SEMA is just around the corner and all the builds that we have been looking for are starting to make their debut. Among the first to start showing off is Scion as they always have a preview event for their SEMA line up. This year, we actually got invited! As promised, most of the cars that Scion will bring to SEMA this year were at the event, including the three “Tuner Challenge” cars. All three looked pretty fresh but Super Street Magazine’s entry really stood out thanks to its bright “Release Series” yellow paint and its shaved engine bay in which sat an engine that had the first individual throttle body (ITB) set up done in America. ITBs have been done before on a FR-S but as far as we know the only people to pull it off is Weld in Japan. Super Street took the task on with the help of Borla and Gearheinz. Together the developed a drive by wire system that should have pretty awesome response and a even better sound. That modification alone is bound to get them a lot of points! For a quick look at Super Street’s Tuner Challenge FR-S check out the video below.
Entries Tagged as 'Hype'
SEMA 2014: Super Street Is First To Instal Individual Throttle Bodies On A Scion FR-S In USA (Video)
Tags: · BBS LM, BBS wheels, Features, FRS individual throttle bodies, GT86, GT86 individual throttle bodies, Hype, News, Scion, Scion FR-S, Scion FR-S Release Series 1.0, Scion FR-S wire tuck, Scion FR-S with ITB, Scion FRS with ITB, Scion Tuner Challenge, Scion Tuner Challenge 2014, SEMA, SEMA 2014, SEMA2014, super street, Super Street Scion FR-S, Toyota, Video
SEMA is fast approaching and the internet is starting to get sneak peeks of what we can expect to see unveiled at the biggest car convention in the world. Toyota, decided to just show off a good portion of their line up in a special preview event in the heart of downtown Los Angeles.
As you may have guessed, Toyota is all about the trucks as a fleet of TRD lifted trucks were lined up outside the venue and all of them were shod in a special livery designed by automotive artist Jon Sibal. Although the trucks got top billing there were a few other non-truck SEMA projects on display.
For example a sliver FT-1 was hard parked front and center greeting all the guests who walked into the venue and further inside were two decked out Sienna vans. One of the vans was completely transformed by West Coast Customs into a DJ’s dream as it converts into a concert level speaker system all wired to a set of turn tables. The second van was the first of three vehicles that Toyota enlisted DUB to build. The “DUB Edition” Sienna had flared fenders, huge wheels, and a luxurious interior complete with the obligatory screens and over the top in car entertainment.
The second DUB Editon car was a super wide Toyota Yaris that is meant to be in concept a smaller version of what DUB did with the Sienna as the Yaris all about sound and looks rather than performance. Its super wide fender arches were a collaboration between DUB and 3D Conceptz. The fenders are filled with 20 inch DUB dropstars wheels at each corner which look even more massive on such a small car. The interior has a full suite of DUB edition equipment with three DUB amplifiers, two DUB 10 inch subwoofers and four more DUB speakers. There is also a custom iPad set up and fiberglass enclosures for all the audio components.
The third DUB vehicle was announced at the event but not actually shown as they are saving it for SEMA but I would venture to guess that it will be a DUB Edition Toyota Camry. As far as what they did with it I would further predict that we can expect to see a crazy audio set up, giant wheels, and a completely reworked interior. For now you can check out some of the vehicles that were at the preview by clicking on the thumbnails and stay tuned for more SEMA previews!
Tags: · DUB, DUB Edition Sienna, DUB Edition Toyota Yaris, DUB Editon, DUB Editon Camry, Events, Hype, SEMA, SEMA 2014, SEMA2014, Toyota, Toyota FT-1, Toyota SEMA 2014, TRD 4 Runner, TRD tacoma, TRD Tundra, West Coast Customs Sienna, Yaris
A while back the band OK Go broke the internet when they dropped their video “Here We Go” on YouTube which featured the band doing an incredible synchronized dance on several moving treadmills. The video sparked hundreds of parodies and attempts to recreate the routine featuring various other vehicles. To this day “Here We Go” is one of the most watched music videos on YouTube. Today OK Go is trying to best themselves with the music video for their new song “I Won’t Let You Down” in which the band is riding the Honda Uni-Cub one wheeled electric vehicle for the entire video.
Through what looks like some pretty crazy choreography and some stop motion this music video is a pretty entertaining watch. If you have no idea what the Uni-Cub is, its a one wheeled electric scooter developed by the Honda robotics division and is positioned as a “personal mobility device”. From what I can tell its not really meant to replace a car but designed to help people travel a somewhat significant distance whom are too lazy to walk or ride a bike. Right now the device is in prototype limbo and is not currently for sale which makes it all the more impressive that OK Go managed to get four of them for their music video. Having said that I would highly recommend checking out the video below. Even if you aren’t an OK Go fan, watching them scoot around on these things is still pretty entertaining.
