perfectly Tuned for iPad, iPhone and iPod Touch, Gameplay Video Now Showing at http://www.youtube.com/watch?v=Ig5qQR6_9cw
Los Angeles – June 27, 2013 – Codemasters® today announced that Colin McRae Rally™ is now available from the App Store for iPad, iPhone and iPod touch*. With upgraded and tuned content based on the acclaimed 2001 PlayStation title Colin McRae Rally 2.0 (90% Metacritic), Colin McRae Rally is the first smart device rally game from Codemasters and costs just $4.99. Gamers can prepare to go point-to-point with a gameplay video, now showing at http://www.youtube.com/watch?v=Ig5qQR6_9cw Colin McRae Rally for iOS features 30 classic rally stages, with a combined distance of over 130km to be raced with four legendary cars: the Ford Focus, Mitsubishi Lancer Evolution VI, Lancia Stratos and Subaru Impreza. Players can go flat out through the dirt and dust of the Australian outback, take on dramatic climbs through the mountains of Greece and get sideways on the tight and twisty tarmac of Corsica.
Running the critically acclaimed Colin McRae Rally handling and physics model under the hood, players will feel the thrill of putting pedal to metal as they take on different surface types and blast through beautiful but challenging environments. Pace notes are read by professional co-rally driver Nicky Grist to help gamers fully commit through each and every stage, while if players do overcook the gas the game’s dynamic damage model kicks into play as windows shatter, bodywork crumbles and parts fall off.
“It’s an exciting challenge to bring Colin McRae Rally to iOS for the first time,” said Peter Harrison, Senior Producer. “We wanted to make tackling every turn and jump of the point-to-point courses on your smart device as satisfying as playing those classic Colin
McRae Rally games on home consoles of the day. We’ve worked hard to make sure that the physics and car handling systems let you feel the wheels gripping and slipping on different surfaces like gravel and asphalt. We’ve also paid attention to improving the graphical models and textures to look super-sharp on today’s screens, along with sourcing high quality engine sounds.”
Featuring a range of different game modes including quick races, full rallies and Championships, players can also customize their experience with different controls schemes and views. Gamers can also post their best times to leaderboards, unlock achievements and challenge their friends.
Colin McRae Rally is available from the App Store for iPad, iPhone and iPod touch. Fans can keep up with all the latest updates straight from the studio by speeding over to www.colinmcraerally.com and www.facebook.com/dirtgame or follow the team at www.twitter.com/dirtgame.
* An iPad 2 or newer, iPhone 4S/5, or iPod touch (5th gen) is required to play Colin McRae Rally on iOS.
In case you didn’t know, GRID2 is officially out for Xbox 360, Playstation 3, and PC. If you are still on the fence about throwing down your hard-earned cash for the game then stay tuned to MotorworldHype over the next week or so. I will be giving you some previews of the various track locations in the game and wrap things up with my review of GRID2.
Today we take a look at Chicago. In GRID2 the great city of Chicago will be represented in a street course that snakes through downtown. Drivers will be surrounded by skyscrapers and other landmarks as they fight their way to the finish. To make the area as accurate as possible the team from Codemasters sent a two man team to the windy city for a three day research excursion. Each day the men spent 8 to 10 hours exploring as much of Chicago as possible, taking thousands of hi-res reference photos each day. They stood next to landmarks for scale and took as many measurements as possible. Along the way they even met a few colorful people such as a personal trainer that thought they were crazy (because she witnessed them taking pictures of a wall for 10 minutes) and a lovely “working girl” who even pointed them towards some notable landmark locations.
How did it all come out? You can see a preview for yourself by checking out the screen shots below.
GRID2 will officially release two weeks from now and the team at Codemasters is making sure they give players plenty of reasons to drool over it. The latest trailer reveals that several locations in Asia and the middle-east including Yas Marina circuit and various togue passes in Japan will be in GRID2. We also get confirmation of drifting as well. Hopefully the drifting will be more than an “add on” to the rest of the game. See it all for yourself in the new video below.
Like many drivers, when I am going to a place I have never been before I rely on a GPS to make sure I don’t get lost. Most of the time it works out just fine. However, my GPS is pretty old so sometimes it likes to play a game called “update the directions at the last possible freakin’ second” in which a left turn suddenly becomes a right turn and I completely pass where I am supposed to go or I do something stupid and try to make the next turn with less than 20 feet to do it in. Let me tell you, in real life that is not fun!
Yet, it looks like the brains at Codemasters took a page from my old and busted GPS by turning that malfunction into a game mode for GRID2 called “LiveRoutes”. How does it work? Pretty much the same way my crappy GPS does only without the risk of getting lost or actual bodily harm. Imagine racing through the streets of Paris at triple digit speeds but not knowing where to go next; relying on a GPS to tell you! Still hard to picture? Just watch the new trailer below to see it in practice. It looks a lot more entertaining in a game than it is in real life!
