E3 2017 has come and gone but I have a back-log of racing games that I’ve played and I am determined to share those experiences with you!
Today we’re going to talk about Need For Speed: Payback, the sequel to the 2015 reboot of the Need For Speed franchise.
EA got a lot of “constructive” feedback from fans on Need For Speed 2015 and Need For Speed: Payback (NFS Payback) looks to address previous concerns while providing a new twist on the franchise.
So, how are they doing with that so far? EA was kind enough to invite me to their EA Play event the weekend before E3 to play a quick (and I mean quick) demo of NFS Payback.
For my full thoughts on the demo check out my gameplay impression video below.
TL;DW: NFS Payback’s new “cinematic” direction combines narrative with a fun driving game succeeding where previous games have failed. Though after only playing such a small slice of the game its hard to say if the game can maintain its fun factor for an entire experience.
After playing the game I had a chance to have a quick chat with William Ho, the creative director for Ghost Games (the dev team behind NFS Payback).
During our chat he gave some insight into the inspiration for the NFS Payback narrative and why he went in the direction he did.
He also addresses that BMW M5 reveal that blew up the internet when the game was revealed! Check that out below.
Now that you know a little more about Need For Speed Payback, what are your thoughts? Are you more or less excited for the game? Let us know in the comments or tweet to us at @MotorworldHype.