I think its safe to say that just about anyone who owns an iPhone knows what an Ollo Clip is. For those of you who don’t allow me to explain. The Ollo Clip is a genius little gadget fitted with two lenses, with four configurations (Fish Eye, Wide Angle, Macro 10X, Macro 15X) that slides over the built in iPhone’s camera lens and gives users the ability to take really cool shots that wouldn’t otherwise be possible. For the last year or so Ollo Clip has reached out to a few key figures in the automotive culture, gave them an Ollo Clip and told them to have at it. Each individual was allowed to take the most creative pictures they could come up with as they conducted their daily goings on be it racing, building cars, organizing car shows, etc.
Last night Ollo Clip gathered the best pictures from the instagram accounts of those users and put them together into a pretty cool photography exhibit dubbed “Shutter Speed” at the Box Eight studio in downtown Los Angeles. It was a pretty cool event, though relatively low key compared to some of the other events I’ve been to. But it was a great atmosphere with cool people and a few pretty cool cars sitting dead center to provide extra eye candy on top of the awesome pictures on display. To get a taste of what it was like click on the thumbnails. If you like the idea of being able to expand your phone’s photo capabilities I would highly recommend checking out Ollo Clip. They are pretty much the go to external lens for iPhones and they just announced a model for the iPhone 6. If you’re an android person there is an Ollo Clip out now for Samsung Galaxy phones.
Tags: · Accessories, Android, Apple, european cars, Events, Hype, iOS, iPhone, iphone 4, iPhone 4S, iPhone 5, iPhone 5C, iPhone 5S, iPhone 6, iPhone 6 plus, Ollo Clip, Samsung Galaxy, Samsung Galaxy S4, Samsung Galaxy S5
In today’s official “bummer” news it was announced that Project CARS from Slightly Mad Studios has been delayed until March 2015. Originally the game was to be released for PC, Xbox One, Playstation 4 (PS4), and Wii U next month in time for the Holiday season. However, the Wii U version was always meant to be released in 2015. Now all the other versions will join it. I have to say this is pretty disappointing, especially since I was really looking forward to this game after playing it at E3 this year.
Disappointment aside there is a really puzzling aspect to this story and that is the reason given for the delay. Remember how I mentioned that Project CARS was going to originally release next month in time for the holiday shopping season? Well it turns out that is exactly why they decided to delay it. Confused? Allow me to explain. It seems that if Slightly Mad Studios and Bandai Namco the official publisher and distributor of Project CARS are worried that with so many other games coming out during the holiday season that Project CARS will get lost in the crowd.
By pushing the release to March they believe they are giving Project CARS “the greatest chance for “success and visibility”. Normally, I would agree with this strategy however this time I do not and I will tell you why…
Firstly, I could understand being hesitant to go up against some of the big holiday releases but given the quality, finish, and overall positive impressions of the game so far I would reckon that this game would do just fine against any other triple A video game release this year.
Second, under normal circumstances the holiday season is a tough time to release a new IP but for Project CARS this would actually be the BEST time. Gamers who are on the look out for a racing game for Christmas this year have very slim pickings. To date there are only 3 major racing games out for “next gen” consoles: Forza Motorsport 5, Forza Horizon 2, and DRIVECLUB.
Mostly everyone who wants Forza Motorsport 5 has it already since its a launch title, Forza Horizon 2 is a great game and will likely pick up more steam over the holidays but its still an Xbox One exclusive so not everyone in the next gen console audience can get it and this brings us to my third reason why this delay comes at a bad time.
DRIVECLUB is the only major racing game available on Playstation 4 right now and its reviews are mediocre at best. Many outlets find DRIVECLUB to be an average racing game that is only made better by its online components. The problem with that is currently most if not all of DRIVECLUB’s online components are not working due to major server issues and as of now it is unclear when those issues will be fixed.
This leaves PS4-owning racing game fans with virtually nothing to choose from as its likely many of them would not want to buy a broken game. If Project CARS went ahead as scheduled the PS4 crowd would FLOCK to it in droves! Perhaps the sales on Xbox One would not be quite as strong since it would be going up against Forza Horizon 2 but Horizon 2 is an open world game where as Project CARS is closer to a sim like Forza Motorsport 5 but includes a few things that Forza 5 lacks such as dynamic weather and possibly a larger track selection.
To me this seems like a great opportunity missed for Project CARS but hopefully this time will be used to make the game even better than it was when I played it. I’ll keep you posted!