In the last GRID2 video viewers were introduced to “World Series Racing”, the fictional series in which GRID2 is based. In the latest video we get to see a few of the places around the world that players will visit in their quest for the championship. The video also introduces a few of GRID2’s game modes like elimination, time attack, and touring car racing.
Speaking of touring car, the video gives a reveal of a few real life BTCS cars that will make their way into the game such as the Volvo S60, the Gomez Competition, and Chevy Cruze. It also looks like players can expect a healthy amount of GT cars such as the McLaren F1 GT and Mercedes Benz SLS AMG GT3.
Players will have the opportunity to race the aforementioned cars at famous European locations and race tracks like Brands Hatch, the streets of Paris, Algarve International Circuit in Portugal, and Barcelona.
To see it all for yourself check out the video below and catch anything I may have missed in the official press release.
Los Angeles, Calif. – March 28, 2013* – Today *Codemasters*® announced a host of new cars, locations and racing clubs set to feature in *GRID 2*™ when it launches on May 28. In addition to revealing high performance European vehicles, including those from the game’s Super Touring Car class, Codemasters also released a gameplay video showcasing highlights of *GRID 2*’s European races; the video is now playing at http://www.youtube.com/watch?v=Pui_NH03i0w
The “*GRID 2*: European Expansion” video focuses on the European cars, clubs and locations. In *Road Races* on the *Côte d’Azur*, players speed through tunnels cut into sheer rock and tackle the climbs, plunges and hairpins set amongst some of the most stunning scenery in the world.
The *Street Racing* category is showcased in central *Paris*, which comes alive to the sound of roaring engines as cars blast down its magnificent boulevards, sling-shot around the Arc de Triomphe and speed past the Eiffel Tower. *Track Racing* is represented at the *Algarve International Circuit* in Portugal which makes its console debut in *GRID 2*. Commonly known as Portimao Circuit, this state of the art, $250M track was opened in 2008 and has quickly gained a reputation as one of the most exciting circuits in motorsport, with constantly undulating asphalt and wide areas built for overtaking. Additional European locations set to star in *GRID 2* include Brands Hatch (Track Racing), Barcelona (Street Racing) and the Red Bull Ring (Track Racing).
The “*GRID 2*: European Expansion” video also reveals two of the four Touring Cars in competition. In the Super Touring Cars class, the Volvo S60 BTCS – one of the premiere performers in the BTCS and Volvo’s flagship racer – goes wheel-to-wheel with the Gomez Competition, a motorsport thoroughbred custom developed by GC Automotive in Herault in the South of France, with performance that rivals cars from global manufacturers.
Additional Touring Cars in the game include the BMW Motorsport 320 TC – the latest evolution of the car that Andy Priaulx drove to two championships –and the Chevrolet Cruze Touring car, which secured wins in both the WTCC and British Touring Car Championship in 2010, proving this American marque could compete with the best in the world.
*GRID 2*’s car list draws models from the finest manufacturers from three continents. Prime examples of European cars set to star in *GRID 2* that give a flavor of the car roster include;
BMW E30 M3 Sport Evolution (Evo3)
BMW Motorsport 320 TC
Ford Focus ST 2013
Gomez Competition GC 10.1
McLaren F1 GT
Mercedes Benz 190E 2.5 Evo 2
Mercedes Benz SLS GT3
Volvo S60 BTCS
Further cars to star in the game are to be announced.
The individual character of every car is brought to life through *GRID 2*’s groundbreaking TrueFeel™ handling system. Drawing on expertise from professional motorsports drivers and Codemasters’ 15 year heritage in creating award-winning racing games, TrueFeel™ handling lets players feel what it’s like to drive some of the most exciting cars in existence.
*GRID 2*, the long-awaited sequel to the BAFTA-award winning, critically acclaimed *GRID™*, will race into retail on May 28 for the Xbox 360® video game and entertainment system from Microsoft, PLAYSTATION®3 computer entertainment system and Windows® PC and is available for pre-order now.
In the latest trailer for Codemasters’ GRID2 the audience gets to meet Patrick Callahan, the founder of the World Series Racing, sanctioning body of all the race events that take place in GRID2. In the trailer, Patrick details his vision for the WSR and some of the racing teams he has in mind as participants in his grand scheme. This trailer is actually the first in a multi-part series which by the end should give viewers some big clues on what the story of GRID2 will be. So far, things are looking pretty interesting! To see the new trailer for yourself just scroll down.
GRID2 Is almost here! Are you excited yet GRID fans? Well get ready to wet yourselves because Codemasters just dropped an official gameplay trailer! Go grab a fresh pair of pants and watch the video below!