Tags: · driving games, gaming, Hype, News, online racing, playstation, Playstation 4, Playstation Network, Project CARS, Project CARS delayed, PS4, racing games, Slightly Mad Studios, Xbox, xbox live, Xbox One
Formula Drift: Irwindale Round 7 Results. Daigo Saito Takes The Final Win Of The Season & We Have A Champion
Going into the final round at Irwindale things were tense. Fredric Aasbo was less than 20 points away from the incredibly consistent Chris Forsberg. Both drivers needed to be as close to flawless as possible if they wanted to achieve their respective desired results. However, “flawless” is highly illusive in a sport in which results are completely subjective. Here’s how it was all laid out for each contender: Chris Forsberg needed to make sure he finished as far ahead of Aasbo at all cost to preserve his lead. He needed to out qualify him and finish ahead of him by at least two spots. For Aasbo, as just mentioned he needed to finish ahead of Forsberg by two or more spots. However, the two drivers happened to fall on the same side of the top 32 bracket so that meant considering that each driver kept winning their battles they would eventually have to face each other.
This was not great for Forsberg as his past battles with Aasbo mostly ended with his defeat. But, if Forsberg could beat him this time it would secure a championship. In the final four the two drivers finally faced off. Forsberg fought valiantly but ultimately the judges gave the win to Fredric Aasbo which sent him into to the final against Daigo Saito who defeated Forrest Wang to make it to the final. At this point Fredric had to defeat Saito in order to win the championship but Daigo’s monster car was too much and Aasbo was unable to close the gap on his follow run which resulted in the event win for Daigo and the championship win for Chris Forsberg.
Officially a two-time champion (Chris’ first title was earned in 2009), Chris Forsberg’s 2014 season was a constant uphill battle. With no title sponsor on board (NOS energy drink stepped down to an associate sponsor status) Chris soldiered on through the year on a incredibly thin budget yet still managed to get a win and podium 5 times out of 7 rounds. Fredric Aasbo had a great season getting his first two wins this season at rounds 4 & 6 but it was ultimately Forsberg’s consistency which won out.
It was a crazy season with ups, downs, controversy, and glory. There has been/will be a lot of shake ups in the drifting community in the coming weeks which could drastically shape how the 2015 Formula Drift season will play out. I will do my best to keep up with the news!
For now I want to say congrats to Chris Forsberg for his championship, Fredric Aasbo for his best season to date, and
Tags: · #FDIRW, chris forsberg, Chris Forsberg Champion, falken tire, FD Irwindale 2014, Formula D Irwindale 2014, Formula Drift, Formula Drift Irwindale 2014, fredric aasbo, hankook tire, Motorsports, News, Nissan, Scion
Gaming Hype: Totally Radical 80’s Inpsired Game “Drift Stage” May Include 4 Player Local Multiplayer (Video)
Back in August three totally tubular dudes announced that they were making a game inspired by the racing games of old such as Outrun, Rad Racer, and Pole Position but with a modern twist and 80s art direction called “Drift Stage“. It took the interwebs by storm and got many drift fans very excited for what was to come. Well it had been a while so I decided to check out their “bitchin website” to see if there were any new updates and it looks like the trio has been quite busy testing potential features for the final version of the game. The video below is a test of a 4 player split screen local multiplayer mode that I sincerely hope makes the final cut! Racing online is cool but there is nothing quite like going up against your friends in the same room and the ability to completely gloat in person!
Just watching a four way split screen like this instantly brought back memories of playing GoldenEye on N64 back in high school. I am so looking forward to this game!
Hype Review: Forza Horizon 2. Its Back. Its Bigger. But Is It Better? SPOILER ALERT: ..Yes, Yes It Is.
Its been a long time coming, but today everyone can finally get their hands on Forza Horizon 2! First announced a short while before E3 this year, Forza fans have been waiting to sink their teeth into a brand new open world and full of bright shiny tasty cars! So, is it everything we hoped it would be? Is it worth the wait? More importantly, is it worth $60? Here is my take…
DISCLAIMER: Microsoft provided an early full copy of Forza Horizon 2 as well as a loaner Xbox One console for the purposes of this review. Since I needed a console to play the game I have had significantly less time with the game than most of the other outlets who reviewed the game. This is why I am doing a written review rather than my typical video review. This review will also be a bit leaner since I did not have as much time with the game. That being said, lets dive in!
What is Forza Horizon 2?
Just in case you haven’t been paying attention to this website or various others for the last 6 months or so let me fill you in on what Forza Horizon is all about. “Horizon” is a virtual music and automotive festival that usually takes place in a sprawling, scenic local, and is essentially a free-for-all to any gear head to drive their dream car in an open world in anyway they see fit. Forza Horizon 2 greatly expands on what the first Horizon game did, specifically by moving the location from Utah to southern Europe with locations like Nice, and Sisteron. All in all the area in which players can explore in Forza Horizon 2 is double what it was in the first Horizon game.
How does it look?
As stated in the disclaimer I played the Xbox One version of Forza Horizon 2 and like its cousin Forza Motorsport 5, Horizon 2 seems to take full advantage of the Xbox One’s power. The visuals are stunning. The cars look very realistic and sharp inside and out. I was half expecting the visual quality to be lower than that of Forza 5 but the standards were still set the same. In some ways Forza Horizon 2 actually looks better than Forza 5 but more on that later. Anyway, its more than just the cars that look good the environments are amazing. Whenever I plow through a vineyard in first person view its almost like I can smell the soil and the grapes being stirred up and smashed by the car. To make things even better visually Forza Horizon 2 has dynamic weather. This is the first and only Forza game so far with weather effects and it looks awesome! The way the water beads on the car’s paint surface and windshield looks incredible. The weather also realistically affects how the environments look as well. Reflections of the car and its surroundings can be seen on wet asphalt. Random puddles form, differences in the terrain create pools of standing water. Once the rain stops the moisture doesn’t just magically disappear, it actually takes a while to dry off! Because of the extra visual detail that the weather adds it actually makes the game look even better than Forza Motorsport 5 in a way. For their first time doing weather the team really knocked it out of the park!
How do the cars drive?
When the first Forza Horizon game came out many were skeptical as to how the car physics would play out. At first glance Forza Horizon seems very much like an “arcade” style racer, which typically means very floaty loose physics meant more for forgiveness than accuracy. The first Horizon game eased fears by using the same physics system used in Forza Motorsport. Horizon 2 follows the tradition by keeping its physics firmly based on the simulator side although things are tweaked just a little bit to make things a little more accessible for less experienced players. However, just like in Forza Motorsport assists can be turned off for increased realism in handling (as well as difficulty). Additionally tuning has been expanded so that parameters can be more finely adjusted that previously allowed in the first Horizon game. The only thing that would have made this better is if they allowed for a tune to be exported from Forza Motorsport 5 to Horizon 2. Maybe in the next version? Also, as I mentioned earlier the new weather system adds a whole new layer to the game’s physics. When it starts the pour everything changes and players will have to take real care to make sure they stay in control. This isn’t to say that as soon as it rains handling goes out the window but it does get more difficult. Combine that with the fact that players will never know when the rain will come and you have the makings of challenging gameplay.
How many cars are there?
I wont spend too much time here since this info is pretty easy to find but there are over 210 cars available at launch with more coming via DLC in the future. As far as the curation of the cars available trust me when I tell you all your bases are covered. There are plenty of exotics, supercars, sports cars, classics, and cult classics to choose from. Anyone will be hard pressed to find a car that should be in the roster but isn’t. Its all there!
How much is there to do?
I am just going to flat out say it now. It will be a very long time before any player does all there is to do “officially” in Forza Horizon 2. There are hundreds of roads and over 700 (yes 700!) events to do. Depending on how casually one games they may not even finish it all before the next Horizon game comes out. The possibilities are expanded even further when considering other events such as “bucket lists” (one-off events that encourage major hoonage), the return of “barn finds”, and the fact that you can challenge just about any car on the road to an impromptu street race. That last part is even more special in Horizon 2 since this time around players deal with “drivatars” just like in Forza Motorsport 5. Each “AI” car is literally based off the “driving personality” of another real player. This adds a whole new dimension to not just every random street race but all the races in the game because you are always racing against drivatars.
The seamless multiplayer mode adds even more to do with open world roaming lobbies in which players can explore the world as a group and decide what they want to do and literally just do it. The experience is much smoother, easier, and more fun. There really is no place where single player ends and multiplayer begins, and that’s a good thing. Everything about the events and other experiences of this game are really meant to pull players in. Some people may even find themselves having to reserve time to go back to Forza Motorsport 5 because they will be so involved in Horizon 2.
What’s not to like?
No game is perfect and Forza Horizon 2 is no exception. While there is a lot to love about this game there are some things I didn’t quite like. The first is how the driveatars look. Now that might seem like an odd statement considering drivatars use the same cars that everyone else uses but there is one key difference. For some reason driveatars are given graphics schemes and those schemes tend to be on the tacky side. I know this is kind of a knit pick but its just weird to see a Lamborghini Aventador with a 1992 Hot Import Nights-style checkered flag theme. In Forza Motorsport 5 this treatment can be turned off but as far as I can tell, that option isn’t available in Forza Horizon 2.
Another thing that took some points off is the music. Now, I am not saying the music is bad. In fact, music is a big part of what makes the “Horizon” series what it is. Just like in the first Horizon game there are radio stations with different genres of music that the player can choose on the fly. The choices of music are even greater now with over 150 stations to choose from. The problem is unlike the first Horizon game in which all the stations are available at the start, in Forza Horizon 2 only three are available and more stations are unlocked as you progress in the game. This lead to me getting tired of the music real fast in the early hours of playing and I found myself just keeping the radio off for the most part until I unlocked more stations.
Back when Forza Horizon 2 was first announced many of the hardcore fans had a lot of specific and technical questions like “how many cars will there be?”, “how much bigger is the open world?”, “can we turn on the headlights and windshield wipers?”. I will admit that I had some of those questions myself as I waited for this game to arrive. Yet, I can honestly say that within the first 10 minutes of playing the game none of that stuff matters anymore. All that mattered to me was “OMG I am driving a Ferrari through a random field plowing through giant hay bales on a southern European country side and its awesome!” I think in the end it was that feeling that Playground Games was really going for when they began to work on Forza Horizon 2. They really did create this virtual theme park of automotive pleasures with seemingly limitless possibilities for having obnoxious fun. That, my friends is well worth 60 bucks. I would easily give this game a 9.5 out of 10 and recommend you go out and buy it immediately if you haven’t done so already!
Tags: · Dan Greenawalt, Features, Forza Horizon 2, Forza Horizon 2 gameplay, Forza Horizon 2 Review, Forza Horizon 2 screen shots, ForzaHorizon2, ForzaHorizon2Review, gaming, Hype, Microsoft, online racing, Playground Games, racing games, Ralph Fulton, turn 10 studios, video games, Xbox, xbox live, Xbox One
There are car shows and then there are events. The Japanese Classic Car Show (despite its name) is a major event. So much so that by the time I got there the parking lot was completely full so I had to park down town and take a bus back to the location, along with several hundred others. Of all the car shows which occur at the Queen Mary Events Park in Long Beach this is the only event in which I’ve seen the lot completely full. That is how much the vintage Japanese car scene is expanding right now. The park was jam packed with cars and significant OEM involvement from the likes of Toyota and Mazda. In fact, Mazda even brought out the new 2016 Mazda MX-5! I was pretty sure I wouldn’t see that car until the LA Auto Show, but there it was in all its glory!
Anyone who is a vintage wheel freak found themselves in hog heaven as super rare and mint condition vintage wheels were all over the place. Like fender flares? They were everywhere! Resto-mod? Sure, lets throw a RB26DETT into a 240Z! What about a Honda F20 (S2000 engine) into a classic Toyota Celica complete with digital dash? Seriously it was all there. The bad news is there was so much there and it was so crowded that I personally couldn’t shoot everything. However, I did shoot some of the best stuff there including some incredibly rare cars. Check it out in the gallery below. Oh, and if you have never been to the Japanese Classic Car Show before I highly recommend going next year. I also highly recommend showing up early!
For now, check out our Facebook gallery below.
Tags: · #JCCS2014, 2014 Japanese Classic Car Show, Asian Cars, car show, car shows, Events, Hype, Japanese Classic Car Show, JCCS, JCCS 2014, Old School JDM, Vintage Cars, Vintage Japanese Cars, Vintage JDM
Wouldn’t it be cool to actually have a virtual personal assistant that you could talk to and stuff like Tony Stark does with J.A.R.V.I.S.? It would be so awesome! I’d be like “JARVIS, take a picture of me being cool” and then I’d be like “JARVIS, make me a ham sandwich” and then JARVIS would be like “Dude, you’re being too bossy” and then I’d apologize because its not cool to be rude… Anyhow, anyone familiar with McLaren knows that they have their hands on far more things than just motorsports.
McLaren really is an all around technology firm and have created cutting edge solutions for various industries from medical to commerce. In a video that they released a while back they envision a future where all of their McLaren applied tech would combine into one crazy-slick JARVIS-like personal assistant as demonstrated by this vigorous young go-getter type-A woman featured in the clip. The fictional (for now) device featured would pretty much work like an ECU for the human body. It would monitor the wearers bio-telemetry and sync that with all other aspects of the user’s life (work, schedule, weather, etc).
The concept is actually pretty cool but I am not sure how I would personally feel about wearing that weird coin thing on my cheek. You’ll see what I’m talking about in the clip below: